In the beginning, everyone was still familiarizing themselves with the basic controls of the game. They would practice a few songs and increase the number of hits.
Even if there were some good players, they would basically play the conventional gameplay seriously. At most, they would add some flashy moves, such as twisting their hips and hips. They were still relatively conservative.
However, as everyone became more and more familiar with the game, all kinds of interesting gameplay began to emerge …
The first was to make a fuss about the handles.
This pair of handles was specially made for Rhythm Lightsaber. The weights were specially added, the vibration module was adjusted, and the useless buttons were hidden through a special design.
Moreover, the holes at the back of the handles could be fastened to the wrist through a special wristband to prevent it from falling off. These two holes could also be used with other accessories to 'transform' the two handles.
For example, if the two handles were tied together with a rope, it would become a nunchaku. If the two handles were connected together with a special connecting rod, it would become Dasmoor's sword. The two handles would be connected together, held in the middle, and a light blade would appear at both ends.
As for the meaning of these cool transformations … it was cool!
Of course, this mode was prepared for a small number of big shots. Most people did not even understand how to play the one-handed mode, so how could they play the nunchuck mode? Before they could even cut the cube, they might smash themselves first.
However, some big shots really managed to play it and even recorded it.
The effect could only be described in one word. Cool!
Some big shots who had specialized in nunchaku tried to play with it. Red and blue light blades danced in the air as they swung the nunchaku. Accompanied by a cool rhythm, the visual effect could be said to be explosive.
The Dasmoor mode was equally cool. After the two handles were connected, the two lightsabers became similar to long sticks. The cutting method was naturally completely different.
These big shots cut the blocks as if they were playing with a long stick. The red and blue light blades were the two ends of the long stick. The two light blades would dance together and look more integrated. When they surrounded the player's body, the effect was far more cool than the traditional dual-wielding mode.
Of course, in terms of score, it was definitely not on the leaderboard. But so what? As long as it was cool!
Many players didn't play this game to get on the leaderboards. They just wanted to look cool and train their bodies a little, stretch their muscles, sweat, and so on. This mode could be said to be perfect for their needs.
Apart from the controller, the players began to ponder over the game's characters and the lightsaber's skin …
The game came with an additional function, which was to replace the player's body with the model of a game character and automatically generate a game recording.
Furthermore, there were a large number of lightsaber models, such as Frostmourne and Moonlight Greatsword, which could all be exchanged into the game.
There was even a very cool sickle, but the price was a bit more expensive …
These game character models could be downloaded freely. They were all classic characters from Thunderbolt Gaming Platform, such as World of Warcraft and Overwatch. The Genji character models were especially popular.
Of course, there were also players who liked to use models of cute girls. Anyway, as long as they were willing to spend money, any model and lightsaber could be provided …
The last place where he could do something interesting was the Qu Library.
Tempo Lightsaber had a very rich library of songs. Chen Mo even bought a large number of song copyrights and used the AI system to automatically generate levels in the game.
The players could choose any singer or song they liked to practice, treating it like listening to songs …
There were also some players who enthusiastically made song lists, and other players could like the song lists.
The song lists with the most likes would be uploaded to the main page, and the players could directly go and play the song list.
However, there were usually dozens of songs in the song list, and most players would be exhausted after two songs. A song list could take one or two months to complete …
Moreover, the players were shocked to find that the songs in the game had a lot to do with the dance …
Some popular songs on the internet, such as Gokuraku Jodo, had a dance component, and the blocks in the game were arranged in a similar way. When the players tried to cut the blocks, they would even feel like they were dancing.
Of course, some complicated dances definitely couldn't be displayed, but for some of the simpler "divine songs," the degree of restoration was off the charts.
Like freaks, time, seve, we
For a song like Americano, after the players played it, they all said that the level of realism was simply …
If these are not enough to satisfy you, the game has another ultimate weapon, and that is the game editor …
In the editor, the players could upload their own songs, and the AI could automatically generate levels based on the songs.
Of course, the players could also make some adjustments to the level content. If the crazier players conquered Collapse Mode, they could come here and increase the number of blocks by one or two orders of magnitude.
…
As the number of players increased, Tempo Lightsaber's popularity increased as well.
In the game's forum, the players were all sharing their fun experiences, and some even started a thread to record their weight changes …
"Matrix glasses and controller arrived today. From today onwards, play a song on Hard difficulty every day, and record your weight changes!"
"Previous poster, I feel like I should do the same and record my weight. This game is really good for losing weight!"
"I only played two songs and I'm already sweating profusely. Collapse is even worse, my hands are shaking after I'm done."
"Indeed, I used to think that exercise was boring, mainly because I didn't encounter this game! I just realized that the combination of the addictive music game and VR has such a great effect. "
"I've seen a lot of cool moves from the big bosses recently, and I want to practice the cool nunchaku. Once I'm done, I can upload the video online to show off!"
"Hahaha, aren't you being too optimistic? Us salted fish should just play the single-sword mode, why bother with nunchaku …"
"Salted fish should have dreams too! Although I don't know how to do it now, I can practice slowly. Anyway, it's not embarrassing to practice at home. After a month or two, I'll be able to master it! "
"Cheers, I'm going to start recording my weight changes from today onwards. I'll play one song a day and try to lose five kilograms a month!"
The enthusiasm of these players was aroused. Many people were surprised to find that the Tempo Lightsaber discussion forum had become a weight loss discussion group.
All of them were checking in to record their weight, and the most amazing thing was that all of them had lost weight …
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