"Neurasthenia" was a card game that tested one's memory and strategy.
Similar to "guessing the numbers," this game was usually played in the form of two or more people.
The gameplay was as follows:
First, prepare a deck of cards and exclude the big and small kings. Then, shuffle the remaining fifty-two cards and place them on the table with their backs facing up.
Then, one of the two players (or more than one player) would flip the cards.
The flipper could flip two cards at a time. If the two flipped cards had the same points, the flipper could keep the two cards in his hand and obtain the right to flip two more cards. On the other hand, if the two flipped cards had different points, the flipper would have to cover them and change the right to flip the cards.
So on and so forth until all the cards were flipped. The player with more cards in his hand would win.
The above was the most basic "Neurasthenia." Under this set of rules, there was almost no room for strategy. It was a game of "ninety percent memory, ten percent luck."
However, there were many derivative ways to play Neurasthenia. After some new rules were added, the game would become quite complicated and interesting.
For example, the "differential scoring system" was a game of "not looking at who flipped more cards, but who flipped the cards with the highest points."
Another example was the addition of joker cards (big and small kings) on the basis of the "differential scoring system" and the rule that "the player who flipped a pair of joker cards could immediately exchange points with the other player."
Under these two modes, the importance of luck and strategy was highlighted.
In addition, there were various ways to increase the difficulty of the game. For example, the setting of "using two decks of cards, but after flipping the cards, you can only score points if the cards and cards are the same." The setting of "flipping a specific combination (for example, flipping two cards with different points but the same cards of the same suit, or flipping two cards whose points add up to 13) would result in a penalty of points." There were also rules such as "limiting the flipping time."
In short, there were many variations of "Neurasthenia." But no matter what, one thing would not change — memory was the most powerful weapon in this game.
…
One o 'clock in the morning.
The preparations for the "Triple Neurasthenia" game were ready.
The second round of the game was a knockout system.
Sixty-four players would fight each other in pairs. Whoever won three matches in a row would enter the top eight and become tonight's winner.
As for the fifty-six losers, they weren't as miserable as the losers from the previous round. At this point, the remaining USD they had on hand had been deducted from the loan, and the loan contracts they had signed had been nullified. Therefore, the fifty-six losers could at least take the net victory of the guessing number contest with them.
Of course, whether that little bit of money could solve their problems outside was a matter for another day …
Now, let's talk about the second round of the game.
The matchmaking method for this game was to draw lots.
In fact, the players didn't have to "draw" anything. All they had to do was to take turns shaking a roller with a number ball. The 64 number balls in the roller corresponded to seats 1 to 64, and the seats would determine the pairings for the duel.
As for this setting, Feng Bujue could understand. If it were him, he would probably arrange it the same way …
Although it was most efficient to use the computer to randomly match the players, the organizer obviously didn't want to see all the results come out "in an instant" without the participation of the players themselves.
What the organizer wanted to see was … the reaction and performance of each guest when the results were revealed one by one. Therefore, he naturally wouldn't let the process end in a few seconds.
Therefore, the drawing of lots took up nearly half an hour.
In this half an hour, the players watched the rules of the game while taking turns to draw lots.
In the blink of an eye, it was one o 'clock in the morning. The game … officially began.
…
Feng Bujue's opponent was a woman wearing a black butterfly mask.
She should be a very beautiful woman.
He said "should" because she was wearing a mask on her face, so it wasn't absolute.
Even though … in Feng Bujue's eyes, what he saw was a luxurious low-cut gown and the seductive curves that were outlined by it; in his nose, he could smell various kinds of famous cosmetics that were used appropriately; in his ears, he could hear … a voice that made his imagination run wild and coquettish but did not lose its charm.
But … he still wasn't sure that his opponent was a beautiful woman.
If you asked why, Brother Jue would answer you — "In this day and age, you can't even trust the cover of * * * * * *, how can you …"
Well, let's go back to the story …
"Oh … Mr. Crow, I didn't expect to meet you at the beginning of the second round …" The woman in the butterfly mask smiled softly and said meaningless dialogue. She seemed to be trying to test Brother Jue's reaction.
She leaned over the table of the cart and tried to show off her "cleavage". She didn't hide her flirtatious behavior.
However, the response she got was …
"Nonsense, the match is decided by drawing lots." Feng Bujue was completely unmoved. He replied in his usual calm tone with a hint of sarcasm, "If you could guess the outcome in advance, you wouldn't have come on this boat. You could have just bought a lottery ticket."
The woman in the butterfly mask was slightly stunned by Brother Jue's ridicule, but she didn't show it. Instead, she quickly adjusted her mood and said, "Oh … I'm just a little afraid of competing with you. That's why I said that."
Obviously, she was a very sociable woman. No matter what kind of person she faced, no matter their gender, age, or personality … she could handle it. It wasn't an exaggeration to say that from a domineering CEO to a wretched otaku, she was confident that she could make them like her in a short time.
Unfortunately, Feng Bujue … did not seem to fit into her 'top to bottom' category. Even from left to right, from inside to outside, from shallow to deep, from whole to part, from appearance to essence … Brother Jue was the type that she had not encountered before.
"If you're scared, just admit defeat. Talking nonsense won't solve the problem." Feng Bujue replied lazily. At the same time, he walked toward a round table a few meters away.
In less than ten seconds, he dragged two chairs with backrests over from the other side.
"Hmph … His words are very unpleasant, but he still has a gentlemanly demeanor." When the woman in the butterfly mask saw Brother Jue move "two" chairs over, she thought to herself.
She thought that one of the chairs was prepared for her.
She was too naïve.
"Phew … It doesn't look heavy, but it's quite heavy." Two seconds later, Feng Bujue placed the two chairs on his side. One was for sitting, and the other was for standing.
He sat down and looked at the referee at the table with his dead fish eyes, "So … Mr. Referee, if you don't mind, can you help us shuffle the cards while you're looking at my chest through your sunglasses?"
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