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Home > Fantasy > Almighty Game Designer > Chapter 650

Chapter 650

Words:1668Update:22/06/20 13:07:42

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The sales of PlayerUnknown's Battleground continued to increase after its release!

The domestic and international versions were released at almost the same time, and the sales figures were based on global sales.

The pre-sales of the game sold sixty thousand copies, with another eight thousand copies being sold every day. This meant that PlayerUnknown's Battleground had brought Chen Mo more than forty million RMB in the pre-sales phase alone!

Of course, this didn't seem like a lot. According to the data from Chen Mo's previous life, PlayerUnknown's Battleground had sold more than four million copies in three months in June 2017, with an average of more than forty thousand copies sold every day.

However, PlayerUnknown's Battleground was a VR game in the parallel world. Only a few people could afford a VR pod and were willing to spend money on a VR game.

As the VR version of PlayerUnknown's Battleground was sold at ten times the price of the PC version in Chen Mo's previous life, Chen Mo's earnings were higher than Blue Hole in his previous life.

Moreover, this didn't include the internet cafe version's earnings.

Many players and VR internet cafes were still in a wait-and-see state. For internet cafes, the price of the internet cafe version of PlayerUnknown's Battleground was higher, so they had to consider it carefully. For players, most of them could only afford one FPS game based on their economic conditions.

Now that there were three blockbusters — PlayerUnknown's Battleground, Wolf Soul: Modern Battlefield, and Burning Assault 2 — appearing together, none of them would be cheap. For the players, they could only choose the one they liked the most in the short term.

Emperor Dynasty Entertainment and Zen Entertainment couldn't sit still after the pre-sales of PlayerUnknown's Battleground were released.

These three games were clearly competitors, a zero-sum game. If PlayerUnknown's Battleground sold too much, it would definitely empty some of the players' wallets, affecting the sales of the other two games.

It was just like how some blockbuster movies would severely affect the box office of later movies, as if they would suck away the popularity of the game.

Initially, Wolf Soul: Modern Battlefield and Raging Assault 2 did not have a particularly high completion rate, and they wanted to delay their release. However, with the strong performance of PlayerUnknown's Battleground, the higher-ups of these two companies could no longer sit still. Lin Chaoxu and Liu Yuanfeng started pressuring the teams of these two games to test them as soon as possible!

They could release it later, but they had to test it quickly. They had to hype it up and attract the attention of the players. Otherwise, they would only become more passive.

The members of these two teams had no choice but to work overtime. However, everyone knew that this was the most crucial stage for all three games. They could not afford to screw up at this time!

Soon, a series of heavyweight news was released.

Wolf Soul: Modern Battlefield and Blazing Assault 2 announced their beta and release dates. Wolf Soul: Modern Battlefield was released earlier, and Blazing Assault 2 was released later.

But sooner or later, the two project teams began to reveal a large amount of game content, hoping to attract the attention of the players.



On the 12th of April, Wolf Soul: Modern Battlefield began testing.

On April 17th, Fire Assault 2's beta test began.

Although there were still some small problems in the game, Qin Xiao and Ran He could not wait any longer. They urgently needed feedback from a large number of players before they could make further changes to the game.

At this time, although PlayerUnknown's Battleground was released earlier, the other two games were also trying their best to hype up the game's popularity. All sorts of public relations articles, negative articles, and both overtly and covertly fought over them. The players of the three games were debating endlessly.

"Don't say anything else. PUBG is invincible. Don't argue!"

"Hehe, a game made up of bullsh * t! I'm impressed with Chen Mo's diehard fans. Only the game mode is new, how can they make it sound like it's invincible? "

"Wolf Soul: Modern Battlefield is better. It's fast-paced and feels great! It's more exciting if modern weapons are on the battlefield! "

"That's right. Wolf Soul is a game that stimulates your hormones. What's the point of getting PUBG? Is it to cultivate the spirit of survival? Hehe! "

"That's right. Games that don't use guns should leave the group!"

"Players of Fire Assault 2 will laugh at you dogs fighting each other. Leave these two shallow games alone. The future is still Fire Assault!"

"F * ck off. Fire Assault 2 is nothing more than taking European and American FPS gameplay and changing it into a Chinese setting. You're the worst. Why are you trying to act all powerful?"

"How is a Chinese setting not powerful enough? This is the first FPS game in China that focuses heavily on story. You diehard people who grew up eating fast food games wouldn't understand a thing! "

The fans of the three teams were fighting each other, having quite a bit of fun …

If it was two games competing against each other, it would be fine. However, with three games competing against each other, the situation instantly became chaotic. It was extremely difficult to judge a player's character …

Moreover, there were a lot of people trying to take advantage of the situation. There were all sorts of reversals, making it the biggest show of the year.

Needless to say, the strongest players were still the players of Emperor Dynasty Entertainment.

Fire Assault 2 was released the latest, and it was a standalone mode that was relatively aloof from the rest of the world, so the conflict between it and the other two games wasn't that intense.

The good thing about a standalone game was that as long as the quality of the game was up to standard, the game wouldn't die. You could still make some money from it. Of course, it wasn't easy to make a blockbuster game.

In this sense, Wolf Soul: Modern Battlefield and PlayerUnknown's Battleground were the fiercest competitors, which was why the tension was stronger.

Wolf Soul: Modern Battlefield's main point of contention was that PlayerUnknown's Battleground didn't have any new ideas other than the game's innovative mode. Moreover, Battle Royale wasn't a successful mode that had been tested by the market.

The players were having a lot of fun right now, but once the excitement died down, the game would be dead.

Of course, there were also people who found fault with the game. For example, some people felt that only one person could win chicken dinner in PlayerUnknown's Battleground, and that the experience of most normal players wasn't guaranteed.

The players of PlayerUnknown's Battleground were also fighting back, but they couldn't find a good breakthrough point at the moment. In a war of words like this, not only did they have to emphasize their own strengths, they also had to attack the opponent's weaknesses.

To put it bluntly, this war of words wasn't just a fight between players. There was also the game company's PR and marketing team adding fuel to the fire behind the scenes.

This kind of war of words would more or less affect the players' impression of these two games. If a game had a one-sided negative review on the internet, many casual players might not even consider buying this game.

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