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Chapter 1106

Words:1678Update:22/09/24 01:25:06

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"System Notification: Congratulations to player Blazing Sun for completing the first sea route between the Three Kingdoms Civilization Area and the Nihon Civilization Area, from Chengshanjiao to Shrimp Island. Player is rewarded with 1 map of this sea route, exclusive rights to this sea route for 1 game year, and 10,000 Reputation points …"

"System Announcement: Player Lie Yang of the Three Kingdoms region has completed the mission of opening up the first sea route between the Three Kingdoms region and the Nihon region, from Chengshan Jiao to Shrimp Island. He will have exclusive rights to this sea route for one game year and will be rewarded with 10,000 reputation points.

During this period of time, player Blazing Sun can designate specific groups of people to use the sea route and give them the map. After 1 game year, other players can obtain the qualifications to use the sea route through challenges … "

The 21 ships commanded by Yang Rui all arrived at Chengshanjiao in Qingzhou's Donglai County. The system notification came on time, and at the same time, a system announcement was made in the entire civilization area.

This was a real sensation. If the players already knew that Yang Rui could enter the Nihon Civilization Area, they might have thought that it was just a coincidence. However, this time, the sea route between the two civilizations was directly connected. This meant that the two civilizations were going to directly confront each other!

However, the system announcement did not end there. The direct confrontation that the players realized was reflected in the next system announcement. Even most people, including Yang Rui, were caught off guard.

"System Announcement: As the first sea route between the Three Kingdoms Civilization Area and the Nihon Civilization Area has been opened, and it is the first sea route between the various civilizations, the system's first procedural country war will break out in one game month.

During this period, NPCs and players in the Three Kingdoms Civilization Area and the Nihon Civilization Area can sign up to participate in the first procedural country war of the entire server at any time. Before the country war preparation period ends, NPCs and players need to choose equipment, items, and other aspects to participate in.

Unfinished matters and the system's first procedural country war rules will be announced in the game's built-in forum. Please pay attention … "

Country war! A country war between the Three Kingdoms Civilization Area and the Nihon Civilization Area! Such a system announcement was spread across the various civilization areas, and it immediately attracted the greatest amount of attention.

This was especially true for the players. Almost everyone knew about the conflict between the three civilizations and the Japanese civilization. Under such circumstances, the first national war between the two civilizations became very sensitive.

It was even more so for the players of the two civilizations. Facing the first national war that was about to take place, the players of the two countries did not need any mobilization at all. As soon as the system announcement was released, almost all the players in the civilization area exploded!

At this moment, there was no need to care about the delay in the system forums. Just the word of mouth alone had already caused a huge commotion. Everyone was filled with anticipation for the first World War. Almost everyone was in high spirits, regardless of whether they were male or female, young or old!

It was only when a specific battle was about to happen that people realized how eager and anxious they were for each other, even though it was only in the game!

However, even though the players were enthusiastic, their enthusiasm was doused with cold water when they remembered that they had read the procedural rules of the Nation War in the game's forum.

Yang Rui was also caught off guard by the sudden so-called 'procedural country war'. In his impression, he could use the initiative of controlling the route in the early stages to make some limited moves. There was no need for him to participate in a head-on conflict so quickly.

After all, Yang Rui had a lot of things on hand at this time. As the initiator, he already felt that this national war would take up a lot of his energy, but he definitely could not ignore it. Thus, he felt rather helpless.

Yang Rui settled Fang Lan and her troops in his territory and allowed Fang Lan to return to her hometown, Changyang City, to visit. He ordered Guan Hai to command the twenty-one ships. After everything was settled, Yang Rui opened the game's built-in forum and checked the rules of this national war.

"Three Kingdoms Civilization Area VS Nihon Civilization Area Procedural Country War Activity Rules:

1. Three Kingdoms Civilization Area VS Nihon Civilization Area During the Procedural Country War Activity, all teleportation functions in the area where the activity takes place and the two civilizations' areas will be disabled.

2. Faction Setting: Three Kingdoms Civilization Area VS Nihon Civilization Area During the Procedural Country War Activity, players from the two civilizations' areas can only join their own civilization's faction.

3. The location of the civilization's faction will be in the county or the player's own territory's meeting room. Players need to choose a faction within thirty game days before the official start of the activity.

4. Merit Setting: During this Procedural Country War Activity, anyone who signs up and meets the requirements will first obtain 100 merit points.

Eliminating members of the enemy civilization's faction, conquering the enemy civilization's territory (see the territory conquering clause later), and completing the corresponding civilization's faction missions will all give merit points. The specific merit points obtained will be determined by the difficulty.

Eliminating a Grade 1 soldier will give 1 merit point, a Grade 2 soldier will give 2 merit points, a Grade 3 soldier will give 4 merit points, a Grade 4 soldier will give 8 merit points, and so on. Special troop classes will be treated as soldiers one grade higher.

The settings for eliminating generals will be the same. Basic generals will give 1,000 merit points, intermediate generals will give 2,000 merit points, advanced generals will give 4,000 merit points, third-rate historical generals will give 8,000 merit points, and so on.

In terms of territories, every time a low-level village is conquered, 1,000 merit points will be awarded. Every time the territory level is increased by one level, the merit points will increase exponentially by two.

Killing players of the same civilization or conquering the territory of the same civilization will result in a double deduction of merit points!

Merit points can be used in the Official Position System or exchanged for the corresponding items and rewards. Players can search for the required merit points themselves.

5. Merit Setting: Merit Points are obtained in the same way as merit points. However, merit points will not be deducted under normal circumstances. If there are special settings for special plots and missions, they will be calculated separately.

Merit points can be exchanged for the corresponding items and rewards, as well as the generals and soldiers lost in reviving. Each general or soldier is limited to two revivals. Players can search for the required merit points themselves.

The event will open the Merit Points Ranking and Contribution Points Ranking. After the end of the National War event, the Merit Points Ranking and Contribution Points Ranking of the two Universal Civilizations will be rewarded accordingly. The Merit Points Ranking of the two Universal Civilizations will be rewarded with fifty Merit Points Ranking of the two Universal Civilizations, and the Contribution Points Ranking of the two Universal Civilizations will be rewarded with the top one hundred.

7. During the activity, all communication methods in the game will be cut off. Information can only be transmitted through normal methods such as horses, ships, and letters …

8. During the activity, NPCs or players will not be able to revive within twelve hours of real time.

9. Revivals must be carried out within the territory of the civilization or within the territory of the individual … "

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