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Chapter 1259

Words:3572Update:22/07/08 00:36:36

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After watching Boss Pei leave, Yu Fei silently clenched his fists and made a 'yeah' gesture.

Bao Xu, who had been pretending to play games at the side, immediately took off his headphones and came over. "How was it? What did Boss Pei say? "

Yu Fei was very excited. "Boss Pei said that there was no problem and asked me to continue according to the direction!"

Bao Xu was sincerely happy as well. "That's great! It seems like both of our understandings were correct. Boss Pei had always had this idea in mind. "

"Boss Pei was right not to let me do everything. If I were to design this game, the most exciting parts of the plot, the skills of the characters derived from the plot, the design of the levels, and some special game mechanisms would definitely be much worse."

Yu Fei hurriedly said, "However, Brother Bao, you have a clear grasp of the general direction of the fighting game, especially the boundaries of the basic content. If not for you, I might still be fighting to the death with the basic combat system. I would not have thought that the direction that Boss Pei arranged for me was to explore the plot in the short term."

After a round of flattery, both of them felt a little smug.

Bao Xu said emotionally, "Now, I can finally confirm what kind of game form Boss Pei has in mind for Ghost General 2. I have to say, every time I solve a puzzle, I am always shocked by Boss Pei's ideas."

Yu Fei nodded. "That's right. As a gamer who doesn't understand fighting games at all and isn't very interested in it, I am also interested in this game. I can't wait to play it!"

Long before Boss Pei came, Bao Xu and Yu Fei had gone through a series of brainstorming and roughly confirmed the prototype of the game.

However, at that time, both of them were not very confident.

However, now, Boss Pei's affirmation made them firm in their thoughts.

Of course, Yu Fei didn't explain the two's ideas very clearly, mainly because he hadn't finished the design draft, and a lot of ideas were messily piled up in his head. He said whatever came to mind, and it was inevitable that he would miss a lot of content.

However, since Boss Pei was a master game designer and the source of inspiration for Ghost General 2, he must have a very complete prototype of the game in his head.

Since that was the case, was there any need to worry that Premier Pei would make a mistake?

Ignoring some details would not affect Boss Pei's understanding of the game.

It was like a high school student asking a university professor for help with a math problem. The high school student might be vague and left out a few steps, but would the university professor not understand?

That was impossible.

As long as the question was known, the professor would be able to tell if the high school student's approach was correct and if he could solve the question correctly.

Now, the entire design plan for Ghost General 2 could finally be finalized!

Of course, he still had to continue writing the design plan and develop it step by step.

However, in Tengda Games, design was the most important step.

The game would not go astray as long as they could deduce Boss Pei's true intentions.

As long as the first step was completed, the game would be 90% successful!

The two of them proudly replayed the entire process. They were simply proud of themselves.

Bao Xu's breakthrough point was: Why did Boss Pei repeatedly emphasize that they had to make fighting games? What's more, they had to make traditional fighting games.

The fighting game was already outdated. This was a fact that even normal players could see.

Apart from those foreign fighting game companies that had accumulated a large number of IP fans and were still insisting on making fighting game sequels, other game companies basically wouldn't touch this genre at all.

Boss Pei had singled them out to create a fighting game. Obviously, it was an arduous and unrewarding act. If they were not careful, they would incur losses!

However, did Boss Pei want to incur losses?

Which of Tengda's games did not make huge profits?

Which game did not have absolute confidence when it was designed?

Based on the current conditions, Bao Xu guessed that Boss Pei had two motives for doing this.

First, it was to expand the boundaries of Tengda Games.

Everyone knew that Boss Pei was a game designer who loved to challenge himself. He would not spend time on a game that was already successful. Instead, he would enter a new genre.

On the other hand, finding a new path and saving fighting games that were on the verge of extinction was a form of self-challenge by Boss Pei.

Second, it was for the players' sake.

For those who believed in fighting games, it was too tough for them. They had been playing all sorts of old fighting games for decades and there would only be fewer and fewer new fighting games in the future.

