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Home > Fantasy > Almighty Game Designer > Chapter 188

Chapter 188

Words:1569Update:22/06/20 13:05:54

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Chen Mo continued, "Of course, I'm not a dictator. Feel free to voice your opinions or suggestions on the game, but please be prepared to be rejected.

"Alright, that's about it. Don't be too nervous, my goal is to help everyone earn money while lying down. You'll find that joining Thunderbolt Entertainment was the best decision you've ever made. "

The new employees all had different reactions. Some were excited, while others were calm.

It was normal for them to be suspicious of such a young boss, having just joined a new company.

After all, the "chicken soup" segment was indispensable in any company. Most of the new employees who had just joined the company had to be fed chicken soup.

'Helping everyone earn money while lying down' was ninety-nine percent of the boss's bullshit.

Chen Mo continued, "I'm someone who values efficiency. When I was working on Warcraft, it only took me half a year to get it out. Now that our team has expanded, there may be some running-in and communication problems, but overall, I hope that we can be more efficient. "

"Next up is the first game we'll be working on after the new year. This is the concept draft, take a look."

Chen Mo turned on the projector in the meeting room, and the title of the draft appeared on the screen: Diablo Design Concept Draft.

The new employees all signed a non-compete agreement and confidentiality agreement, so there was no need to worry about them leaking any information. They wouldn't be stupid enough to give up such a good job for a small profit.

Just as Chen Mo expected, most of them were confused by the name.

To these people, the name Diablo was a little weird, as there wasn't a god like this in their understanding.

However, Chen Mo's reputation was well known, and many of his games had these weird names, so no one questioned him.

Chen Mo started explaining.

Art style.

Core gameplay.

Story setting.

Story chapters.

Control of the player's emotions.

Classes and combat.

Expanded gameplay and internet capabilities.

Equipment system and long term goals.

Chen Mo obviously wouldn't go into too much detail as this was only a concept draft. The actual details would need to be perfected by his assistants.

However, Chen Mo basically explained the essence of the game. After explaining the strengths and weaknesses of the game, the target audience, and the profit model, everyone understood the design concept of the game.

Su Jinyu, Zheng Hongxi, and Qian Kun didn't say anything. They were already used to this.

Even if the game's concept draft looked very strange, it would become a classic in all aspects once the game was made. They had seen such things happen too many times.

However, the new employees were obviously confused.

Chen Mo saw the confusion and said, "If anyone has any questions, you can ask them now and I will answer them. Especially the people in charge, if you have any questions, you must ask me. Don't go to work with doubts, that will affect your work efficiency. "

There were actually seven people in charge. Su Jinyu was in charge of the overall progress of the project, Zheng Hongxi was in charge of the related modules for the story, Qian Kun was in charge of the system design and level structure, Zhou Hanyu was in charge of the art quality, Fu Guangnan was in charge of the music quality, Zhao Yunting was in charge of the game's operations and promotion, and Lin Xiao was in charge of the assistant's salary, bonuses, daily benefits, and so on.

Although Lin Xiao was an assistant, she basically did not participate in game development. She was only responsible for the daily operations of the company.

Zhou Hanyu, Fu Guangnan, and Zhao Yunting looked at each other.

Zhou Hanyu and Fu Guangnan were both in their thirties, and were considered to be veterans in the industry. They were very professional and had a lot of experience. Both of them were poached from big companies by Chen Mo.

Zhao Yunting was a girl who had been in the industry for about three years. She had a good resume, with three successful projects under her belt.

Zhou Hanyu asked, "Mr Chen, I have a question."

Chen Mo said, "Don't call me Mr. Chen, you can call me manager or my name. Ask away, "said Chen Mo.

Zhou Hanyu corrected himself, "Manager, my main question is about the art style. As for the art style, the keywords you gave were evil, horror, horror, gloomy, and eerie. I have a general understanding of this style, but from what I know, there aren't many domestic or overseas companies that do this. Even if there are, they're mostly niche games from Europe and America. I don't think there's any domestic companies that have done this.

"If you look at it as a novelty, this style is indeed unique. If you consider that it fits the theme of the game, it's not a bad style. However, I'm not sure if the domestic players will accept this style. "

Chen Mo nodded, "I understand what you mean. Indeed, many video game companies will consider the tastes of the majority of the players when they make their games. Even if there's a relatively depressing scene, they'll adjust the brightness and saturation of the scene to make it more comfortable for the players. "

Zhou Hanyu nodded, "That's right."

Chen Mo changed the topic, "However, this isn't a game that will please the majority of the players. It's about originality. It's precisely because there aren't any games with this style on the market that I want to make it."

Zhou Hanyu was confused, "But will the players accept it?"

Chen Mo explained, "What's the most important thing about a game? It's the same as what you think. Putting aside the theme and talking about the art style is a hooligan. This game is a single-player adventure game. Creating such a depressing atmosphere will allow the players to immerse themselves in the game. As for whether the players will approve of it or not … "

Chen Mo paused, "That would depend on the quality of the game."

Zhou Hanyu nodded. Although he still had his doubts, he understood Chen Mo's intentions very clearly. Chen Mo's design concept was to make a single player RPG game, with farming as the main gameplay, with a magical background and an evil art style.

The art style was something that was decided on at the end. It was limited by the genre, playstyle, and theme of the previous games, so it had to be like this.

However, would the players be able to accept it? Zhou Hanyu still didn't believe it.

Chen Mo looked at Fu Guangnan, "Are there any problems with the music and sound?"

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