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Chapter 1220

Words:2650Update:22/06/29 13:36:09

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September 10th, Monday …

Yan Qi sat down at his desk, still yawning.

Over the weekend, he spent some time and finally got through all the new content for Eternal Fallen Samsara.

According to the information he had, Eternal Fallen Samsara's progression was highly similar to Repent and be Saved's. The settings were basically the same as well. However, the monsters' appearances, skills, style, and routes were slightly different.

The entire process of Repent and be Saved could be divided into the starting village, the town of vengeful spirits, the Gates of Hell, the Road to the Yellow Springs, the Three Roads River, the River of Forgetfulness (the Bridge of Helplessness), the Village Viewing Platform (the Stone of Three Lives), the Yama Palace, the Six Paths of Rebirth, the Infernal Hell, and so on.

Eternal Fallen Samsara started directly from the Road to the Underworld. The first part of the content was updated to the Bridge of Helplessness.

The end of the Bridge of Helplessness was still used for the boss battle. However, after defeating the boss, Meng Po, one could not proceed any further. Although the teleportation point was activated, the white fog door behind Meng Po did not open. Obviously, it had to wait until the next update.

This new version of Meng Po made Yan Qi suffer a lot.

The changes to the boss were similar to the other monsters. Compared to the original version, the new version of Meng Po was no longer set to go berserk. Her desire to attack was reduced, and she maintained her rationality according to the settings. However, her AI seemed to have been adjusted slightly, and her combo attacks and instant death skills were more threatening.

Yan Qi felt that the current combat experience in Eternal Fallen Samsara was very difficult. However, it did not become more fun. Instead, it became less fun.

He could not tell if it was because he did not do his calculations right this time, causing the Martial God's damage to be a little like a scratch. Or if it was because he was actually tired of Repent and be Saved's combat style. This boredom was completely unleashed in Eternal Fallen Samsara.

After all, Eternal Fallen Samsara was completely replicating Repent and be Saved's gameplay.

If the game changed to a new setting with new monsters, even if the previous combat system was replicated, one would still be able to obtain a new combat experience.

However, these things were constantly being used. Even though the monsters' appearances had changed, they still gave people the feeling that they were playing for the second time. This was rather boring for many veteran players.

Yan Qi's thoughts were obviously not unique. This weekend, the players on the internet also started a heated debate about Eternal Fallen Samsara, with no end in sight.

The conflict between the core players and the ordinary players instantly erupted.

Actually, when Repent and be Saved was first released, there were already signs of this conflict.

Core players wanted to pursue a more difficult challenge. They hoped that their superb skills could distinguish them from ordinary players, so the harder the game was, the better. The fewer people who cleared the game, the better. The more challenging it was, the more it would highlight their skills.

Ordinary players, on the other hand, did not have that kind of patience. They only wanted to maintain the premise of the game and receive a limited number of challenges. Once the difficulty of such a challenge was too high, they would lose patience and become irritated.

As a result, situations like this often happened: Normal players felt that the difficulty was too high and went online to complain, while core players ridiculed that the game was not meant for lousy players to play, and the two sides started arguing.

When Repent and be Saved was released, they had already argued about it once. However, Teacher Qiao's video had resolved that argument.

"Lousy players can understand the true meaning of the game better, because struggling and sinking in the sea of bitterness allows them to become one with the main character's feelings.

This sentence gave ordinary players a reason to continue playing the game. That was why Repent and be Saved could satisfy both types of players and become a classic.

However, it seemed like Eternal Fallen Samsara could no longer use this reason as an excuse.

That was because Eternal Fallen Samsara's numerical difficulty had already exceeded the threshold of ordinary players. They also did not have the patience to experience the so-called true meaning of the game.

Thus, ordinary players who complained about the numerical design problems and core players who wanted the game to be as difficult as possible started arguing.

Ordinary players felt that the game was for the masses. If most people could not find joy in it, it would undoubtedly be a failed game. Repent and be Saved's previous success was because it had balanced the relationship between difficulty and fun. Eternal Fallen Samsara did not do this well.

Core players felt that the Repent and be Saved series was originally a difficult action-type game. Under the premise that the original game already took care of ordinary players, it was understandable for the downloadable content to increase the difficulty and give players more challenges. Those who were lousy and had fragile hearts did not have to play it.

These two types of players argued until their ears turned red.

Apart from that, there was another group of players who were studying the special blocking mechanism.

Many players discovered that the special blocking mechanism would indeed be triggered in the game. There was only a very small chance that it would be triggered after one held only one Demon Sword and died many times.

Once it was triggered, there would be a certain damage reduction effect. However, it would not completely prevent damage. That was because the monsters in the game dealt extremely high damage. Thus, this damage reduction effect was negligible.