At this time, if a new, well-made fighting game were to appear, and it was even a game developed by a domestic company, how exciting would that be!

For those who had only touched fighting games briefly but had given up, as well as those who had never touched fighting games before, this game would allow them to experience the fun of fighting games.

Providing players with a new fun experience had always been the aim of Tengda Games.

With that, the mission of Ghost General 2 was about to be revealed.

To make the fun of fighting games more popular among ordinary players!

Actually, this was not the first time Boss Pei had done something like this.

Weren't games like 'Struggle', 'Mission and Choice', and other games also niche games + large-scale productions?

The theme of the game was indeed niche, but as long as the design was brilliant enough, niche games could also break out of the circle.

Obviously, Ghost General 2 was such a game: it had to retain the essence and core fun of fighting games so that experienced fighting game players could also enjoy it and be willing to spend thousands of hours playing it over and over again. It also had to satisfy the needs of non-fighting game players so that they would be willing to play it.

The former might be difficult, but it was relatively easy.

After all, fighting games had been developed for so many years. Players had already studied it very deeply. The combat system of this game would be considered to have passed if it satisfied the requirements of experienced players.

The most difficult part was the latter.

It was no longer the era of arcades. Players had more and more interesting forms of games. Fighting games were no longer as attractive as before.

How to snatch players from other games was a big problem.

It would definitely not work to continue the model of traditional fighting games. That was because it was very difficult for ordinary players to directly, quickly, and efficiently obtain fun from the core gameplay of fighting games. They had to study for a long time before they could get started.

Yu Fei combined the hints given by Boss Pei and finally came up with two key solutions: excellent novice guidance, simple operations, and rich and unique PVE content!

In fact, this was also a conclusion from the experience of Mission and Choice.

As a real-time strategy game that was also a niche and declining genre, Mission and Choice also relied on this method, excellent production, and appropriate publicity to stand out.

Setting up two different modes of operation for beginners and experts would allow beginners not to be exposed to hardcore content in the early stages of the game. It would reduce the difficulty of getting started and slowly experience the fun of the game.

Once players' interest was initially nurtured, they would naturally delve into the more difficult game content and move in the direction of hardcore gamers.

Rich and unique PVE content was also a necessary condition for the game to break out of the circle.

The upper limit of PVP's gameplay was extremely high, but the biggest problem was that the difference in strength was very blurry. It was difficult for new players to increase the difficulty step by step.

MOBA games could avoid this problem as much as possible through a large number of players and a perfect matching mechanism. If players were not strong enough, they could choose heroes or let their teammates carry them.

However, there were very few players in fighting games and the game mechanism was too fair. There were not that many variables, causing players to either win dully or be tortured until they could not resist at all.

There were definitely many players who were dissuaded because of this.

Outstanding PVE content could solve this very well.

Through the changes in the checkpoints, values, and enemy generals' AI, players could increase the difficulty bit by bit. This would allow players to have a smooth learning curve and not be tortured by experts to the point of doubting life.

This logic was actually the same as players suffering in Repent and be Saved to improve.

After players cleared the story mode, they could continue to challenge the more difficult story mode.

If they were to fight with players at that time and match up with players with similar progress, they would not be one-sidedly abused because they were too noob.

Moreover, PVE content designed this way could also be played as the main content of the game.

Many players did not want to train their fighting game skills at all. They could also treat Ghost General 2 as a standalone game that depended on the story.

Inside, you could control your favorite general to unleash a few big moves, mow down the mobs, and experience the fun of fighting games. Buying this game was worth the basic ticket price.

However, this story system obviously had to be designed by Yu Feilai; Bao Xu could not do it.

This was obviously the deep meaning behind Boss Pei asking Yu Feilai to lead the design!

Yu Fei quickly jotted down notes in the document as he said, "This way, the two unsolved problems from before can be confirmed."

"First, we have to deal with the small soldiers.

"Boss Pei approved of this horizontal movement method. That means that there is no problem with our train of thought. The small soldiers should be a very weak existence. The general's normal attack would have a fan-shaped slash effect. Horizontal movement would also cause waves or collisions, cutting the small soldiers into pieces.

