The first round was over.
At first, Starlight had the upper hand due to luck in the early stages of the game. However, after a strategic mistake in the middle of the game, Origin seized the opportunity and the situation slowly spiraled out of control. In the end, after being defeated in a team battle, Starlight typed GG.
In the second round, Starlight was at an even greater disadvantage. The furthest point of the map!
The furthest point meant that both sides had more time to level up, making it difficult for them to use tower.
Rush's strategy caught Origin off guard.
This time, everyone could clearly see that even though both sides had similar leveling speeds, Origin had done a better job in some of the details, and had the upper hand in the early stages of the game.
Moreover, Origin didn't delay Starlight's growth. Instead, it actively harassed and attacked. It was very aggressive, and Starlight felt like he was about to explode.
In the end, Origin snowballed even faster in the second round. The population gap between the two sides quickly widened, and Starlight had no choice but to type GG again.
In the opening match between humans and humans, Origin gave the humans a clean 2: 0!
In the experience store, the spectators sighed.
"We lost! This was even less suspenseful than I thought! "
"Sigh, what a shame. There was actually a chance in the first round, but Starlight didn't take it."
"What chance? Even though Starlight had a small advantage in the first round, the population gap wasn't even close. Origin would die a slow death if you let it, because it handled every team fight better than you did! "
"Indeed, if you want to fight, you have to kill it in one wave. It's different from humans. Against humans, you can expect a mistake in the next wave, but what about Origin? It almost never makes a mistake! "
"How the f * ck are we supposed to play? Why do I feel like this offline version of Origin is even more insane than the Origin that beat the Korean server? "
Every major live streaming site was filled with a sense of despair.
The bullet screen was flooded with "GG" messages. They were not praising Origin, but simply mourning the loss of the human contestants!
…
After the match, the organizers held a press conference. Starlight didn't seem to be in a good mood, and he was listless.
Starlight first bowed to the audience's questions, "I'm sorry, I've let you all down!"
Next, he expressed his despair when he played against Origin offline.
"Actually, I've fought against Origin on the ladder before. At that time, I felt that Origin's control was very good, but I didn't feel that there was any significant difference in tactics and decision-making compared to humans, so I thought that it was actually a human."
"But after today's battle, I finally realized how scary Origin is. The scariest thing about it isn't its ability to crush a human's micro. Although that is scary, its APM has already been restricted, so it's only slightly better than a human player. "
"What's really scary about it is that it's an artificial intelligence that will never make mistakes. As long as it has enough information, its judgment of the situation is absolutely correct — or rather, it has a high probability of being correct, and the probability of being incorrect is so low that it won't even appear."
"And it won't have any mood swings. In other words, you know very well that you are facing an opponent who will never make a mistake. "
"When you see that there is only a silver cylinder in front of the empty seat opposite you, this feeling of powerlessness will be especially strong. To be honest, by the second round, I knew very well that I wouldn't be able to win against Origin because it seemed to be the one taking advantage of every small conflict. This kind of slow death made me feel extremely depressed. "
Starlight's words sent shivers down the spines of many of the spectators and professional players. As the first professional player to play against Origin, Starlight was able to feel much more than the spectators.
Just like what Starlight said, this was the scariest thing about artificial intelligence. It would never make mistakes, nor would it be impulsive. It could always accurately judge the situation on the battlefield.
When it avoided a battle, it didn't necessarily mean that it couldn't beat you, it just meant that it had better options.
When it decided to fight with you, then … maybe you could already type GG.
This feeling of having your fate in your hands was one of the main reasons why Starlight was so excited. Otherwise, he wouldn't have lost so quickly in the second round.
Of course, even if he persisted for a little longer, he wouldn't have been able to change the result.
…
The news of Starlight's defeat instantly spread all over the world, and this news attracted even more attention!
It could be said that this news made the people who thought artificial intelligence was useless realize the reality.
In the past, artificial intelligence could only beat humans in RTS games by relying on overpowered mechanics. For example, they could play all of their units and completely crush humans in terms of mechanics.
But obviously, this wasn't a win at all. This kind of overpowered mechanics was bullying humans. RTS games should be called RTS games, not RTS games. Artificial intelligence had never won against humans in terms of strategy.
Moreover, many of the gimmicky "artificial intelligence", including the mad computer in Warcraft, operated in a completely different way from artificial intelligence. This was because these artificial intelligence obtained information directly from the game code. It was as if they had a map of the game, allowing them to accurately judge the current situation.
This meant that this was cheating, and real artificial intelligence wouldn't be able to do this.
Real artificial intelligence had to be like humans, using 'sight' to read game data and judge the current situation based on the limited information to make decisions (both short and long term). Otherwise, beating humans would be meaningless.
Because of this, many people felt that as long as artificial intelligence's APM was limited, and it was restricted from reading in-game data, it wouldn't be able to compete with humans. This was because there were many things it couldn't do.
For example, under the cover of the fog of war, how would one understand the opponent's intentions, and accurately judge the current situation? How would one know if the opponent was harassing, fighting, or luring the tiger away from the mountain? No matter how good the artificial intelligence was, it would still be able to play tower.
Rush will kill you. What's the point of having good mechanics?
But after Origin defeated Starlight, people were shocked to find out that Origin was able to solve all of these problems!
Starlight was one of the top Warcraft players, how could he not know Tower?
rush? How could he not know how to exploit loopholes? Why wouldn't he win if he could?
Obviously, there was only one reason why Starlight lost, he couldn't win!
Many people felt that artificial intelligence couldn't play RTS games, just like how many people felt that artificial intelligence couldn't play Go. They treated it as a crazy computer in a game, and didn't treat it as a real artificial intelligence.
Real artificial intelligence knew how to scout in RTS games, understand the opponent's intentions through local information, and know many ways to defend against tower.
Rush and all sorts of strange tactics.
Just like how an artificial intelligence conquered Go, it could eat all the chess records in the world, and then practice against itself. What tactics couldn't it try? If it found tower
Rush was the best way to win the game, it would definitely find tower.
Rush was a human player.
This meant that Origin wasn't just a walking monster with a cheat, but a real artificial intelligence, a machine that could play Warcraft.
After all, after five years of research and development, this world's technology had reached a certain level.
After understanding this, many Warcraft pro players felt a sense of despair they had never felt before. They could see the despair in Starlight's face after the match, and they could empathize with him.
This was also the despair of the chess players. No matter how hard they tried, they just couldn't win!
Moreover, everyone knew that the appearance of Origin wouldn't make Warcraft any better. It would only make Warcraft and other games of the same genre die even faster.
This was because when people talked about Warcraft pro players, they would know that they were the top players in the game. But after the appearance of Origin, these pro players were no longer the top players. This was because there was only one existence left at the top of the game, and that was the artificial intelligence Origin.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.