However, this automatic blocking mechanism would change as the game progressed. The probability of blocking would increase, and the damage reduction effect would gradually increase.

However, the entire process had not been released yet. Thus, no one knew what would happen when the game reached its highest stage.

Thus, players began to speculate whether this blocking mechanism had something to do with the new combat system.

All of a sudden, the updated content of Eternal Fallen Samsara caused a huge controversy. It received a lot of attention and discussion online.

Yan Qi sat at his desk, reading the reports and plans submitted by the various departments as he ate his melons online.

"Tengda is really a popular company. Releasing downloadable content is something that's almost guaranteed to happen. Yet, it made it so thrilling.

"I've lived for a long time.

"It's always jumping on the edge of courting death. The key is that until the last second, you'll never be able to tell if it's really courting death or if it's performing art for everyone.

"Forget it, let's eat rationally.

"It's just a downloadable content. It's not enough to make Tengda fall from grace."

Logically speaking, when the game itself was already a success, downloadable content would not be criticized as long as the price was not too ridiculous and the work was not too bad.

However, the current situation of Eternal Fallen Samsara was obviously different from ordinary downloadable content.

Recently, there had been many discussions on the internet about Tengda falling from grace. That meant that the update of Eternal Fallen Samsara did not please enough Repent and be Saved players.

Some of them were just trying to stir up the mood, while others were really disappointed with the highly anticipated downloadable content.

However, no matter what, it was just a cheap downloadable content. Yan Qi felt that it was too early to say that it had fallen from grace.

Yan Qi, who had seen many of Tengda's tricks, felt that he had to wait for the entire downloadable content to be updated and analyze it carefully before he could draw a conclusion.

At that moment, Yan Qi saw a new announcement on Morning Dew Gaming Platform.

"Eh? Game appraiser? "

Yan Qi did not think too much when he first saw the announcement.

After all, the concept of 'appraiser' existed on many gaming platforms and even movie review websites. It was not rare.

The so-called 'appraiser' was nothing more than giving quality users certain rights so that they could become opinion leaders. To a certain extent, they could influence other users' first impression of a certain game or a certain movie.

The job of these appraisers was to write reviews and enrich the content on the platform.

As a platform where players had a lot of autonomy and could even remove games, it was very normal for Morning Dew Gaming Platform to introduce this appraiser system.

Yan Qi had thought that this was normal at first. However, after reading the contents of the announcement carefully, he was shocked.

That was because the appraiser on Morning Dew Gaming Platform was completely different from the appraisers on other platforms!



The announcement clearly stated the detailed rules and regulations of the Appraiser System.

The first was the number of appraisers: one-ten-thousandth of the monthly active players on the platform.

If the monthly active players were five hundred thousand, there would be fifty appraisers; if the monthly active players were two million, there would be two hundred appraisers.

In the future, as the scale of Morning Dew Gaming Platform continued to expand and the number of active players continued to increase, the number of appraisers would naturally continue to increase as well.

Different game categories would be assigned different numbers of appraisers based on the number of players.

There would be more appraisers for general games and fewer appraisers for niche games. However, there would not be a situation where there was no appraiser for a certain unpopular category.

The second was the selection method of the appraiser: there were three main criteria: the length and number of games played, the number of trophies won, and the number of game reviews liked.

In other words, the more games played, the longer the duration, the more achievements and trophies won, and the wider the influence of the game reviews written, the easier it would be to win the appraiser election.

One had to pay special attention to the selection of appraisers, one had to focus on 'specialization' or 'professional matching'.

For example, a appraiser who specialized in action games could only be useful in the field of action games. They could not extend their hands into other fields that they were not familiar with.

Of course, there was the possibility that some players specialized in more than one field at the same time. As long as their data in the corresponding field was up to standard, there would be no problem.

The third was the specific duties of the appraiser: writing game reviews and deciding on game recommendation spots.

There was no need to say much about writing game reviews. There was actually no limit to this. Every player on the platform could write, but the appraiser's reviews would be displayed first.

Moreover, Morning Dew Gaming Platform would take the initiative to invite these appraisers to play games that had not been released yet. If the game reviews they wrote were well received, there would be a certain amount of cash rewards.

The most important thing was the recommendation spots.

The appraisers could decide on the recommendation spots for games in their area of expertise. The specific mechanism was: the appraisers would vote for the games in their area of expertise every week. In the end, according to the number of votes they received, they would arrange the recommendation spots for the best, second best, and average games.

If there was a situation where the number of votes was the same, the order would be decided based on the recommendation rate of the players in the game.

Most of the recommendation spots on the platform would be distributed according to the appraisers' votes. Only a small portion of the small recommendation spots in the corner would be distributed by the platform. This was mainly to give some new games the lowest possible exposure.

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