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Home > Fantasy > Almighty Game Designer > Chapter 1158

Chapter 1158

Words:1672Update:22/07/20 00:31:47

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In fact, there were only two possible endings in the game. The good guy ending was more in line with western values, especially America's values. However, to the Chinese players, it was too much of a saint.

Hank's daughter betrayed the main character, which led to the death of the main character's brother. However, the good guy ending required the main character to forgive Hank and let him reunite with his daughter. That didn't make sense.

After all, Hank was a criminal, and he was two-faced and capricious. All kinds of stains couldn't be completely washed away by a daughter. Who knew if he used his daughter as a shield in exchange for his own life?

The Chinese values were more focused on 'justice for evil'. Even if the main character chose the good guy route, it didn't mean that he had to be a saint and forgive the murderers of his family and let them live.

Therefore, Chen Mo didn't follow the values of the original game, but gave the choice to the players. No matter how the players decided on Hank's fate, it wouldn't affect their good or evil ending.

The other content of the changes was to make a third arrangement for her brother's fate.

In the original game, as the story progressed, the brother would die regardless of whether it was the good guy or the bad guy route. Many players couldn't accept this.

It was supposed to be a fun game, why did the story have to disgust the players?

Of course, Chen Mo understood the intention behind the design of the novel. This story wasn't as straightforward as The Killing of the Original. It was a deeper exploration of the concept of good and evil.

Regardless of whether this discussion was correct or mature, it was deeply imprinted in the soul of the game. On one hand, it complemented the different playstyles of good and evil, and on the other hand, it allowed the players to have their own opinions and understanding of the game.

Of course, another important reason was to trick the players into playing the game for a second time …

All in all, the good and evil paths were two completely different emotional experiences for the players.

Taking the good guy route, the older brother and younger brother would understand and tolerate each other. Although they had to tolerate each other in the early stages, as the story progressed, the civilians would help and support the main character. Normal people and people with superpowers would understand each other, and the main character would be the pride of the main character.

If you walked the path of a villain, you could completely let go of any moral baggage. You could do whatever you wanted, and you could kill as you pleased. Although the older brother and the main character often got into heated arguments, it was obvious that the older brother still cared about his younger brother.

But as the plot developed, the commoners also rebelled against the protagonist. Although the protagonist became a dictator, he was abandoned by his own people, and his path to the throne seemed so lonely.

In a sense, this kind of plot was actually reasonable and logical, because every choice had its pros and cons. To be a great hero, one had to always have an extremely high moral standard. If one wanted to be an evil person, one would inevitably be cursed and revolted by countless people.

However, there was a flaw in this plot. The elder brother would eventually die. However, the elder brother was almost the only perfect good person in this game. Many players could not accept his death.

The third ending that Chen Mo added was to solve this problem.

This ending gave the players a chance to save their brother, but the price was that they had to give up on the next plot.

Just like at the gambling table, you have already made a small profit, but at this time, you can't decisively stop.

As mentioned before, this game was a fun game in terms of gameplay, but it wasn't in terms of plot. It had a relatively deep understanding of good and evil.

Whether it was becoming a great hero or a dictator, it wouldn't be smooth sailing. There would be a corresponding price to pay, and the death of the elder brother was actually the price.

If the elder brother didn't die and reached the ending smoothly, then the plot of the game would completely collapse. This kind of plot would be no different from a normal fun game, and not in line with the nature of the game.

Therefore, the third ending gave the players another choice. If they were willing to pay the price, then they could save the elder brother's life. However, the open ending also left the players with a lot of room for imagination. Would the main character return to Seattle and continue on his old path?

As for how the players would interpret it, it was up to the players to figure it out themselves.



After the release of Infamous: Second Son, as one of the more unique games on the next-generation VR platform, it quickly gained the attention of a large number of players.

For the players, the highlight of the game was the graphics and the fun gameplay. The feeling of flying through the city as a superpowered player reminded many of the first time they saw Massacre of the Original. Experiencing this type of immersive game on the next-generation VR platform gave the players a completely different feeling.

The colorful graphics, the immersive auditory shock, the rich combat system, and the unique combat style all captured the attention of the players, making this game a VR game with distinct characteristics.

Different players had different opinions on the three endings of the game, especially the villain ending, which caused quite a bit of controversy on the internet.

The main character risked his life to save his people, but his people chased him out because he killed innocent people. In the end, the main character unleashed a big move outside his people's residence. At the end of the plot, it was undoubtedly a clear indication that the main character had killed all his people. The once mischievous, graffiti-loving, rebellious kid in the eyes of his people was gone forever.

Some people felt that the main character was cruel and immoral, while others felt that the main character's actions were very satisfying, which led to a huge discussion about morality.

Although it led to a lot of controversy, the choice of good and evil was contradictory. This was the effect that the game hoped to achieve — to make the game itself make the players think.

On Fish-Catching Live-Stream Platform, Zou Zhuo and Lin Xue talked about the plot of Notorious Reputation: Second Son while playing 'PlayerUnknown's Battleground'.

Zou Zhuo said confidently, "Of course it's better to be a good person. Although it's a little fake, humans are social animals and need the approval of their people. Otherwise, even if you conquer the world, what's the point of being abandoned by your people? "

Lin Xue asked, "Did you play the villain ending?"

Zou Zhuo said sternly, "I didn't! I'm a kind person, I won't kill innocent people and go the villain route! "

Lin Xue reminded him, "The villain will become boyfriend and girlfriend with the girl with the Neon ability, and you'll do shameful things on the rooftop. Of course, players won't be able to experience the shameful part, but you can kiss and hug her, and you can touch her as you like. Tsk tsk tsk, that feeling …"

Zou Zhuo, "… Really? Continue playing then, I'm going to experience the villain route first. "

However, just as he finished speaking, he heard Zou Zhuo's voice suddenly become frightened.

"Eh? Honey, when did you come? Honey, listen to me, ah!! "

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