Zou Zhuo was annoyed after the first round.
"That's not right, manager. I just realized that I wanted to see the holographic projection, but I was too focused on the game that I didn't see what it looked like."
Chen Mo laughed, "That's true, is there anyone else who wants to play Warcraft? You can go in and let Zou Zhuo see the holographic projection. "
Two people immediately volunteered and went into the soundproof room.
The game started again. Zou Zhuo looked at the holographic projection and exclaimed from time to time.
"This effect is so awesome!"
"The entire map is displayed, and all the details can be seen clearly! Even the multitasking is very clear. "
"Moreover, all the characters and terrains are in 3D, which is much more expressive than on a computer screen."
"It should look good in a 2v2 too, right?"
"But there's a small problem. Would it look good in an 8 player map? Heroes would be fine, but the minions would be too small. "
Chen Mo nodded, "Yep, so it's best if the holographic projection is a 2 player map. Moreover, it's not just for Warcraft, it's for something else. "
Zou Zhuo was shocked, "Huh? What's that for? "
Chen Mo smiled mysteriously, "For the new game of course."
…
The theory behind the holographic projection wasn't that complicated. Although the holographic projection equipment was expensive in this world, it was very effective.
The holographic projection equipment could be used in different games. As long as the game was a 3D game (3D model, 3D scenery), the holographic projection equipment would be able to display specific areas from a god's perspective.
There were two ways to display the map. The first was a follow mode, where you could choose to follow the player or a specific unit. Diablo was a good example of a game with a follow mode.
However, games like Warcraft weren't suitable for follow mode as it required multiple actions. Many details of the battlefield wouldn't be shown properly if you followed the hero, and you would have to constantly switch screens if you followed the player. For a holographic projection equipment, it would be a terrible visual experience and cause dizziness.
The other was a fixed mode, where you would have a fixed view of a specific area. In comparison, Warcraft was more suited for a fixed mode.
Of course, the problem was that if the map was too big, like the eight-man map in Warcraft, the smaller units such as farmers would be too small and uncomfortable to look at.
However, Warcraft was mainly a 1v1 with small maps, so this wasn't a big problem. Moreover, Chen Mo didn't buy the holographic projector just for Warcraft, but for the new game as well.
In addition, there was a large LED screen in the holographic projection viewing area, just like the big screen at the concert. When the holographic projection and the LED screen were broadcast together, the effect should be very explosive.
…
The effects of the holographic projection were great, and Chen Mo also revealed his intentions for a new game. However, no matter how Zou Zhuo asked, Chen Mo remained tight-lipped.
After returning to the fourth floor, Chen Mo and a few of the main developers decided on the next development plan.
After moving to the experience store, there were a lot of things that needed to be sorted out. Everyone was still recovering from the novelty of the experience store, so Chen Mo didn't plan on making the next big game right away.
The main reason was because of last year's Diablo and Minecraft combo. Everyone was quite tired, so they needed to take a break and make one or two smaller games to refresh their minds.
The final development plan was as follows:
By the end of September, the experience store will be completely finished, and Minecraft will be released on PC, mobile, and international. These tasks were relatively easy, so let's treat it as a refresher.
October and November. Two smaller games will be released in these two months. One was for everyone to warm up, and the other was to fill out the genres of games on Thunderbolt Gaming Platform.
The next big game will only be released in December.
…
In the office.
Qian Kun handed a tablet to Chen Mo.
"Manager, the mobile version of Minecraft is pretty much done, have a look. The main problem is that I'm still not used to the controls. "
Chen Mo took the tablet and played for a few minutes.
"Alright, that's it. You can consider releasing it now." Chen Mo said, "The controls are pretty much done. Since it's limited by the controls, it won't be as good as the PC and VR versions."
Qian Kun nodded, "Alright, I'll go make the arrangements."
After another month of development, the mobile version of Minecraft was finally completed.
This was in line with Chen Mo's predictions.
There wasn't any difficulty in making the PC and mobile versions of Minecraft. After all, the PC version came before the VR version, and with the difficulty of making the PC version of Minecraft, making it into a mobile version wasn't difficult at all.
The reason why it took so long was because of the details of the gameplay.
The VR version had a lot more content than Minecraft in his previous life after Chen Mo's major changes. Online mode, sightseeing mode (Chen Mo's world), tech tree, and other new playstyles were the main reasons why the game was so popular.
Selling buildings had also become an important source of profit for the game.
Many players put a lot of effort into their building skills in Minecraft, creating all sorts of weird buildings and moving vehicles just to earn money in the game.
The PC version was fine, but the mobile version of Minecraft couldn't be fully interoperable with the VR version due to various factors.
Online mode often required multiple people to be on the same screen. Putting aside the large amount of resources and good network requirements, the graphics alone were difficult to solve. If twenty or thirty people were squeezed together, the small screen on the phone would basically be dead, and nothing could be seen.
In sightseeing mode, the buildings that Chen Mo came up with required a lot of equipment. It was hard for a mobile phone to load, and it was hard to carry around.
There was also the issue of controls. Minecraft was a pain in the ass on the phone, and the experience of fighting monsters was terrible. But this problem existed in his previous life, so it didn't affect the popularity of the game.
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