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Home > Fantasy > Almighty Game Designer > Chapter 922

Chapter 922

Words:1558Update:22/06/20 13:08:46

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The players shared their thoughts on the forums and chat groups. After a while, they realized that they had misunderstood Chen Mo!

It's rare to see a game with such a good heart, buy it as soon as it's released!

Many of the players who had previously said that they would never play or buy the game couldn't help but try it out when they saw that everyone's reputation was so unified.

After all, it's free …

After trying it out, they realized that it was exactly as everyone said!

Therefore, these people also said "nice" and went to prepare the money needed to buy the game …

This game was obviously friendlier than most people thought. Adding on to the fact that it was a hot topic recently, it naturally attracted the attention of a large number of players.

Of course, for the players, the only flaw was that the AI system didn't really show.

The Vicious Jackal Dragon did show a little bit of AI, which was that it would be wary of humans sneaking up on it. It would run away, and when it had nowhere to run, it would fight like a cornered beast.

But if you thought about it carefully, this level of AI wasn't that rare, as it could be done with previous technology.

If there was anything different, it would be the feeling.

Compared to the Crowned Dragon, which was a herbivorous dragon with low intelligence, the Vicious Jackal Dragon gave off the illusion that it could think. Although it still seemed to be low in intelligence to the players, its reactions were very quick, and it seemed like it was actually judging the danger of the hunter or other animals to make decisions.

Some players realized that when the Vicious Jackal Dragon hunted, it didn't eat herbivorous dragons on sight, but would observe first and only eat those that were alone. This was because the Crowned Dragon would fight back when it was attacked, which put the Vicious Jackal Dragon at risk when it hunted.

Moreover, the Vicious Jackal Dragon didn't follow a fixed route when it ran away, and it didn't necessarily return to its nest. It seemed like it ran away in a different route every time, choosing a route based on its own judgment, and could even be influenced by other monsters.

For the players, this AI wasn't that obvious, and they had to pay close attention to notice it. Many players were so focused on completing quests that they didn't notice these details of the Vicious Jackal Dragon.

Whatever the case may be, it was a good start. After all, the Vicious Jackal Dragon was the first monster that the Players had encountered. It was only natural that it had low intelligence. When the Intelligence of the monsters increased in the future, the effects of the artificial intelligence system would be better reflected.

With that in mind, the players were even more excited!

For many players, the current Monster Hunter was simply the perfect action game. It had a new world, rich combat system, and moderate difficulty. Most players would be able to enjoy the game.

On the contrary, some hardcore players expressed that the game was too easy!

Indeed, for a player like Lin Xue to be able to clear the dungeon on her first try without any pressure, the difficulty was definitely on the low side.

Considering the difficulty of Dark Souls, Mr. Gundyr alone was enough to kill a normal player seven or eight times.

Many players thought, "I haven't even done anything yet, and you're already down?" The difficulty of the game should be at least two levels higher, right? The Great Vicious Jackal Dragon should have killed me at least once!

However, these players wouldn't give up on the game just because it was easy. They knew that Chen Mo wouldn't make such a low-level mistake with the difficulty design. There would definitely be something like 'expert difficulty' waiting for them in the future, which would be available when the game was officially released.

Therefore, it was rare that all the players were very satisfied with Monster Hunter and were eagerly looking forward to its official release.





October 14th, Monster Hunter was officially released!

Monster Hunter's price was the same as the previous VR games, 1980 RMB.

In comparison, Monster Hunter was similar to Dark Souls in that it was made for hardcore players. However, since it was free to play, and it was more friendly to new players, the player base was expanded accordingly.

Even players who weren't good at this type of game wanted to try it out.

Although Dark Souls had dissuaded countless players from playing it due to its high difficulty, it was also very famous. Many players had long been interested in this type of combat system, but they didn't dare to jump into it because of the difficulty of Dark Souls.

Now that there was Monster Hunter, many players who didn't dare to play Dark Souls took the opportunity to try it out.

The forum was brimming with a "really good" atmosphere.

"Eh, you guys all said that you wouldn't play Monster Hunter no matter what, why did you all buy it once it was released?"

"You have the nerve to talk about others? Didn't you say that you wouldn't play it yourself? "

"Ahem, this … I'm mainly doing it to protect the ecological environment of the Ancient Forest, so that I can lead you scumbags to defeat those powerful monsters …"

"By the way, has everyone chosen their weapon?"

"No explanation for the tachi!"

"Emmmm, I heard that some people tested it with a wooden stake. The most recommended weapons right now are a shield, an axe, a double saber, and a bow. A double saber is good for a new player. Of course, a hammer and a greatsword are good too."

"I don't care, I'm going to use a tachi!"

The players who had previously said that they would never play Monster Hunter had gathered together, formed small parties to hunt together, or discussed which weapons were better.

However, the players at this stage couldn't really tell the difference between weapons, because the monsters they were fighting were too easy. Take the Vicious Jackal for example, the tachi party could also deal damage without any pressure. As long as the Dragon Ascending Sword didn't slash the air, the damage would be fine.

The default option in the game was not to turn on the damage display, so the tachi party felt good about themselves and didn't feel inferior.

Although there were also some Players who tried to test the damage data of various weapons, fighting dummies and actual combat were two different things, after all. Every weapon seemed to be very powerful when fighting monsterlings, but when fighting against Ancient Dragons, the difference in damage between different weapons was completely different. Some battles could be finished in ten minutes, while others could take up to half an hour.

Therefore, until now, the players were still ignorant about the weapons in Monster Hunter.

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