After completing the prologue quest, everyone received equipment for their profession.
Hawk received a shield enchanted with the attribute of Sturdiness, while Link received a chain mail enchanted with the attribute of Fire Resistance.
Jett's reward was a black scepter with an iron spiked ball hanging from the top of the scepter with an iron chain. It didn't look like a scepter at all, but more like a meteor hammer.
However, Jett himself quite liked it.
Betta's luck was the best. He received a fire-elemental longsword. It was red all over and looked extraordinary. This thing would burn the user, but he had the red dragon bloodline and had fire resistance, so holding it in his hand was like holding a hand warmer.
Roland's luck, on the other hand, was average.
What he obtained was a magic staff with two attributes: + 2 Magic Strength; + 6 Max HP.
After getting the magic wand, he immediately used an ordinary Inferior Fireball to test it.
The power of the magic did increase, but it wasn't obvious. It was better than nothing. However, it wasn't bad to be able to increase the max HP a little.
The really good equipment he received was the achievement reward for being the first to complete the main dungeon quest.
In his system vision, the Mind-Calming Necklace was a piece of equipment with a gold name and only one effect!
Mind-Calming: Continuously absorbs and stores the mental power that the wearer inadvertently emits. If the wearer's mental power is less than 50%, the stored mental power will be fed back to the wearer. The feedback speed is 30/s and lasts for 3 seconds.
Mental power was MP, and in the system's quantified values, Roland's current MP was
140/140. Even at the highest level, Roland estimated that his upper limit of MP wouldn't exceed 400, but the Mind-Calming Necklace's upper limit was 500.
In other words, this was a top-notch piece of equipment that automatically regenerated MP and could be used from the early stages to the late stages.
As expected of gold equipment.
Of course, Roland wouldn't show off such equipment casually. It could be said that this equipment was 100% in line with Roland's gaming style.
For Mages, equipment was just an add-on that didn't improve them much.
What limited a Mage's performance was often the amount of MP and the number of spells they had. MP was the most important, as it was the prerequisite for all spells.
No matter how good your equipment was or how powerful the spells you learned were, it was useless if you couldn't release them without MP.
Besides, Roland liked deriving spells, which required him to use the same spell nonstop.
Although he had Roland's Zeal, which allowed him to quickly recover his mana, there would still be a casting gap if he experimented too often.
With this equipment, even if it wasn't used for combat, it could still be used for magic experiments.
Not only could it be used for a lifetime, it was definitely god-tier equipment.
None of the five of them liked to show off. None of them took the initiative to reveal the attributes of their new equipment, and none of them took the initiative to ask.
When he exited the tomb, he realized that it was already afternoon in the game world.
"Let's return to the city first," Hawk said bleakly as he looked at the sun that was already leaning towards the west.
The others responded weakly.
Although they had completed the Instance Dungeon Quest, the other four did not feel too excited, except for Roland.
The reason was inconceivable. The Instance Dungeon was too easy.
For players, there were times when an appropriate amount of "abuse" was part of the fun part of the game.
They rushed over excitedly, looking forward to this unique game and what kind of gaming experience its dungeon quests would bring them.
For this reason, even if it was very hard and very difficult, they would accept it completely. Pioneering a game was also a sense of accomplishment for expert players.
But they never imagined that it would be so easy, and that they didn't even put in any effort.
Not to mention that their expectations were dashed, there was also a sense of loss that they weren't of any use at all.
But Roland was somewhat happy. Obtaining gold equipment was one reason, and the other was that it proved that his hard work in deriving derivative spells was useful.
At least Character Proficiency came in handy now.
Unlike the other four, who mostly had a gamer mentality, Roland was a pragmatist. As long as he could complete a set goal, the process and method weren't too important.
Besides, using the abilities and knowledge he had learned to complete quests was a process of enjoyment.
The few of them returned to the bottom of the city wall. They were in no hurry to enter the city.
Roland said to Jett, "What are your plans, going back to your original city?"
"No, stay here," Jett said with a smile. "I was the only player in the previous city. Although the NPCs were all very intelligent and felt no different from real people, their worldviews were too far apart and there was no common language at all. Since there are four of you in this city, plus me, it just so happens that there are five of you. We can chat normally and look out for each other if anything happens. "
These words were said with great care. Roland then asked, "Then have you found a place to stay?"
"I'm a battle priest of the Church of Life. As long as there's a Church of Life, I can stay for free, and the church has to be responsible for my three meals a day."
Hawk's expression was sour as if he had eaten a lemon. "The forces that we spellcasters belong to are really generous, providing all kinds of benefits, it's really f * cking good."
Roland asked curiously, "As far as I know, you Warriors also have your own association, right?"
"Yes. But we f * cking Warriors have to pay to enter the association, "Hawk said unhappily. "Not only that, joining the Warrior Association also means completing some specific quests for them every month for free. Who the hell would join them?"
"It's impossible to just have obligations without rights or benefits. Otherwise, it would be strange if the other Warriors didn't fall out! "
Hawk said helplessly, "There are, but we can't use them. For example, if the Warriors of the association run into some trouble, they can be responsible for helping to mediate, but it's not a hundred percent guaranteed. Also, they can be cheaper when learning special specialties and abilities. "
Indeed, they couldn't use them.
Apart from Mages, the specialties and skills of other professions could be automatically learned when they leveled up, and when they reached certain key levels, there were also several special abilities or specialties to choose from. There was no need to deliberately learn them.
As for settling trouble … Did the players look like a group that was afraid of trouble?
They couldn't wait for the NPCs to come to them every day so that they would have a reason to "take action."
"Then let's disperse here for now. Let's notify each other if there's anything." Roland smiled and said, "As for the next main quest, we'll talk about it when our levels are higher."
The others all nodded.
The next main quest had the recommended level: level 5.
It was a gray state that couldn't be triggered.
The five of them split up. Roland returned to the square of the Magic Tower and found that someone was waiting there.
Bard, with two magic apprentices, was looking at Betta with an amused expression.
When Betta walked up to him, Bard smiled and said, "Golden Son, immortal, this is what you rely on?"
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