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Chapter 1130

Words:2879Update:22/06/18 02:24:13

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Once they arrived at their destination, they would summon the roulette again to cancel the Balanced Car state and free their hands to do other things.

That was because the Balanced Car state required the trigger button. Other activities such as hunting, fishing, and so on also required the trigger button. Therefore, the Balanced Car could not be used for those activities.

Players could choose which movement method they usually used based on their actual situation. They could teleport if they were afraid of dizziness or wanted to save trouble. They could use the Balanced Car if they liked to race in the wild. They could use movement mode if they wanted to wander around their house or take a walk.

As for the perspective, it was mainly determined by the player's head movement and the right joystick.

Normally, players only needed to shake their head if they wanted to look in another direction, but the range was relatively limited. Therefore, when players pushed the joystick to the left, right, and back, they would turn 90 degrees to the left and right and instantly turn back.

The right joystick would not smoothly change the field of view because that would cause the player to feel dizzy. It would only provide a large change in the field of view.

In the Balanced Car state, the operation mode was slightly different. Pushing the right joystick would only make the player look in the corresponding direction, but once it was released, it would immediately return to the direction the Balanced Car was moving in. That was consistent with racing games.

In addition, considering that players who were afraid of dizziness might accidentally touch the left joystick, there was also a function in the game settings to completely lock and disable the joystick movement.

Just this movement mode alone was enough to make Meng Chang enjoy it.

Among the three movement modes, he liked the Balanced Car the most because it did not make him dizzy and made him feel like he was driving.

The Balanced Car's speed was not fast. It could only accelerate at a maximum speed of about 50 km/h, and it could only be achieved after a long period of acceleration.

That speed could not be compared to the land aircraft in some racing games that could easily reach 300 km/h.

However, because it was in a VR environment, the overall immersion was not on the same level as a computer screen. Moreover, the island itself was not big, so the speed was not slow. It was still quite stimulating.

After that, it was time to experience a few small games in the game.

These small games did not have a specific entrance. One could choose different tools through the roulette.

For example, when they saw wild animals on the island, they could use the roulette to choose a bow and arrow or a shotgun to kill the animals. Then, they could pick up the animal skin, meat, and other drops from the corpses.

Since it was a casual game, there was no need to recreate the entire skinning process like many VR games. After all, it would be more troublesome and bloody.

When an animal fell to the ground and died, a puff of smoke would rise into the air. Then, it would turn into pieces of meat, hide, and other materials. Players could just pick them up.

The entire process required a controller to operate, and the controller would provide very realistic feedback.

Although hunting rifles and bows could both be used for hunting, there was a big difference.

The shotgun was fired with the handle of the right hand. There was a crosshair on the shotgun. One needed to look at the crosshair and pull the trigger to fire.

When the gun was fired, the handle would vibrate to simulate the recoil of the gun.

The sound of gunfire would frighten the small animals nearby and make them run further away. Therefore, if he only wanted to hunt one prey, he could use a shotgun. If he wanted to hunt a few more, he could only use a bow and arrow.

The way to operate a bow and arrow was completely different from a shotgun. After selecting the bow and arrow, the left hand would hold the bow by default. Players needed to raise the left handle to aim.

When the right handle was extended to the right side of the head and the trigger button was pressed, an arrow would be drawn from the quiver. When the arrow was placed on the bowstring, the right handle would vibrate slightly, indicating that the arrow was loaded. When the right hand was clenched and pulled, both handles would vibrate. The greater the pull, the stronger the vibration.

After aiming at the prey, the right hand would release and the arrow would be fired. At this time, the left handle would vibrate to simulate the moment the arrow left the hand.

Compared to a shotgun that could only hold two bullets and had to be manually reloaded after firing, a bow and arrow could be fired continuously as long as the player was familiar with it. Keeping the left hand still and the right hand continuously nocked and pulled the arrow, the shooting speed would be faster. However, the accuracy would depend on the player's skills.

The way to fish was completely different. After selecting the fishing rod, it would appear in the right hand by default, and a parabola would appear. After selecting the spot, the player would press the trigger button and make a casting motion. Then, they could start fishing.

During the process of fishing, the right hand controlled the direction of the fishing rod and the left hand reeled in the line.

Just like in real life, the fish in the game could not be pulled back after taking the bait. Instead, they had to be walked in a certain way. This was because the larger the fish, the greater the force. Forcefully reeling in the line would cause it to break or fall off the hook. They had to walk the fish until it was exhausted.

During the process of walking the fish, the right hand handle would vibrate continuously. The amplitude of the vibration depended on the struggling strength of the fish. At this time, the player had to move the handle to control the direction of the fish.

After fishing, they could use the left hand handle to observe the fish and put it away.

After fishing, the size of the fish could be seen at a glance. They could also hold it with their left hand and observe it repeatedly. It was a great sense of accomplishment.