"In other words, the small soldiers should have the same effect as mow the grass.

"After all, if the small soldiers are very strong, it would be difficult for the players to deal with them.

"According to the current design, the players would still focus all their attention on the enemy's generals while the generals on both sides would always be on the same plane.

"Those small soldiers would cause very little damage to the players, but the players could use the generals to mow the grass and wipe out the entire army.

"After all, the name of the game is Ghost General. It would be very normal and reasonable for the generals to crush the small soldiers.

"This way, it would better reflect the epic feel of the battlefield. It would be different from the monotonous one-on-one scenes in other fighting games.

"The generals would definitely not use their fists to fight. Only a few generals would fight with their hands while the others would use weapons. For example, Guan Yu's weapon is the Green Dragon Crescent Blade. Moreover, every general's attack range and attack movements are slightly different. "

"Next is the simple combat system.

"Boss Pei rejected my proposal. He did not agree to use AI combos and wanted to keep the minimum hand rubbing.

"However, the logic should be similar. They are both lowering the threshold to attract ordinary players."

Bao Xu nodded. "To me, this is inevitable. Boss Pei's proposal is obviously more reasonable.

"Although your plan might be more stimulating to the senses on the screen, it might cause players to lose their enjoyment."

"If the automatic moves were to be released by pressing the A button, the players would indeed feel great at the beginning. They would be able to watch the generals release all sorts of moves and mow the grass. However, they would feel bored and bored after a while.

"That's because they would only be pressing the AAAA button. They would not improve or improve.

"In that case, the players' gaming experience would not change much.

"If they tried to rub their own moves, they might be much weaker than the AI's automatic moves. The graphics would be ugly, and it would be difficult for the plot to progress.

"All in all, most players would choose to finish the plot under such circumstances. It would be difficult for them to experience the fun of fighting games.

"However, the simplified attack mode is different. Although it would reduce the difficulty of the controls, the players would still have to rub their own moves. They would have to think about the sequence of combos. They would only feel a sense of growth and achievement when they defeat enemies of different difficulties.

"If we continue to guide them like this and let them experience the joy of rubbing moves in fighting games, they would then pursue a higher challenge after passing the plot mode. They would try the more complicated and powerful standard attack mode.

"Moreover, according to your previous settings, the generals' skills would be unlocked according to the levels. If it was the AI's attack mode, what would be the point of unlocking the skills? It would just allow the general to do one more move when you press the A button brainlessly. It would not be much different or exciting for the players.

"However, under the simplified attack mode, the players would still be able to experience the joy of obtaining new skills. That would allow the fun of the game to be maximized."

Yu Fei nodded seriously. "Hmm … that's right. Boss Pei is indeed more thoughtful!"

After a round of analysis, Yu Fei and Bao Xu only had one feeling: they were completely convinced!

Indeed, Boss Pei was still the same Boss Pei. He was still that inexhaustible treasure trove of good ideas!

Yu Fei suddenly felt like he was filled with motivation. When he started writing the design manuscript, he actually had the passion to write!

Of course, he was only passionate about Ghost General 2. He had no intention of staying on as the chief designer for the rest of his life.

He had indeed met something he liked in this game. What about the next game?

That was hard to say.

When that time came, he would most likely continue to suffer.

Fortunately, Hu Xianbin would be back by next month.

In any case, he just had to do his last shift this month and complete the design of Ghost General 2. When Hu Xianbin returned, he could hand the design manuscript to him without worry.

When that time came, he could go back and write without any regrets!

When Ghost General 2 was officially released, Yu Fei could even brag to his readers, "Ghost General 2 is fun, right?" I designed it!

Of course, it was done under Boss Pei's guidance.

But so what? As a web novelist, he could actually participate in the design of Tengda Games. What's more, he had contributed a decisive plan and thought process. That was something that he could brag about for the rest of his life.

Yu Fei was elated. He was very satisfied with his short career as a substitute chief designer.

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