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Chapter 116

Words:2559Update:22/06/18 02:20:13

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In just over an hour, Qiao Liang had already finished the first ending of the game.

Obviously, this game encouraged multiple endings. After finishing the first ending, he returned to the original room and could start all over again.

The difference was that at the start of the second cycle, he would receive some initial funds based on the previous cycle's outcome (or the sum of the previous N cycles).

There were some special types of games such as MMORPGs that required a huge amount of research and development funds. When players first chose this mode, unless they made every choice correctly, it was almost impossible for them to succeed. They would all fail due to the lack of funds.

However, after accumulating funds in the second cycle, the success rate would increase if they chose this type of game that required more investment.

Qiao Liang did not immediately start the second cycle. Instead, he fell into deep thought.

This game … was quite special!

It was hard to describe what kind of feeling this was.

At the start of the game, Qiao Liang was very confused. This game kept attacking his habitual thinking, shattering all his gaming knowledge into pieces.

The name of the game was Game Designer, and so was the content. Players had to play the role of a designer in the game. They had to design a game, and it would be tested by the market.

When he first entered the game, there were not many amazing things. Instead, he was dissuaded from playing.

Although the game supported keyboard, mouse, and controller controls, they could only move and change the perspective. The entire game was about running continuously. There was no interaction such as opening doors or using props, much less a combat system.

After running to a room and choosing a door to enter, the game would be considered to have progressed to the next key point.

If not for the outstanding art style of the game and the silhouettes in the room that appeared to set off the atmosphere perfectly, Teacher Qiao felt that he might have been defeated at the start.

There was something else that made him unhappy: the voice-over.

At first, Qiao Liang thought that the voice-over would only briefly introduce the background of the story at the start. However, as he played, he realized that the voice-over was actually there the entire time. What's more, it kept making its presence known.

It kept laughing at me; it didn't stop at all!

Every time he entered a room and made a choice, the voice-over would use that cheap and annoying tone to suggest a certain suggestion.

For example, when choosing the pay-to-win mode, the voice-over would try its best to encourage players to choose the heavy pay-to-win mode.

The most infuriating thing was that this voice-over was probably a professional MT. Its ability to mock was off the charts!

If one did not choose according to the voice-over, they would be mocked.

If he chose according to the narration and ended up with a failure, he would still be mocked by it!

In short, the purpose of this voice-over's existence was to come up with bad ideas and continuously strike at the players' confidence. Its poisonous tongue attribute was max, and its ability to deserve a beating was max.

There were a few times when Qiao Liang was so angry that he wanted to pull this cheap voice-over out of the screen and beat it up.

Qiao Liang was very puzzled. What was the point of this voice-over?

Just to disgust the players?

It didn't make sense!

Confusion and anger were Qiao Liang's first impressions of the game.

However, as the plot of the game progressed, Teacher Qiao had a different feeling.

He realized that flirting with the bystanders seemed to be the essence of this game!

In many choices, if one deliberately did not follow the narration, the narration would have a different reaction.

In the beginning, the narrator did not pay much attention to it. He only felt a little helpless.

Slowly, the voice-over became a little impatient and began to work hard to explain to the players the consequences of not listening to his advice.

Later on, the voice-overs became more irritable, and their words became harsher. They did not leave any leeway.

When they were angered, they would fly into a rage.

In the end, the voice-over would fall into a hopeless state of mind. It would have a tone of 'I'll just watch quietly and see what else you can do'.

When the ending came out, the voice-over's reaction would be especially interesting.

If the players listened to the voice-over's advice and failed, the voice-over would mock the players, mocking them for being soft-hearted, not having their own opinions, and saying that they deserved to fail.

If the players did not listen to the voice-over's advice and failed, the voice-over would still mock the players, saying that if they had listened to its advice, they would definitely not have failed and that the players deserved it.

If the players did not listen to the voice-over's advice and succeeded, the voice-over would still be stubborn and say that if they had listened to its advice, they would definitely have achieved greater success!

Although they would all be mocked, the voice-over's tone would be sour when the players succeeded. It was very interesting.

Qiao Liang became very interested in this voice actor. He was very curious about how he did it. He could actually grasp the mentality of the voice-over so well. What's more, the layers of different emotions were extremely distinct!

