Although this game was somewhat similar to 'League of Legends', there were still improvements made. Strictly speaking, the core fun of 'Ancient Catastrophe' and 'League of Legends' were different.
It's not like I can't make a gunfighter just because you made an FPS game, right?
It was true that Chen Mo's LoL was the first MOBA game, but there was nothing wrong with Emperor Dynasty Entertainment making another MOBA game, Ancient Calamity, with improved gameplay.
Therefore, due to various factors, Ancient Calamity's Beta numbers were amazing. The player retention rate was at 65%, and the rating was always above 9.
From the feedback of the players on the forums, everyone felt that Ancient Calamity's performance was much better than expected. This was because Emperor Dynasty Entertainment didn't just copy it, but instead made their own unique game.
Industry insiders predicted that in the end, the domestic MOBA industry would most likely form a situation where two strong players would stand side by side. After COG's collapse, "League of Legends" would occupy the high-end player market, while "Ancient Catastrophe" would occupy the mid-to-low-end player market.
The number of players and popularity of these two markets was clear at a glance.
…
Many people were discussing the ferocious Ancient Calamity in the video game designer chat group.
Wings of Starsoul – Li Feng: "Extra news! Latest news, Ancient Calamity's first day numbers are perfect, only slightly lower than LoL. Lin Chaoxu is very happy. It seems that Jin Jieguang, who suggested this plan, got a promotion too! "
Gunfighter – Qian Qi: "Jin Jieguang? Which designer is that? "
Wings of Starsoul – Li Feng: "Not a designer, it's the person in charge of Emperor Dynasty's COG. Strictly speaking, he's an operator."
[Group Moderator] Nightmare Trangemon- Zhang Xiaokong: "What the hell? How can a person in charge of operations interfere with game development?"
Wings of Starsoul – Li Feng: "Not interfere. I heard that Jin Jieguang had some ideas in the process of operating COG, and made an improvement report for Lin Chaoxu. Lin Chaoxu brought it up to GA, but GA didn't make any changes. Lin Chaoxu got angry, and Emperor Dynasty did it ourselves! That's how Ancient Calamity came to be. "
Mystic – Lin Hailing: "Asshole! A person in charge of operations should just do a top-up event, don't steal jobs from us designers! "
[Admin] Hengyang.com – Qiu Hengyang: "Perfect numbers? Isn't that even lower than League of Legends? "
Wings of Astral Sorcerer - Li Feng: "You can't compare it like that. Think about it, COG was bragging so much in China, and it was developed by GA and managed by Emperor Dynasty, yet it was still crushed by League of Legends. Ancient Calamity was developed by Emperor Dynasty. Wouldn't Lin Chaoxu be laughing in his dreams if he could get such results?"
Vengeful Earth - Zhu Fanglin: "Yeah, Ancient Calamity has a good starting point, and it's easy to pick up. If Emperor Dynasty really puts in a lot of effort into promoting it, it'll definitely pose a threat to LoL."
[Group Moderator] God and Nightmare Three Kingdoms – Zhang Xiaokong: "So, is it possible that it will become a battle of channels again? I thought Chen Mo's League of Legends was enough to win, but Emperor Dynasty's reaction is really fast. "
Wings of Star Spirit- Li Feng: "Is Chen Mo there? I haven't seen him in a long time. Could he have blocked the group messages? Thunderbolt Entertainment - Chen Mo
[Admin] Qiu Hengyang: "Maybe he's busy with League of Legends."
Thunderbolt Entertainment - Chen Mo: "Ancient will be popular."
Everyone: "???"
Wings of Star Spirit- Li Feng: "My goodness, Chen Mo really showed up. What do you think of the game?"
Thunderbolt Entertainment - Chen Mo: "Ancient will be popular. This game simplifies the playstyle of MOBAs, greatly reducing the difficulty for new players, allowing all players to experience the fun of the game. Just like how "LoL" surpassed COG in all aspects, "Ancient Catastrophe" would also surpass "LoL" in all aspects. I think it'll be popular within a month at most, and become the most dominant MOBA game in China, or even the world. "
Everyone: "???"
Thunderbolt Entertainment - Chen Mo: "Ancient will be popular within a month!"
[Group Moderator] God and Nightmare Three Kingdoms – Zhang Xiaokong: "Boss, you … got your account hacked?"
Chen Mo went silent.
Everyone in the group was dumbfounded. What was the meaning of this? Every single sentence seemed to be a compliment, but when he tasted it, why did it feel like there was a poisonous smell coming from it?
…
A week after Ancient Calamity started its beta testing, Zen Entertainment's Three Realms also started its beta testing.
Three Realms was currently being released on PC, as it was testing the waters. They would only release a VR version if the feedback was good.
However, the results on the day of the test were worrying. Its data was even worse than the data of veteran MMORPGs like Moon Lord's Prophecy and Legend of the Sword when they were first released, let alone compared to popular MMORPGs like League of Legends and Ancient Cataclysm.
The terrible numbers made Zen Entertainment feel hopeless. They immediately stopped the beta testing and started a large scale overhaul.
However, no one knew what the overhaul would be like.
In reality, it wasn't that MMORPGs weren't good, it was just that an MMORPG that focused on fragmented time was at odds with the genre.
When it came to using fragmented time for fun, MMORPGs couldn't compare to MOBAs at all.
The failure of Three Realms sent chills down the spines of many MMORPG designers. From what they could see, Three Realms wasn't a bad game. In terms of quality, Three Realms wasn't any worse than games like Moon Lord's Prophecy and Legend of the Sword, but the numbers had dropped significantly.
This meant that the popularity of MOBAs caused by League of Legends was no longer limited to RTS and MOBAs, but was starting to spread to other types of games.
Of course, this wasn't enough to affect classic MMORPGs like Moon Lord's Prophecy and Legend of the Sword, which had been running for many years with mature playstyles and a large player base. However, newer games would be greatly affected if they didn't have something special.
For Emperor Dynasty Entertainment and Fantasy Gaming Platform, the only game that could go up against League of Legends at this point in time was Ancient Calamity.
…
As the popularity of Ancient Calamity continued to grow, so did the controversy surrounding the game.
As the two most popular MOBA games in the country, [League of Legends] and [Ancient Catastrophe] attracted too many people's attention. They didn't just represent the two games, but also the battle between Thunderbolt Gaming Platform and traditional distributors. It also reflected a change in direction in the gaming industry.
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