"Wow, I'm so strong!"
Lin Xue didn't expect this rather large herbivorous dragon to fall so easily. She was a little surprised.
It seemed like the Tachi in her hand was more powerful than she had imagined!
Lin Xue could feel different vibrations every time she swung her blade. When the katana struck a softer part, the vibration in her hand was relatively mild. However, when it struck a harder part, not only would the katana bounce off, but her hand would also experience a more intense vibration.
Coupled with the incredible movement, sound effects, and physics engine, the damage of each swing would be reflected on the monster's body. The entire process was just like a real hunting game.
Of course, considering how gory the scene was and the special physiology of the monsters in Monster Hunter, the amount of blood lost wasn't that high. It was just enough to determine the depth of the monster's wound. Even when Lin Xue sliced through the Herbivore Dragon's neck, the blood that flowed out was only a small puddle on the ground.
In the system settings, the VR version of Monster Hunter didn't have a damage display on it. This was because the VR version of Monster Hunter used a different method to calculate damage compared to Monster Hunter World.
In traditional games, the player would give the monster a fixed amount of health, then calculate the damage of each swing based on the weapon's damage and the monster's defense. When a certain part of the monster received a certain amount of damage, it would break its tail, break its horn, or break its head. When the monster's health dropped to a certain level, it would trigger effects such as escape, berserk, or death.
However, the VR version of Monster Hunter could achieve a higher degree of realism due to technical reasons. For example, if the player only relied on pedicures, the monster would only be crippled and lose blood, but it didn't mean that the monster would die from the damage.
Not only that, the damage was no longer numeric. The same attack might break the tail, or create a wound that would bleed even more if it landed on the body. If it landed on the head where the bones were already broken, it might directly kill the target … In other words, the damage mechanism was much more complex, and closer to the real situation.
In such a situation, displaying the damage value wasn't particularly scientific. In fact, it might even mislead players to a certain extent.
For example, when the players saw that the damage numbers for the hind legs were high, they would happily attack the hind legs. However, in reality, if the players kept attacking the head, they would be able to kill the monster once they destroyed its skull, even though the damage was low. Situations like these couldn't be reflected by damage numbers.
If players really wanted to understand how much damage they had dealt to monsters, the best way to do so would be to carefully observe the monsters' wounds and their reactions to being attacked.
Just like hunting in real life, it was impossible to give you a number with one shot.
However, considering that newbies were completely unaware of the monsters' weaknesses, players could choose to turn on the damage numbers as a more basic damage guide. When this option was activated, the players would see the official description. After they gradually got used to it, they could turn off the damage numbers.
Lin Xue crouched down beside the herbivorous dragon, took out her dagger and started harvesting.
The entire harvesting process was automatic. Lin Xue's character used a dagger to cut open the Grass Eating Dragon's stomach and then skillfully removed the useful parts of its body.
This was also slightly different from the original work. In the original work, although it was said to be 'stripping materials', in reality, it was' dropping '. Sometimes, after working so hard to kill a large monster, they would only be able to collect three or four materials. The corpse would disappear after harvesting, which was really unscientific.
In the VR version of Monster Hunter, every type of monster had a corresponding harvesting process. For example, when players were stripping the male Fire Dragon, they would first remove the scales, then the outer parts such as the carapace, the wing membrane, and the tail. After that, they would cut open the stomach and remove the high quality materials such as the Flame Bag, Bone Marrow, and Red Jade.
The number of materials that players could remove wasn't random, but was set when the monster was born. Different ages and sizes of male Fire Dragons meant that the amount of materials that could be removed was different. Moreover, when players fought with monsters, they would also destroy a portion of the materials.
For example, if players kept hitting the Fire Dragon's wings and broke the wing membrane, then they wouldn't be able to remove the wing membrane anymore, or only a small amount of it would be removed.
There were also some rare items that weren't guaranteed to drop, such as the Red Jade of the male Fire Dragon. This could be seen as a stone growing in the dragon's body. Some dragons had stones, while others didn't, so it was reasonable for a hundred male Fire Dragons to not see a single one. After all, male Fire Dragons weren't herbivores, so it wasn't guaranteed that they would have stones.
However, for things like the wing membrane and scales, it wouldn't make sense if they didn't drop them. After all, there was such a huge corpse right there, and even the dragon scales could be seen, but you couldn't remove them?
Therefore, some changes were made to the stripping of materials to make it more realistic.
Of course, the materials used would have to be adjusted accordingly. For example, the materials needed to create weapons would have to be increased, and the materials needed to be allocated for multiple parties. However, these were relatively minor issues and weren't difficult to fix.
There weren't many materials that could be used on the herbivorous dragon. Lin Xue only managed to dig out two pieces of raw meat, and there wasn't anything else that could be removed. The corpse didn't disappear into thin air, it was still lying there, attracting a flock of birds to peck at it.
At this time, a notification popped up in Lin Xue's vision. It could be caught with a hunting net. Lin Xue tried to catch it, and it actually succeeded. The bird's name was' Dolly Abomination Bird ', and it gave Lin Xue 12 Investigation Points.
"Wow, this is interesting!"
Lin Xue was like a curious baby as she walked around the Ancient Forest. There were materials that could be collected everywhere, such as herbs, honey, special fruits, insects, and so on. Lin Xue walked towards the target location while following the guidance of the Insect Guide to collect all kinds of materials. She had a lot of fun running around.
Soon, Lin Xue arrived at the mission location. As soon as she showed her head, she saw a group of small Dhole Dragons surrounding her.
"Hey! Watch me! "
Lin Xue waved her Tachi and rushed forward. She was a little worried at first, but she realized that her worries were unnecessary as she fought!
The Tachi's damage was very high. These small Dhole Dragons were just larger lizards, so it was like the Tachi was cutting into their flesh. One of Lin Xue's Ki Blade Slash even directly cut into the head of one of the small Dhole Dragons, killing it on the spot.
Moreover, Lin Xue's leather armor was quite reliable. These small Dhole Dragons didn't hurt her at all, and she didn't lose much HP. Moreover, she had quite a lot of Health Potions.
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