In the process of flirting with the voice-over, Qiao Liang discovered more redeeming qualities of the game.

After careful observation, one would realize that the art style was not just 'not bad'; it was' very outstanding '!

The silhouettes in the scene could especially set off the atmosphere. Coupled with the right music and sound effects, the realistic scene was highly condensed. It could be performed very well in a scene the size of a room.

The unique art style made the game very artistic, and it was very classy.

From the second round onwards, Qiao Liang tried different choices over and over again. In the process, Qiao Liang played the game with different endings. However, all of them were very unexpected!

The first time, he listened to the voice-over's advice and chose the pay-to-win mode. As a result, the game's reputation collapsed. Although he made money, the sequel failed, and he was mocked by the voice-over.

The second time, Qiao Liang learned his lesson and chose the conscientious mode. However, the game did not have enough purchase points, and the players' payment rate was too low to recoup the cost. He was mocked by the voice-over again.

The third time, Qiao Liang completely listened to the voice-over's instructions. However, this time, he failed even more miserably. He was even mocked by the voice-over.

Qiao Liang was so angry that he wanted to smash the controller.

What a scam!

No matter how he played, it was always a bad ending. How could he still play this game?

However, after many setbacks, Qiao Liang carefully savored it and immediately discovered the deeper meaning behind it.

Players played the role of a game designer in the game. Wasn't the content he experienced the daily life of a game designer?

That annoying voice-over could be seen as the greed in one's heart. It could also be seen as the All-Mouthy King, a passerby who was pointing fingers at the side.

The voice-over would give some suggestions. Some of them were coincidentally right, and some were completely wrong.

As a game designer, it was hard not to be disturbed.

If one had no opinions, one would definitely fail.

If one was stubborn and did not listen to the suggestions, one would most likely fail.

Only by listening to the suggestions and analyzing them carefully, thinking seriously, and making the most decisions right after dozens of times would one be able to ultimately succeed!

In fact, it was not only game designers. Wasn't it the same for any producer in the cultural industry?

On this path, most creators were lonely and difficult. However, it was also because of this that the final fruit of victory was sweet!

Unknowingly, Qiao Liang realized that the corners of his eyes were a little moist.

That was because Qiao Liang was also a content creator.

Making videos and games were both a form of cultural production. In terms of mentality, they were very similar!

Qiao Liang could not help but recall the things that he had experienced.

He had worked so hard to make a video, but no one cared about it.

In order to survive, he had no choice but to accept some sponsored partnerships. Many fans chased after him and scolded him. He did not dare to show his face for a few days.

Every time a fan sent a long private message to express how disappointed they were and how they wanted to unfollow him, he would feel a little sad.

However, he quickly got used to it. After all, all good things must come to an end. He would warmly welcome new fans and treat old fans the same. If someone really left his fan, he would wish each other well and wish them well.

Perhaps a certain video might suddenly become popular because it became a hot topic. It might seem like luck, but it also required a lot of accumulation.

In the game Game Designer, Qiao Liang resonated with all of these.

He realized that this creator was a genius!

This game looked very torturous, cruel, and disgusting. However, wasn't this the reality of reality?

Which game designer in reality did not have injuries all over their bodies? Which game designer did not walk through countless people's mockery and contempt?

Some people were exhausted, and they left in dejection.

Some people cut through brambles and thorns and did not forget their original intentions.

Some people gave up on their ideals and became what they hated the most.

Every kind of mentality was reflected in this game. Only by experiencing it deeply could one discover it!

It was like a cup of fragrant tea.

The first taste would be a little bitter.

Slowly, one would taste the sweetness.

After tasting it carefully, one would realize that this was the ocean of life and the fickleness of the world.

After finishing the tea, one would have an endless aftertaste.

Qiao Liang sat in front of his computer and was suddenly filled with emotions.

"So, I have wronged Boss Pei …

"How could someone who could create such a game be a petty person?"

"I want to make another video!"

Qiao Liang opened Potato Web's platform again.

He looked at his current two segments. They were 'Trash Games Diss' and 'New Game Recommendations'.

He hesitated for a moment. These two segments did not seem very suitable.

After some consideration, Qiao Liang created a new segment.

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