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Home > Fantasy > Almighty Game Designer > Chapter 630

Chapter 630

Words:1561Update:22/06/20 13:07:37

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As for the current state of FPS games …

Domestic FPS games were still lacking compared to overseas games.

Similar to his past life, most of the FPS games in the country were online games, whereas most of the FPS games overseas were standalone games.

Making a large scale FPS game wasn't easy. Not only did it require knowledge of firearms, but it also required a large scale modern battlefield structure, professional military knowledge, historical knowledge, as well as advanced knowledge of modern weapons.

If possible, Chen Mo wanted to make a large scale modern battlefield like COD or BF, but it was too difficult …

It wouldn't be a problem if it was just a basic FPS game, just a few maps, some guns, and some character movements. But the problem was that players were already sick of those FPS games. Wolf Soul, Blazing Assault, as well as a few other FPS games from overseas had long since left this stage.

Although as an S-grade video game designer, Chen Mo had access to all sorts of databases, as well as some confidential military information through his connections in the Game Committee, but he didn't have enough time.

Moreover, Chen Mo didn't like to force himself into something he wasn't good at, or a game he wasn't ready for.

He had indeed drawn a Modern Weapon Skill Book before, but those were all beginner level and were relatively simple. It was fine to make an aircraft or tank on the level of Brutal Kill Original, but it was just an empty shell. If he wanted to make something more complicated, it would be a little too much for him.

For the current Chen Mo, choosing a game that was smaller in size, simple to make, and popular was more suitable.



The seventh day of the Lunar New Year, the first day of work.

For Chen Mo, the Lunar New Year was pretty much the same every year, and there wasn't much meaning to it.

Perhaps it was the same for most young people in the modern world. The Lunar New Year didn't feel like a joyous holiday, but more like a ritual, and it made people feel uncomfortable.

The Lunar New Year was something that couldn't be avoided. If you didn't go home, you'd be lonely, but if you did, you'd have to deal with things you didn't like.

It was a bit of a dilemma, and for some young people, they'd rather not have the Lunar New Year at all.

Chen Mo wasn't in the mood to stay at his parents' place for long. After all, making games was when he could show off his skills, and when he was happiest.

Moreover, he had free time now. If it was just to visit his parents, he could go home anytime, and it didn't have to be the Lunar New Year.

Most of the staff in the experience store had arrived. Only a few staff who were further away had applied for leave and weren't back yet.

There weren't many players in the experience store either. After all, it was the first day of work, and not many people would come to the experience store to play games.

However, there were three familiar faces today: Jia Peng, Wen Lingwei, and Chang Xiuya.

Su Jinyu and Qian Kun had already made arrangements. It had been a long time since they last saw each other, and everyone was very happy. In order to celebrate, Chen Mo treated everyone to lunch to welcome the three of them back.

It was the first day of the new year, and it was obvious that most people hadn't recovered from the Lunar New Year period. Chen Mo didn't assign any special tasks, but asked everyone to deal with the remaining work on hand and get back into shape as soon as possible.

Chen Mo wanted to use this time to write out the design concept for the new game.



Emperor Dynasty Entertainment Headquarters, meeting room.

Lin Chaoxu sat in the middle, looking at the conference materials in front of him and listening to the discussion of the other designers.

There weren't many designers present, but they were all important figures in Emperor Dynasty Entertainment, and all of them had experience designing FPS games.

Qin Xiao, the designer of Wolf Soul, one of the top three FPS games in the country.

Jin Jieguang, the person in charge of operations for Gunfire Chronicles.

Sun Bing, the main designer of Gunfire Chronicles.

Other than that, there was also the person in charge of operations for Wolf Soul, core designers, professional consultants, as well as the core creative team for Gunfire Chronicles.

Although the FPS games in China weren't as good as those in Europe or America, Emperor Dynasty Entertainment had gathered most of the FPS talents in China.

In the Chinese market, FPS games were also a strong genre for Emperor Dynasty Entertainment.

At least for the time being, the FPS scene was still dominated by Emperor Dynasty Entertainment, Zen Entertainment, and Thunderbolt Entertainment.

The topic of Emperor Dynasty Entertainment's conference was a new FPS project.

Obviously, Emperor Dynasty Entertainment had also received a notice from the Game Committee to consider developing a new FPS game.

But Lin Chaoxu still couldn't make up his mind on whether or not to do it, which was why this conference was held, to gather some of the more experienced FPS designers in Emperor Dynasty to discuss it.

Jin Jieguang cleared his throat, "Let me first briefly explain the main points of the discussion. The Game Committee's intentions are pretty clear this time, they still want us to use the latest Pangu engine to make an FPS game. One of the reasons is to allow the troops to train in VR. The main point of our discussion today is whether or not it can be done, and if it can be done, which direction should we go in. "

Lin Chaoxu looked at Sun Bing, "You go first."

Sun Bing nodded, and arranged the documents in front of him, "With Mr Lin and Mr Qin here, I can only offer my opinion as a starting point. I can't say for sure if it can be done or not, but I'll share my thoughts on the current state of FPS games in China. "

Sun Bing was the chief designer of "Gunfire War". Although "Gunfire War" and "Ancient Catastrophe" were basically dead projects, overall, it was still slightly better than "Ancient Catastrophe". Currently, it was still able to maintain operations.

Strictly speaking, Gunfire Chronicles had died in ranked matches, and was considered one of the top quality games in China. As the main designer of Gunfire Chronicles, Sun Bing had plenty of experience in making FPS games, so his opinion was quite important to Lin Chaoxu.

Sun Bing had obviously done her homework before coming here. Her words were clear and logical.

"Currently, the top three FPS games in China are Wolf Soul, Blazing Assault, and Overwatch. In terms of playstyle, Wolf Soul and Blazing Assault are a bit more traditional, while Overwatch is a bit more innovative. "

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