In this life, the N64 lacked a vibrating controller because of the lack of time. But in this life, Zhang Ruiqiang also got a lot of new games.
In this world, the N64 was the most exciting game lineup.
After the introduction of the N64's hardware, Nintendo started to introduce the first game lineup for the N64. The originally silent venue was filled with screams and screams.
As for the first game to debut, it was naturally Nintendo's most important treasure and IP, which was our Mario Bros.
< Super Mario 64 >. From the name, you can tell it was a game specially developed for the N64.
This was the ace game that Nintendo had specially prepared for the N64. It was also the second racing game in the Mario series. During the demo, < Super Mario 64 > showed the amazing gameplay in 3D.
The entire game process was very smooth, and the 3D graphics were also very smooth. There were no signs of lag. This was compared to the PS that often lagged when playing large-scale 3D games.
Nintendo must be praised for their optimization of the console and the game. Although most of the PS console's performance was better than the N64, Sony was still a Sony.
But Sony was still a newbie in the gaming console industry. Although they had invested a lot in the hardware, they could not optimize the software. It was common for the graphics to lag when playing larger 3D games. They were not as good as Nintendo, who had decades of experience in optimizing the software.
It was worth mentioning that < Super Mario 64 > had a lot of props.
In the previous first generation of racing games, < Mario Kart >, there were only gold coins. When the car hit the gold coins, there would be an instant acceleration. That was all.
But this generation of < Super Mario 64 > had a lot of strange props, such as banana peels, homing missiles, traps, etc. The reporters and players who were watching the demo were very excited. But some of the reporters who had been to Los Angeles felt that this scene was familiar.
"This shameless guy!" On the other hand, Boss Jia, who was sitting at the VIP seats, was so angry that he was about to explode when he saw Mario throwing the banana peel on the ground. It was too obvious that Mario was copying his "Crazyracing Kartrider".
Well, Boss Jia seemed to have forgotten that the name < Crazyracing Kartrider > was copied by Boss Jia himself.
No matter what, Nintendo had to take the blame for plagiarism.
In fact, Heaven had indeed copied "Crazyracing Karting", but so what? Your game is still going to be sold on the N64 platform!
Nintendo didn't care about this problem at all.
The second and third games were Flying Club 64 and Strongest Yusheng Shogi. I've never heard of these two games before, so I won't introduce them.
Then, there was nothing …
That's right. In history, when the N64 was released, there were only three games. The fourth game had to wait for a full three months before the release of Jet Ski 64.
The reason why the situation was so bad was because the N64 insisted on using cartridges.
Because the N64 insisted on using cartridges, each cartridge only had a capacity of 64MB. To use such a small capacity to fully run a 3D game was a huge problem for many manufacturers. Especially when it involved the most difficult microcommand, it was enough to make people collapse.
After Nintendo released the N64, there was an interesting rumor that the sales of hair growth products and refreshing products had increased by more than three times. The sudden death rate in the gaming industry had also increased by more than three times. From this, it could be seen how difficult it was to develop games for the N64. Even Nintendo's headquarters were having a hard time. They only developed three games in a year.
If Nintendo's headquarters were like this, there was no need to talk about third party manufacturers. Nintendo had actually outsourced the development of the N64 to many third party manufacturers eight months in advance. However, in the end, the first third party manufacturer to release the N64 had to wait until < Project J 2 > was released five months later.
Therefore, all the third party manufacturers were very helpless and angry about Nintendo's insistence on using cartridges. This also buried a huge hidden danger for Nintendo in the future.
However, in this life, Nintendo was doing much better. Due to the appearance of Da Qian Games, as well as the fact that Da Qian Games had the advantage of having more programmers, the N64 had three more games in this era. All three games were from Da Qian Games.
The first one to debut was also a racing game, which was the Daqian version of < Crazyracing Kartrider >. At the beginning of the game's demo, many people were very disappointed because it didn't feel any different from < Super Mario 64 >. It was a racing game that emphasized the use of props.
However, when the kartrider in the demo encountered an L-shaped sharp turn, it was different.
"It's going to crash!" Seeing that the kartrider in front of them had no intention of slowing down at all, and even accelerated towards the L-shaped turn, the audience with rich racing game experience judged that this car was definitely going to crash into the track.
But in the next second, the entire car suddenly twisted strangely. At the same time, a black mark appeared on the ground. Then, the car's body twisted directly and passed through the L-shaped curve in an instant. It didn't hit anything at all.
"Wow, this is drifting!" Suddenly, a reporter who was a racing enthusiast in the audience shouted excitedly. At this time, everyone realized that the kartrider's movement just now was indeed drifting.
After the game ended, the game's presenter also smiled and admitted to the audience that he did use the car's drifting ability. < Crazyracing Kartrider > was a racing game with a drifting function.
"What the f * ck!" This announcement made countless sounds of "What the f * ck" in the audience. This was drifting. Those who were familiar with the game knew that drifting was actually a setting that had extremely high requirements for the physics engine. The calculations involved were also extremely complicated. After all, as long as there was a slight change in speed and position, or even a change in cutting angle, the trajectory of the drift would be completely different.
The Daqian game actually had a drifting function. This was too f * cking ridiculous!
The drifting function was a function that Boss Jia asked the game team to add. Otherwise, would the Crazyracing Kartrider still be a Crazyracing Kartrider?
However, the problem was that in reality, it was impossible for the Daqian to drift. At least, it was impossible in the 64MB cartridge. However, the Daqian used a trick here, and that was that they fixed the drifting trajectory on 64 different trajectories. Then, according to the player's cutting angle, position, and speed, the system would automatically choose one of the 64 trajectories according to the conditions. This way, it would look like a real drifting.
Real drifting had infinite different trajectories, and the game only provided 64 templates, so naturally, it didn't need too much capacity.
And with the appearance of the drifting feature, the Crazyracing Kartrider also attracted countless attention from the audience. The atmosphere was even more enthusiastic than when Super Mario 64 was released, not to mention the other two failed games.
In an instant, before the main dish appeared, the Daqian game had already absorbed all the popularity of Nintendo.
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