As Thunderbolt Gaming Platform continued to expand, more and more independent videogame designers joined Thunderbolt Entertainment.
These videogame designers could maintain their independence as Chen Mo wouldn't place any restrictions on them. Thunderbolt Gaming Platform had a complete recommendation and selection system, as well as a low commission. As long as these videogame designers could make good games, they would definitely be able to stand out on Thunderbolt Gaming Platform and earn a good income.
Chen Mo had already picked out a batch of videogame designers from these long term collaborations to work with.
The collaboration wasn't as simple as' they could work at Thunderbolt Entertainment's headquarters'.
At this moment, all of the videogame designers working at Thunderbolt Entertainment's headquarters, a total of two hundred and nineteen of them, were looking at the screen in front of them.
These videogame designers ranged from A, B, and C grade, but all of them were well-rounded and had good potential.
The entire office was silent as Chen Mo was about to announce something very important.
On the screen, Chen Mo had a faint smile on his face. Part of it was confidence, but the other part was hope for the future.
"First of all, congratulations on becoming the first batch of videogame designers for the Oasis Project.
"All of you have done great work on Thunderbolt Gaming Platform, and you're all well-rounded videogame designers, there's no doubt about that. To be honest, I didn't think I'd be able to gather so many talented videogame designers together, working towards the same goal.
"Next, I'll be explaining the details of the Oasis Project.
"Up until now, the Oasis has become the bridge between Thunderbolt Entertainment's main games, and the hub of the entire Thunderbolt gaming world. The reason why it's called the Oasis is because it's like an oasis in the middle of a desert, a hub for travelers to rest. You can also see it as the main city or node of the entire gaming world.
"In the past few years, Thunderbolt Entertainment has created many worlds with different styles, as well as many world-class IPs. For example, Azeroth, Diablo, League of Legends, Overwatch, Dark Souls, Massacre, Uncharted Seas, USA Apocalypse, Assassin's Creed, Silent Hill, The Legend of Zelda, Monster Hunter, etc.
"As for the Oasis Plan, we will continue to explore more IPs and integrate all of them together for joint development."
"Independent videogame designers, from now on, you're free to use any of Thunderbolt Entertainment's IP for your second creations. The results of your second creations will still belong to Thunderbolt Entertainment, but you'll receive up to 70% of the revenue. You'll also receive additional rewards if you get a good review. You can understand it as the concept of 'parallel universes'. You can use these IPs to create completely different stories. "
"For example, you can create a Dark Souls world that is different from the previous plots. In this world, the First Flame is extinguished, and the world falls into eternal night. The King of Darkness rules the world, and the players have to return to the past to stop the King of Darkness from extinguishing the fire. Or they can kill the King of Darkness and replace him."
"In other words, you can use all of Thunderbolt Entertainment's IP to create your own games and stories."
"Apart from that, outstanding independent games that have been reviewed can also be included in the Oasis Plan. If you don't like Thunderbolt Entertainment's IP, you can create your own world as long as the players like it. "
"During the creation process, I've prepared three major tools for everyone."
"The first is Thunderbolt Entertainment's art library. You can find almost all the necessary art resources here and use them as you wish."
"The second is the physics system created by the Pangu engine, which has a large number of ready-made parameters."
"The third is the latest artificial intelligence system, which even allows the NPCs in the game to have their own missions, so that the story will be different every time the players enter."
"This isn't just to increase the efficiency of making games, but also so that every game doesn't have to follow a single script and has more possibilities."
"In other words, the ultimate goal of the Oasis Plan is to create a huge, complicated, and tightly connected parallel universe made up of countless smaller game units."
"Most importantly, the players in the Oasis Plan are no longer just spectators, but real players. The rewards obtained from each smaller game unit in the Oasis Plan will increase the strength of the player's character in the Oasis. "
"For example, after the players complete Dark Souls, they can bring out a certain weapon or item in the game according to certain rules. They can even receive help from an NPC later on."
"The more game units the players complete, the stronger the character in the Oasis will be. The Oasis will become the hub of countless parallel universes. Here, all the 'Dimension's Children', which is the players, will compete and cooperate with each other. Under the unified rules of the game, they will climb to greater heights. "
"After there are enough smaller game units, the Oasis Plan will be officially released. I'm giving everyone a year, which is November next year. Everyone will have to create an independent game unit for the Oasis Plan. By then, the players will be able to freely enter more than 200 game units to experience different games. After the official release, the Oasis Plan will also be continuously updated. It will become a huge game system that encompasses everything. "
"That's the main content of the Oasis Plan. If anyone has any questions, feel free to ask me. Then, I wish everyone the best in your work! "
Chen Mo had finished speaking, but the entire office was still silent. All the designers were in a state of extreme shock, thinking back to what Chen Mo had just said and couldn't react for a moment.
Moments later, the entire office was in an uproar!
All the independent video game designers were discussing the significance of the Oasis Plan.
Was it hard to develop an independent game?
Of course it was.
Creating a game world from scratch and making the majority of the players like it was an extremely difficult task.
Many independent video game designers would spend two or three years sharpening their swords. A large portion of their time was spent on the world structure and the core gameplay of the game.
But now, Chen Mo had basically given everyone a 'world generator'.
They could use all of Thunderbolt Entertainment's successful IPs.
Art library, the most complete physics engine, the most advanced artificial intelligence, they could use them all!
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