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Home > Fantasy > Mages Are Too OP > Chapter 86

Chapter 86

Words:1861Update:22/06/28 11:33:04

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The things lying in those coffins could actually move?

Even though they knew that their group could be resurrected, the team still felt a little creeped out.

This game was different from ordinary games; it was very realistic. What if they failed and the dungeon closed?

It had to be said that there was still such a possibility.

They retreated to the entrance of the passageway, ready to make a detailed plan first.

More than a hundred "living things," no matter how weak, were still trouble. They were afraid that if one was disturbed, the others would all crawl out of their coffins.

And according to previous game experience, the one sleeping in the white coffin was most likely this dungeon's boss, and if he was also disturbed, the team would definitely be wiped out.

They stayed near the entrance of the passageway, a little at a loss.

"There are no hints in this dungeon." Jett scratched his head. "This is a bit troublesome."

Hawk leaned against the corner and said somewhat helplessly, "Look around, there's no terrain that's easy to defend and hard to attack … Does the passageway behind us count?"

Betta was also looking left and right, seemingly trying to find some clues to pass through these dungeons.

Clues … Roland looked at the tall square monument at the end of the road.

The blue magic lines that slowly brightened and then slowly dimmed looked a little strange, curving, a bit like words.

He subconsciously used Language Proficiency on himself!

On the other side, Hawk and Jett were discussing whether many living corpses would jump out of those black sarcophagi when they walked up to the white coffins.

"Definitely," Jett said with certainty. "This is a dungeon. How can it be called a dungeon if we don't have to go through a tough battle? Besides, the change from day to night just now is obviously a forced quest plot, and there are a few corpses there. All of this shows that this is an entry-level small dungeon, or a teaching level. It should be fine if we die, but the problem is that we should try to avoid dying. After all, we'll lose 10% of our total experience, and above level four, we'll drop a level if we die once. "

"But there are no hints at all." Hawk scratched his head and said helplessly, "After we alarm the boss, how many waves will these little monsters in the coffins jump out in? Or will they all come out at once? "

Betta interjected at this time and said, "We can take the initiative to open the coffins and kill the little monsters inside first, how about that?"

Not a bad idea. The other three nodded. They felt that this method was reliable. At the very least, it was much better than directly fighting the boss.

Just as the four of them were deciding to use this method, Roland suddenly turned his head, looked at them, and said in a somewhat strange tone, "My quest is completed."

At this moment, the other four still didn't understand what he meant. Hawk even said, "It's a good thing that it's done …"

Then he came to his senses and shouted at Roland, "What, you've completed the dungeon quest?"

The others also stared at Roland in surprise.

"Look at the system notification yourselves." Roland also found it hard to believe.

The four of them immediately opened the game interface and checked the system notification.

As expected … a server-wide system announcement appeared: Player Roland's first main storyline dungeon quest has been specially awarded the Mind-Calming Necklace as a reward.

"This … this … this!" Hawk didn't know what to do. He stuttered, "You just stood there and didn't do anything. The boss didn't attack, and you didn't fight any monsters. How did you complete the quest?"

Jett also chimed in, "Could it be that there's a bug in the game?"

Roland pointed at the monument at the end and said, "That's the language of the elves. It records the history of this graveyard! As long as you can understand it, you'll have completed the main quest. Now the quest reward has been sent to me. "

Roland flipped his right hand and a crystal necklace appeared in his hand. The crystal necklace emitted a faint white light, obviously a piece of magic equipment.

"You can read the elven language?" Hawk's eyes were strange.

Roland smiled and said, "I know Language Proficiency."

"I've only heard of Language Proficiency," Jett said, somewhat puzzled. Jett said with some confusion, "And I also know Language Proficiency, but this magic can't read words."

"Language Proficiency is a derivative spell that I researched from Language Proficiency," Roland explained. "I uploaded the spell model of this spell on the Mage forum board. If you guys check it out, you should be able to see it."

"I'm not a Mage, why would I go to that board!" Hawk then asked with a smile, "Can you give us Language Proficiency as well?"

Roland would give it to them even without him saying it.

About five minutes later, everyone completed the dungeon quest.

Then, a system notification immediately popped up in front of everyone's eyes. "Detected that everyone has completed the dungeon quest. Preparing to exit the sub-plane. Prepare to start the countdown!"

10, 9, 8 …

A few seconds later, the surrounding scenery distorted again, and then they found that the scene in front of them had completely changed.

Compared to the cemetery that had been relatively intact just now, the cemetery at the moment was a mess.

All the coffins had been opened, and many yellowed bones were scattered around the coffins.

There were also rusty weapons scattered all over the ground.

The white coffin had also been opened, and the stele behind the coffin no longer had any blue lines, and the elven text had disappeared.

This tomb had been robbed clean.

Roland and the others walked up to the white coffin and looked at the empty inner coffin. They all sighed.

"Courting death, these grave robbers." Roland sighed softly.

At this moment, their quest had changed. From "unraveling the mystery of the cemetery" to "finding the vampire and sealing him back into the white coffin."

And in the quest introduction, the follow-up of the quest was written.

The cemetery that sealed the vampire had been robbed.

The grave robbers had adopted the tactic of first killing the "guardians" in the black sarcophagus one by one, removing what they considered to be obstacles, and then opening the white sarcophagus.

The vampire that had been sealed for more than a hundred years came out, directly sucked the blood of the five grave robbers, and then escaped from the sealed place.

And what Roland and the others saw in the sub-plane, the corpses near the white coffin were actually another grave robber. They didn't clean up the guardians, but directly opened the white sarcophagus, and died after their blood was sucked.

But the sarcophagus had a magic seal, and once it was opened, it would awaken the guardians.

The vampire was then directly sealed again by more than a hundred guardians, and the guardians who completed this action fell asleep again.

But unexpectedly, three years later, another group of grave robbers came.

What Roland and the others experienced in the dungeon was the plot of these grave robbers.

They would be killed once in the dungeon, and it was almost impossible for them to survive, because the vampire was close to the Master level. Then after they left the sub-plane, they would receive a new main quest that asked them to copy the ancient elven text and find someone to decipher and translate it.

Then step by step, they would guide the players to hunt down the vampire.

But they never expected that Roland would actually be able to read the language himself.

Not only did he not have to die once, but he also completed the main quest directly.

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