This video, which was only slightly more than four minutes long, made everyone feel inexplicably shocked, and it took a long time for them to recover.
"What? Such high definition cinematics? "
"That's insane!"
"There are quite a few heroes in there. Card Master, Annie, Garen, Barbarian King? But how many do I not know? "
"Could it be a new hero?"
"That's amazing, let's go check out the new content!"
"That's the level of acting tough!"
"It's Thunderbolt Movies after all. Take a seat."
Compared to Warcraft and Diablo, LoL's cinematics took a completely different route.
Blizzard cinematics like Warcraft put a lot of emphasis on story content, often taking key points of famous events and using highly condensed content to show the essence of the story. Every single line was worth pondering over.
However, LoL used multiple heroes as its main cinematics, ignoring the rationality of the story to a certain extent.
This was because MOBAs like this had to consider the diversity and balance of the heroes. New heroes were created to enrich the game, not to fill in the story.
At the same time, these heroes were all main characters with different personalities. It would be difficult to make the story stand out if all of them were put into the same story.
As such, even though League of Legends continued to expand the League of Legends universe and enrich the world, the players' recognition of Valoran was still slightly weaker than the world of Azeroth.
Of course, this was due to the limitations of the game itself.
Although LoL's cinematics didn't have any story, they did showcase the characteristics of the heroes and the game. Therefore, this cinematics was more than enough to satisfy the players.
…
The main content of LoL was as follows.
First was the addition of cinematics. This cinematics was released in S3 in Chen Mo's previous life, called Twist of Fate. The reason why Chen Mo chose this CG to be the opening of LoL was because the heroes in it were more compatible with the heroes that Chen Mo had planned for the initial release. Cards, Garen, Barbarian King, and Annie were all heroes that were already online and had a certain amount of influence among the players.
Second was the addition of new heroes.
There were a total of five new heroes in this version update, one for each position: Rogue Mage Ryze, Doombringer (Scarecrow), Katarina, Goddess of War Sivir (Wheel Mother), and Wind Lady.
Among them, strictly speaking, Rogue Mage Ryze should be considered a mid-lane hero. There were situations where he was used to play in the top lane, but it was relatively rare.
(Of course, the old version of Ryze was a popular top laner in S4. He even completed a 3: 0 victory over the Korean team in Gogoing's hands.)
This version was released mainly because Ryze and Katerina were both very old and very classic characters. They had more scenes in the CG, so they were released together.
However, on Ryze's tag, Chen Mo marked both top and mid lane for the players to choose freely.
Both Ryze and Katerina had undergone rework. Before the rework, they were novice heroes. After the rework, the mechanics became more complicated. Chen Mo used the same idea as before, following the new version of the skill.
Although the old version of Ryze's Spellgun and the old version of Katerina's face rolling on the keyboard were quite fun, it wasn't very balanced. If their stats were a little higher, they would be too strong. If their stats were a little lower, they would be left on the bench.
Chen Mo thought that if he had the chance in the future, he could make a wild mode for these historical heroes, but he wouldn't update them in the official server for now.
This way, all the heroes from the CG would appear, except for Eternal Nightmare Maverick.
Maverick was also a jungler, which was similar to Scarecrow. As such, it was left for the next version, to give the players some suspense.
Apart from the CG and the new heroes, there was also a very important update: the introduction of ranked mode.
Players had been waiting for this mode for a long time.
Chen Mo had already established a very complete ranked system in Warcraft, and the ranking had become the most important standard to measure a player's skill.
Many veterans of Warcraft knew how important this system was to the game, so everyone knew that it was only a matter of time before League of Legends would have a ranked system.
It was just that it was earlier than everyone thought it would be.
Actually, it was still a bit too early to start ranked as there were only thirty heroes in League of Legends. Both sides had banned players in Conscription Mode, and they couldn't pick the same hero, so there wasn't enough depth in the thirty heroes.
Chen Mo wanted to find a clear path for the players as soon as possible, and get the experts out of the pool of noobs. This was the only way to get the game on the right track, which was why he decided to start the ranked system.
However, considering that there were only thirty heroes, a ten ban mode was a bit too cruel. It was better to use a six ban mode for now, which meant that the blue team could choose first, and the blue and purple teams could each have three banned players.
The new ranked system was also a hot topic among the players.
On the official forums of League of Legends, a passionate player made a post to analyze the content of this update. After a brief analysis of the strengths and weaknesses of a few new heroes, he spent a lot of time explaining this brand new Qualifier mode.
"I think the most exciting part of this update is the ranked system. If cinematics are the face of the game, and the new heroes enrich the game, then the ranked system gives League of Legends its soul.
"Anyone who has played Warcraft knows what I mean. Playing on the ladder is a completely different experience from playing on the side. Under the stimulation of the ranked system, the game will continue to develop new strategies, which will further increase the popularity of the game.
"Moreover, if you look closely at the ranked system, you'll notice that League of Legends has a more complete ranked system than Warcraft.
"Under the new Conscription Mode, players can choose to ban heroes. This is a test for every player's hero pool, and also helps to prevent duplicate lineups to a certain extent.
"On the surface, the change from Bronze to King might seem like a change in terminology, but in reality, it gives a very intuitive image of the 'rank'. It's no longer just a boring score."
"Moreover, with the addition of promotion matches, small ranks, large ranks, etc, the ranked system has become more varied. It can help remove luck from the equation, and show off a player's true skill.
"You can imagine if someone asked you what rank you were before, and you answered three thousand, they wouldn't have any idea what level you were at. But if you answered Gold, Diamond, or King, the concept would become very clear.
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