"Bang!"
On the top of the SUV on the sand dune, Feng Luo stared at the sniper scope. The Wings of Death in front of him slightly adjusted and fired again.
At a distance of 900 meters, for the Wings of Death with the energy accelerator pendant, the bullet could hit the huge body of the Sand Whale in 0.6 seconds.
Of course, for Feng Luo, it was not as simple as a hit.
"Puff!"
Feng Luo's third shot hit the giant Sand Whale's mouth, which did not close even though it was in pain and rage. Instead, it became more obvious as it jumped out of the ground.
Not only that, it hit the spot where the first shot had blasted out a hole the size of a washbasin!
“-2894!”
However, there was something unexpected.
This time, the damage coefficient that appeared above the Sand Whale's head was only around 2,800, not even half of the damage from the previous shot.
"Hmm … I forgot again."
After Feng Luo was stunned, he suddenly remembered something.
Immediately after, the Wings of Death in his hand turned slightly. The next shot gave up on the position that had been blown up by the previous two explosive armor-piercing bullets and turned to attack the front abdomen of the Sand Whale, which was exposed after it raised its head.
“-5070!”
Although the damage of the third shot was not as good as the first shot to the mouth, it was still more than 5,000.
This was enough to prove that although the Sand Whale's HP was amazing, its defense was indeed average, or even a little bad.
As for why the second shot only caused around 1,000 damage, it was because of the changes to the damage system after the system update.
After this update, the total damage caused to a non-vital part could not exceed a certain percentage of HP for a certain period of time.
This sentence was not difficult to understand.
Using the human body as an example, if the target was a single location, and this location was not the throat, brain, or heart, then the damage caused within a certain period of time was limited.
For example, the arm was 15%, the thigh was 20%, and the lung was 50%.
If the theoretical damage value of the attack reached these ratios, then subsequent attacks would not continue to reduce HP.
This was a change that had a huge impact on the way players fought.
Because of the existence of the damage limit for a single location, it made it impossible for players to directly use damage to kill people like before.
In order to kill the opponent, they either had to choose to attack the vital part, or they had to attack multiple parts, or they had to find a way to cause special damage such as bleeding or poisoning to empty the opponent's HP.
This way, the battle would obviously become a little more complicated.
But thinking about it, this was actually more realistic.
It was as if a person was attacked by another person with a strong attack, and with a slash on the arm, the person fell to the ground and died.
Obviously, this didn't make sense!
Of course, there was a problem.
Once a certain location received the maximum amount of damage, that location would be used to block a fatal attack!
After reading the system update, many players immediately thought of this seemingly bugged combat style.
However, it was clear that War's system would not allow players to take advantage of this loophole.
The players who rushed to try it out immediately found themselves miserable. The in-game hospital was suddenly overcrowded!
This was because once a certain part of the body had reached its maximum damage limit, it would not lose any more HP.
But that didn't mean he wouldn't get hurt!
Now, if one part of the body reached the damage limit, there was a high chance that it would be "crippled" if it continued to receive higher damage or a specific type of attack.
That's right, a player's body.
After this update, it would no longer be as "invulnerable" as it was before, except for the last hit!
Instead, under such circumstances, they would be slashed or pierced through like NPCs.
If you weren't worried about the cost and time wasted to repair your body after being crippled. Then, try your best to use the part that reached the damage limit to block the attack!
Apart from the damage limit.
This time, the damage of different parts of the body had also been adjusted!
For example, for the exact same attack, unimportant parts like the hands and legs would receive less damage than the important parts like the internal organs.
And for vital parts like the brain and heart, depending on the attack, the damage would be higher than before!
Simply put, it could almost be understood that the damage on the hands and feet would become "normal damage."
And the damage on the internal organs was roughly equivalent to "weak point damage." As for the heart and other parts like the heart, the HP loss would be more serious than before!
For ordinary snipers, this rule had a huge impact on them as well.
Because this meant that if you wanted to hit high damage, you would have to improve your shooting skills and hit fatal damage!
Although Feng Luo could almost hit the vital parts 100% of the time, this was under the condition that his body had already "evolved" in reality.
For normal people, even the best Snipers would find it difficult to hit the vital parts with every shot.
This was undoubtedly a weakening of the Sniper profession group!
However, if there was a weakening, there was naturally also a strengthening!
In this update, there was a change that had a bigger impact on the Gunner profession.
It was the removal of the built-in cooldown time for the fixed gun.
That's right, whether it was the sniper rifle, submachine gun, or machine gun, the built-in forced cooldown time between two bullets had been removed.
This was undoubtedly another change that increased the "realism" of the game!
Well, by the way, someone complained about the "100% simulation" mentioned in the first few chapters. Let me explain here, this refers to the feeling of realism in the game. Most online games use this term, but it doesn't mean that it's completely the same as the real world, okay … Sweat!
This change definitely had a big impact on Gunners.
Especially for Snipers.
For example, the Wings of Death in Feng Luo's hands and the "Barrett" from before had built-in cooldowns as high as two seconds.
This meant that after a shot, one had to wait for two seconds before being able to follow up with a follow-up attack.
And this time also gave the person being attacked time to react and even counterattack.
After all, for people with fast reactions, two seconds was completely enough time to escape, hide, and even counterattack!
And the Sniper's position was far away by a few hundred meters. The opponent only needed to move behind a bunker, and the follow-up attack would not be able to catch up at all!
This was actually a very serious problem. It might be fine now, as the cooldown time of a regular sniper rifle was only one second, and under the "Rapid Shooting" skill, it was even faster.
There were not many people who could react in this kind of situation.
However, the game War could promote the "evolution" of the human body, and one of the key points was the "brain region!"
Using Feng Luo as an example, his current reaction speed was more than half as fast as before, and he was able to react almost the moment he was attacked.
It was almost certain that if a Sniper attacked him.
The first shot was not able to kill him, and before the opponent fired the second shot, he would have definitely dodged.
Even the North City Sniper in the previous Devil Tri-Horn Island mission was killed by Feng Luo's counterattack on the second shot!
Perhaps some people would say that this counterattack kill was because of the Force skill "Life Armor"!
However, when the game progressed to a certain stage, who didn't have the Force?
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