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Home > Fantasy > Fatal Shot > Chapter 10

Chapter 10

Words:2064Update:22/06/17 17:24:11

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Bang!

-1435!

Among the Lone Gunner's group of players, the Scout holding the binoculars and using a skill to quickly locate Feng Luo was shot in the chest. The binoculars fell from his hands, and he flew backward.

After the shot, the Scout's camouflage uniform suddenly burst into flames. He quickly got up from the ground and patted the burning spots on his body.

When facing a Sniper, this kind of response was undoubtedly a mistake and a fatal one!

Bang!

-1603!

The shot accurately hit his forehead, and the Scout immediately followed in the footsteps of the beautiful Doctor.

As for why this shot had a burning effect, it was because Feng Luo had reloaded the bullets in the magazine.

Deflagration Armor-piercing Bullet (D-Grade Ammunition)

Increases attack by 15%. Produces an explosive burning effect when hitting a flammable target, causing a certain degree of burning damage.

In War, ammunition was a consumable item. Its classification was similar to crystals, ranging from F-Grade to S-Grade. The bullets that players usually used were the most common F-Grade ammunition, which did not have any attack bonuses or special characteristics.

Deflagration Armor-piercing Bullet was a D-Grade ammunition. Not only did it increase attack by 15%, but it also had a burning characteristic. Compared to normal armor-piercing bullets, its power was increased by at least one-third.

This one-third increase was not to be underestimated. It meant that in many cases, monsters that would normally require three shots to kill could be finished off with only two shots. For a Sniper who pursued killing efficiency with every shot, it was definitely very significant.

Moreover, the flames produced when it burned could also guide the Sniper's position under certain circumstances, ensuring that the subsequent attacks would hit the target.

In addition, there were many special bullets with different effects in War, such as "high-energy liquid bullets," "multiple fission bullets," and "smart flame bullets." This was also why Feng Luo had specially practiced "ammunition manufacturing."

Of course, the price of special ammunition was naturally not comparable to that of normal ammunition. The cost of each deflagration armor-piercing bullet was about 20 credits, which was several times more expensive than the price of normal armor-piercing bullets.

This was also because the production cost was lower. In the system store, this kind of deflagration armor-piercing bullet cost 50 credits per shot, and it was often out of stock.

"So when Gunners PK, they really use credits!"

Feng Luo shook his head. His gun was already aimed at the next target — the Sniper who had attacked him in the beginning.

The reason why they didn't aim at the Manipulators was because after the Scout died, all the Manipulators on the other side immediately put an eggshell-like, translucent energy shield on themselves.

A Manipulator's shield was something that gave Snipers a headache. As long as the shield was not broken, the Manipulator could receive most types of attacks without losing any HP.

Therefore, don't look down on manipulators' low HP. Manipulators who had trained their shield skills to the Expert Level could resist damage that was not inferior to some warriors.

The most important thing was that some Energy Manipulators who walked the path of wretchedness loved to put on a "turtle shell" during PK and jump out to bombard their opponents with skills.

Then, when the shield was about to break, he would immediately hide behind cover and wait until the shield's cooldown was over before jumping out again. This kind of fighting style was enough to make most Snipers extremely depressed!

As such, Feng Luo decided to ignore the three Manipulators for now. He would first kill the Sniper called Lone Gunner. 【Love ↑ Go △ Small ↓ Say △ Net





After aiming at the target, he pulled the trigger!

Bang!

-1345!

A deflagration armor-piercing bullet hit Lone Gunner's shoulder. Because of the position, Feng Luo's shot could not deal fatal damage.

However, even with the 25% reduction in normal damage, it still took nearly half of Lone Gunner's HP. After all, the defense of a Gunner could not be compared to that of a warrior.

Moreover, the additional burning effect of the bullet set his combat uniform on fire, causing a look of fear and pain to flash across Lone Gunner's face.

In War, the game's realism was reflected in another aspect — the sense of pain and various other senses. When players were in different environments or were attacked, the system's information would stimulate the human nerves to produce all kinds of different sensations, such as numbness, pain, suffocation …

Although the degree of these sensations could be adjusted, it could not be completely blocked. This was especially true for pain perception. The lowest limit of pain perception for male players was 10%, and the lowest limit for female players was 5%.

Although it was only 10%, for normal people who rarely got hurt in real life, this 10% pain perception was already very hard to bear.

Not to mention the fact that Lone Gunner's body was on fire.

In a game world with 100% realism, such an immersive feeling of being burned would make many people subconsciously forget that they were in a game.

So, like the Scout before him, Lone Gunner hurriedly reached out to extinguish the fire on his shoulder. This action of his was undoubtedly a death sentence.

Bang!

“-1473!”

Another gunshot sounded, accompanied by the white light of death. Lone Gunner was shot in the neck, becoming the third victim of the M110. At the same time, he dropped a piece of equipment on the ground. It was a pity that Feng Luo could not go and pick it up.

"You have killed a yellow-named player, Lone Gunner, in fair retaliation. There will be no punishment!"

Now, only eight of the original 11 opponents were left. They were two Light Armor Warriors, two Heavy Armor Warriors, three Manipulators, and one Machine Gunner.

Since the Scout had been killed, the remaining people could not quickly determine Feng Luo's position, which bought Feng Luo a lot of time.

"But there's a Machine Gunner among them. This is going to be troublesome!"

Feng Luo frowned as he looked through the scope at the Gunner player, who was quickly taking out machine gun parts from his anti-gravity space backpack and assembling them under the protection of two Heavy Armor Warriors.

In War, the Gunner profession was divided into three main categories: Sniper, Machine Gunner, and Scout. The main bonus weapons corresponded to the sniper rifle, machine gun, and assault rifle.

If Snipers were said to be experts at long-range solo kills, then Machine Gunners were definitely the kings of mid-range bursts.

Although the game had greatly reduced the attack power and attack range of machine guns for balance purposes, it could not stop the sheer number of bullets fired by machine guns!

Take the multi-barreled heavy machine gun as an example. On average, it could fire more than 20 bullets per second, which also meant that it could fire a terrifying stream of thousands of bullets per minute.

Even if the attack power of machine gun bullets was reduced to one-tenth of that of a sniper rifle at the same distance, it was still ten times the damage caused by a Sniper.

Moreover, the damage of a Machine Gunner was not reduced to such an extent. It was only reduced to about one-fifth. As a result, a Machine Gunner was extremely useful whether it was leveling up or in group PK.

Perhaps some people would find it strange that Machine Gunners were so strong. Wouldn't everyone practice it? Who would switch to other professions?

Of course not in such a situation!

If one wanted to practice as a Machine Gunner, the first condition was to have money!

In War, bullets were considered consumables. Even the most common F-grade machine gun standard bullets cost about one credit per round.

In other words, a Machine Gunner would need to spend tens of credits in a second, and thousands of credits in a minute.

This kind of "burning money" speed was definitely not something that ordinary people could afford, apart from tycoons in real life and professional Machine Gunner players who had the support of companies and conglomerates.

As such, the number of Machine Gunners in War was actually lower than that of Snipers.

Speaking of which, in a game like War, there was really no profession that did not burn money.

Gunners needed to buy bullets, and Energy Manipulators needed to buy Energy Crystals. The cost of these two necessities was very high.

Even in normal games, Warriors who could sweep through the world with just a machete would have to spend a lot of money in War.

This was because equipment in War could be damaged. For Warriors who had to fight in close combat, the expensive repair costs after an intense battle could very well make their hearts bleed.

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