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Home > Fantasy > Fatal Shot > Chapter 689

Chapter 689

Words:1590Update:22/06/17 17:27:00

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(PS: This chapter belongs to the "Updated Content" category again … Hmm, if you don't like it, I suggest you skip it …)

The possibility of failing to release a skill was definitely a blow to a Manipulator.

Moreover, this blow was even more serious than that of a Gunner or a Warrior.

Because the skills of Manipulators mainly dealt additional damage with energy, and most of them were AoE attacks, they were the least affected by the appearance of the single-target damage limit.

However, the possibility of failing to release a skill was a fatal change for them.

Now, there were two possibilities for a Manipulator's skill to fail.

The first was the mutual interference of energy.

When two Manipulators chose to project their skill energy models into the same area for construction, there was a possibility of mutual interference, causing one or both of their skills to fail.

This problem was fine in other situations, but it had a huge impact when fighting a Boss.

In the past, Gunners and Manipulators were usually chosen to deal damage from a distance. The role of a Warrior was to control and protect the Boss to a certain extent.

However, the angle of a Gunner's shooting was easily blocked by the Warrior in front. Moreover, Bosses were very sensitive to high-damage attacks. After being attacked, they would almost instantly discover the source of the attack. Moreover, their attack range was very long.

Therefore, even if it was a Sniper, it was very likely that he would be instantly killed by the Boss after firing a shot.

However, Manipulators could project high-damage skills into the sky or release them at a certain distance from them.

This way, the Boss would not be able to lock on to its real target immediately. It was much safer than a Gunner, and it was not very affected by the terrain.

Therefore, Manipulators had always been the main damage output when fighting Bosses, and their status was slightly above the other two professions.

However, this change undoubtedly affected the position of Manipulators' absolute main damage output against Bosses.

Because of the interference between skills, it made it much more difficult for Manipulators to work together when the number of Manipulators reached a certain level.

Clearly, the Gunner profession would have a greater opportunity.

Other than interference, there was another situation where a Manipulator's skill release failed.

It was the lack of concentration.

Yes, concentration.

This was a change that many people ridiculed. In the past, this was a change.

In the past, to release a skill, one only needed to click on the skill icon on the Energy Converter and quickly determine a few simple parameters. The system would then automatically complete the subsequent release process.

But now, the system would specifically determine the Manipulator's concentration level during the process of releasing a guided skill.

If the Manipulator's concentration was affected and he was not focused enough, then there was a possibility of "failure."

After all, who could guarantee that they would remain focused during the channeling process? Especially since many instructions had been removed, there were a lot more parameters to consider!

On one hand, he had to focus, but on the other hand, he had to consider the more complicated parameters of the skill. This was simply making things difficult for him!

However, one sentence from the officials caused countless Manipulators to swallow their anger and accept this change amidst a wave of curses.

That was, this kind of more complicated combat method was extremely helpful in stimulating the human body, especially in the "evolution" of the brain!

Evolve!

War was the true reason why countless players were excited.

Just this sentence alone shut up the countless complaining Manipulator players!

However, it was a little funny.

This change to the Manipulators caused the other two professions to be dissatisfied.

What right did a Manipulator have to forcefully accelerate the "evolution" modification? This won't do. We also want something that increases the difficulty of the battle!

This seemed a little funny, but it was actually very normal.

In the foreseeable era of evolution, the competition between individuals would definitely not be as intense as it was now. Who had better equipment, who had more credits? And who had a higher level of evolution displayed in the game capsule?

This comparison would definitely extend to the real world!

In this kind of era of evolution, no one would want their future to lag behind others.

As such, the two professions, Warriors and Gunners, expressed their dissatisfaction. They needed to increase the difficulty.

Under such circumstances, the always cold and aloof Star Gaming finally made a special statement!

The setting and combat method of the Manipulator profession prioritized the stimulation of the brain, the Warrior profession mainly focused on physical fitness, and the Gunner profession balanced both.

The skills and combat methods of the three all stimulated the body in the real world, so there was no need for any profession to be anxious!

Moreover, in the future, a multi-profession system would be opened, so there was no need for any profession to be anxious.

If they really could not wait, they could choose to change their profession. After the update, every player received three opportunities to change their profession without having to do any missions.

Moreover, after changing their profession, the original profession skills and proficiency would still be retained, and they could also choose to change back!

Only after this announcement did the complaining players calm down.

Feng Luo's attention was focused on the phrase "multi-profession system!"

Clearly, as he had guessed before, a second profession was indeed not unique to "Special Agents."

Just like the function of the Force Guidance Chip in the past, it was now installed in every player's attribute panel!

This seemed to be a little unfair to the "Special Agent" hidden profession, and Big Pineapple even specifically complained to him through the communicator!

However, Feng Luo did not feel too much.

Because in War, there was no true "hidden profession," and there were no players who could truly completely surpass others.

What really existed was just a little faster than others, an advantage obtained by taking the first opportunity!

Just like the Special Agent profession, although in the future, other people would also obtain "dual professions."

However, at that time, Special Agent players might already have three professions, four professions, and might even obtain the "true full profession" that Haruko had mentioned before!

Moreover, Feng Luo clearly knew that the biggest advantage of the Special Agent profession was never in having an additional second profession.

Instead, it was in the Special Agent Equipment Warehouse, a channel to exchange for all kinds of rare items and Special Agent missions that could earn a large number of exchange points!

He did not know when the next mission would be.

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