After watching this video, the players all laughed uncontrollably.
"What the h * ll? Isn't this what Wolf Soul did before? It seems like a few of the webpages were directly modified from Wolf Soul's webpage! "
"Hahaha, I'm dying of laughter. This is obviously an allusion to Wolf Soul's top-up membership giving all sorts of items!"
"Draw weapon shards? Draw 98k the moment you land? Hahaha, so evil! "
Many players realized what was going on when they saw the video. This was obviously an allusion to Wolf Soul!
As the representative of traditional FPS games in China, Wolf Soul basically followed the traditional business model of a buyout plus in-game value-added services. In order to expand the player base, these games were usually priced lower. However, they could not recoup their costs if they were too low, so they could only add various value-added services into the game.
Things like top-up items, selling guns, selling characters, lucky draws to earn shards, membership privileges, and so on were all common practices in games like this.
Of course, the actual membership privileges in Wolf Soul were not as exaggerated, but they still existed.
Chen Mo's video obviously grasped this weakness of Wolf Soul and made a big deal out of it.
Actually, Blazing Assault also had this kind of in-game value-added service model, but it wasn't as obvious as Wolf Soul. PlayerUnknown's Battleground was clearly at an absolute advantage because PlayerUnknown's Battleground could be bought out once, forever free!
It could be said that Chen Mo was standing on the moral high ground, beating the dog when it was down …
Didn't Wolf Soul criticize PlayerUnknown's Battleground a lot? It was useless to refute it, they had to criticize it back!
The biggest disadvantage of Wolf Soul compared to PlayerUnknown's Battleground was the value-added services in the game!
'Hehe, there's a price to pay for using a video to criticize others. Come on, let's hurt each other!'
Many PlayerUnknown's Battleground players were crazily reposting this Weibo post, along with various Wolf Soul: Modern Battlefield official Weibo accounts, with all sorts of 'funny' emojis.
Many Wolf Soul players were furious, but there was nothing they could do to refute it!
That was because Chen Mo's video was the same as the previous one. He did not point out any names, and his criticism was very specific. Wolf Soul selling value-added services in the game was indeed a black mark, and it would not be easy to wash away …
Many Wolf Soul players were also unconvinced. How could Chen Mo criticize others for selling value-added services in the game? He was the one who sold the most value-added services!
Who was the one who spread the idea of "free games, expensive skins"?
Who was the one who had been giving skin discounts and was about to become the richest man in the world!
However, PlayerUnknown's Battleground wasn't bad in this regard … It wasn't expensive, and Chen Mo emphasized that there weren't any value-added services in the game. There was only one way to open chests, and it was done with in-game currency!
The public opinion on the internet flipped in an instant. Regardless of what the players of Wolf Soul said, the players of PlayerUnknown's Battleground replied with a smiley emoji before replying, "Yo, Wolf Soul is even selling memberships? Did you manage to get a 30-day AWM? Is the exclusive privilege of being a member useful? "
This had become an all-purpose reply. No matter what the players from Wolf Soul said, the players from PlayerUnknown's Battleground would retort with these words. This made the players from Wolf Soul so angry that they almost choked to death!
…
The war of words between the three games went on and on. Who knew how the players had the time to argue online every day …
Wolf Soul: Modern Battlefield and Blazing Assault 2 were officially released after beta testing. These three games were very popular. After all, both Emperor Dynasty Entertainment and Zen Entertainment had never been lax in their marketing.
PlayerUnknown's Battleground was very well received. Many players felt that the game was toxic. Even though they would often open chests the moment they landed, they still enjoyed playing it over and over again, even turning the game into a skydiving simulator …
On the other hand, the popularity of Wolf Soul: Modern Battlefield was exploding. Whether it was the gaming media or the players, they were all praising the game. Wolf Soul and PlayerUnknown's Battleground were basically on par with each other on major video websites and live streaming sites.
There was definitely hype involved. The popularity was high, but at least on the surface, it looked like a game on the same level as PlayerUnknown's Battleground.
As for Blazing Assault 2, the players had high ratings, but compared to the previous two games, it was a bit more niche. It was only received well by the players who preferred standalone games.
The video game designers were also eager to watch the show and predict the future development of the three games.
Blazing Assault 2 went without saying. It was of good quality, had a good story, and had a good reputation among the hardcore gamers. Its sales wouldn't be too bad, but it wasn't realistic to say that it could beat the other two games.
Wolf Soul: Modern Battlefield focused on innovation. Whether it could take over the entire market wouldn't depend on itself, but on how well PlayerUnknown's Battleground could do.
After much discussion, the focus was still on PlayerUnknown's game mode. The key was whether or not it could be like LoL, where a single map could last forever.
"I think the popularity of PUBG will definitely drop. The mode is too simple, and the expansion isn't good either! Wolf Soul could easily add new modes, but PUBG won't work! "
"I think this game might fail in terms of profitability!"
"What do you mean? PUBG's sales are good, why are you worried about profitability? "
"It's not the same. This game doesn't even charge for in-game value-added services. The players won't have to fork out a single cent after paying the entry fee, and the profitability will definitely drop! When the profitability drops, will Chen Mo still have the mood and energy to maintain it? "
"Hmm, that makes sense."
"Yeah, after the profitability drops, the frequency of updates will definitely drop as well. When that happens, there won't be any new blood joining the game, and it'll die sooner or later."
"Now that you put it that way, LoL keeps updating because it can sell skins and generate revenue, but what's the point of getting PUBG? Chen Mo was standing on the moral high ground, but ended up digging a hole for himself! "
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