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Chapter 1107

Words:1602Update:22/09/24 07:38:00

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"…"

20. Conquering the enemy's territory, choosing to occupy, destroy, and other methods will give you Merit and Points. Different methods will give you different Merit and Points. ★ ★

21. Conquering the enemy's territory, choosing to occupy and occupy the territory for 10 game days (special setting during the national war) will give you the right to own the territory until the territory is reoccupied or destroyed.



This national war will last for 6 game months, and the rules related to occupying the territory can be extended after the end of the national war and will be carried out according to the non-wartime rules.

31. The location of this national war will be decided by the party controlling the route. The other NPs and players can be teleported to the vicinity of the battlefield through the national war storyline. There are certain rules to follow when choosing the battlefield environment.

32. The storyline teleportation is a one-time teleportation. After that, the transfer of combat power and resources will have to be done through normal channels. After the national war ends, the teleportation can be used again.

33. Those who participate in this national war must meet certain conditions: a ship with the ability to sail; if a ship does not have the ability to sail, it must be invited by other parties who meet the corresponding conditions and have the ability to carry the ship.

34. Other than these conditions, a certain number of infantrymen will be required for this national war. The three civilizations and Wo Nation will each have 10,000. Other than the specific NPs, the players will choose according to the competition ranking. The three civilizations will choose according to the competition ranking, and the Wo Nation will choose according to the competition ranking.

35. Before the official start of this national war, there will be a commander in their respective civilization area. The 10,000 people who are specially invited by the commander (not limited to any troop type) can participate in the national war storyline.

36. During the storyline period, both sides will enjoy a 2% increase in development efficiency. After the national war ends, the losing side will still enjoy a 1% increase in development efficiency for 1 game year, and the winning side will enjoy a 4% increase in development efficiency for 1 game year.

37. The specific rules of this national war will be automatically formed in the next game month and will be directly used in the national war between the two civilizations.

38. During the national war between the three civilizations and Wo Nation, the storyline of their respective civilizations will not be affected too much. The participating organizations of the two civilizations are requested to be prepared and make arrangements within their respective civilizations.

… "

In the game's built-in forum, there were dozens of rules and explanations regarding this procedural Nation War. As this was the first time he came into contact with content related to the Nation War, Yang Rui understood it in detail from the beginning to the end.

Just like the name of the World War, it could be seen from the various rules and descriptions that this was only a model of the World War provided by the system. It was forced by the system and not the result of a competition between civilizations.

At the same time, this procedural Kingdom War had also provided a template for the series of Kingdom Wars that were to follow. The framework and mode had already revealed the embryonic form of the Kingdom Wars.

Most importantly, although this procedural country war came very suddenly, and some of the system rules were still being perfected, it was very much in line with the actual demands of the players in the two Universal Civilizations.

Yang Rui paid special attention to the Contribution Points, Contribution Points, Event Ranking, Rewards, and Territory Conquering Rules for this Nation War. He also roughly understood the System's intentions for some of the other settings. Thus, he began to consider how to prepare for them.

In fact, it could also be seen from the event rules that Yang Rui, as the initiator of the event plot and the controller of the first route of the three countries, had a huge advantage and initiative in this procedural country war.

Even the choice of the battlefield teleportation location was decided by the controller of the route. This seemed a little unfair, but it was actually very practical.

After all, the route was controlled by him. Theoretically speaking, without authorization, no one else could use the route at the beginning, and no one else could enter the corresponding area through the route.

For example, although the route that Yang Rui opened up connected the Japanese civilization to the three civilizations, the route from Honzhou to Shrimp Island was also controlled by Yang Rui. Without Yang Rui's permission, no one in the Japanese civilization could reach Shrimp Island.

Under such circumstances, there was no need to mention that the Japanese civilization could use the new route to the three civilizations.

At the same time, this procedural country war would have a commander. Although the rules of the country war did not mention how the commander would be chosen, Yang Rui would not pass on his responsibility in terms of status and control of the route.

Just as Yang Rui thought about this problem, Dragon Soul and Burning Snow sent messages from his friend list. They said that they wanted to visit Yang Rui to discuss matters related to the country war. Another friend, Crippled One, bluntly asked Yang Rui to take care of a few more people.

There were also a few other people who sent messages to Yang Rui. They were all related to some matters related to this procedural country war.

"… Please come to Hulao Pass for a chat around 5 pm."

"… I am busy with miscellaneous matters. Please come to Hulao Pass for a chat around 5 pm."

"…"

Yang Rui knew what these people wanted to say, and at the same time, he could not reject them completely. Since he still had many things to prepare, Yang Rui immediately invited a few of them to Hulao Pass for a chat around 5 pm.

Yang Rui did not intend to delay. The rules of the country war between the two civilizations had already been set, and Yang Rui only had one game month to prepare. Yang Rui's first thought was to try his best to strengthen the strength of his navy.

Previously, Yang Rui had already made a reference. During the one game month's preparation time for the National Stronghold mission, Jiao Wen had led the seven ships to build a total of eleven fully-armed turrets.

Now, the preparation time was still one game month. Even if Yang Rui built non-stop, he would probably only be on par with the last time.

As for the forces participating in the country war, Yang Rui first thought of Fang Lan, Guan Hai, and the current twenty-one turrets fleet. Apart from that, there were also the two naval fleets of Taishi Ci and Gan Ning.

However, the rules of the country war also clearly stated that during the six game months of the country war, the game progress of the three civilizations and Japan would not change. In other words, the organizations participating in the country war still had to consider the safety of their own rear!

As such, Yang Rui would not be able to mobilize the two naval fleets of Taishi Ci and Gan Ning. Under the situation where the scale of the fleet remained the same, it was already ideal for the two of them to be able to maintain the naval defenses of the north and south.

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