Mining, planting, and chopping trees were simpler. They just had to choose a shovel or an axe and make the corresponding movements.

Mining and chopping trees would drop ores, wood, and other materials. They could be picked up and placed in the backpack to be used to create props.

Creating props in the game was done at a specific workbench. While working at the workbench, the player would have to cooperate with the workbench. They would use their hands to hold the materials that needed to be polished and assembled the finished product.

For example, if the player wanted to create an axe, they would have to choose the crafting recipe and ensure that all the materials were present.

After starting the crafting, the player would have to press the trigger button on the left side of their head with their left hand to complete the action of taking things out of the backpack. At this time, the default priority would be to take the first material, which was the wood.

After getting the wood, they would place it on the designated area on the workbench and leave it motionless. It would automatically be clamped with iron pliers. An electric saw would extend from the workbench and polish the wood into the shape of an axe handle.

After polishing, the player would take out the iron ingot that had been melted from iron ore. The form of the steam technology workbench would quickly change into an anvil and a forging hammer. The iron ingot would be hammered into the shape of an axe.

Then, the player would grab the axe and the axe handle with both hands and assemble them together. That would be the completion of the crafting.

The other props were similar. Each material would have a corresponding grinding method on the workbench. After polishing the various parts, they would assemble them.

Some special props, such as complicated firearms, could not be completed on the workbench. They had to go to a specialized store to buy them.

The workbench was basically making relatively simple consumables such as axes, hoes, fishing rods, and the like.

During the grinding process, the player would have to clamp the material with iron pliers. During the grinding process, the handle would continuously vibrate to simulate vibrations.

Of course, these operations could be skipped as the story progressed. Later on, the workbench would be upgraded to a fully-automated workbench where they could directly throw materials into it to produce props.

This was done to show the players the advantages of VR games compared to regular games. It was something new and fresh. After a few experiences, the players could stop coming back if they were bored.

Apart from that, there was also a very interesting setting. When picking up props, the player did not have to bend down to pick them up. Instead, they could directly aim the controller at the corresponding props. When the props were highlighted, it meant that they were aligned. Then, the player would press the corresponding buttons on their middle finger, ring finger, and pinky finger. With a swing of their hand, the steam power glove would automatically fly out and grab the target object. Then, the steam power cable on the glove would quickly retract and retrieve the object.

This feeling was a bit similar to the hook hero design in MOBA games. It allowed the players to avoid the pain of bending down to pick up the item. Of course, he still had to practice whether he could grasp it accurately or not.

In addition, there were three states of objects in the game. They were: can be grabbed at will, fixed, and cannot be moved.

All the materials that fell to the ground could be grabbed at will and could be done with one hand.

However, if it was some specific items, such as paintings and furniture that were hung on the walls, they would be in a "fixed" state and could not be grabbed with one hand. This was mainly to prevent players from accidentally tearing down the house.

If they wanted to take it down, they would need to grab both handles at the same time.

As for those immovable objects, there would not be a highlighting effect. Naturally, it would not trigger the grabbing skill of the steam power glove.

When placing the props, the player could use the left handle to bring up the list of props. Then, they could grab an item with their right hand and throw it casually. The system would automatically determine the most suitable position. They could also use the parabola of the handle to determine the position they liked and then grab it with both hands to slowly adjust.



Even though they were all very simple functions, Meng Chang had experienced it for a long time.

At the moment, there were only some simple novice guides and instructions. He still had to rely on Lin Wan, Cai Jiadong, and the others' explanations to play smoothly.

After the game was released, there would definitely be some optimizations to the novice guide and instructions.

However, even so, it should not be easy to get used to this special operation mode quickly. Players would definitely have to explore and adapt for a period of time.

However, Meng Chang felt that this was not a big problem at all.

On one hand, it was because many operations were more in line with players' intuition. It was easy to figure them out and remember them. On the other hand, it was because the game was interesting enough that players would have the motivation to figure out these operations.

Meng Chang was having a lot of fun.

Perhaps it was because he did not need to be in charge of the publicity plan for the VR glasses that he could experience the game from the perspective of a pure player. That was why he could obtain such pure fun.

At the same time, he was very glad.

It was a good thing that he did not need to do the publicity plan for the VR glasses!

Otherwise, no matter how he struggled, he would most likely have to take the basic salary. There would be no chance of survival.

However, he did not know if Boss Pei could handle such a hellish reverse publicity.

The two of them took off their VR glasses one after another.

Pei Qian looked at Meng Chang and saw the reverence and anticipation in his eyes. Obviously, he was very interested in the publicity plan that Boss Pei was going to do next.

It was a look that did not mind the funeral.

Meng Chang seemed to be saying: So it turns out that seeing others struggle on the path of inevitable failure is such a happy thing?

Pei Qian was speechless.

F * ck, I'm regretting it!

Why did I agree to Meng Chang's choice of VR glasses for the publicity plan back then?

What should I do now!

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