The tactic of entrapment was developed along with the concept of 'reinforcements'. Strictly speaking, entrapment could also be used before the concept of 'reinforcements' was introduced, but the rewards weren't as great, so it wasn't common.
As for whether entrapment decreased the fun of the game, it did. After all, for the side that was trapped and killed, this was a completely one-sided battle. In such a situation, an individual would not be able to fight back.
However, the key was that Chen Mo added a mechanism to this version of World of Warcraft: players could choose their own graveyard to revive in.
In the original Wrath of the Lich King, although there was a reinforcement mechanism in Alterac Valley, the players who died would be automatically sent to the nearest graveyard to revive. The only way to change graveyards was to run souls.
However, it would definitely waste a lot of time to run to another graveyard. Moreover, most players were lazy and didn't know how to do it. That was why many players hated the tactic of "trapping and killing."
After adding this mechanism, entrapment was no longer an unsolvable tactic, and Chen Mo couldn't rely on entrapment to get reinforcements.
Therefore, the entrapment tactic in this version wasn't as invincible as people thought. It could only be used when there was a huge difference in strength between the two sides.
In other words, only the junglers of the national team could use entrapment.
Three conditions had to be met to complete the entrapment.
First, the team had to crush the enemy in a head-on battle and still have a huge difference in strength when pushing to the enemy's graveyard. This was the only way to block the players who had just revived in the graveyard.
Second, the team didn't have any noob players or traitors to start a battle quest.
Third, the enemy players didn't know how to change graveyards to revive.
If one of these three conditions could not be fulfilled, then he would not be able to "trap and kill" him.
Many players were entrapment the moment they entered Okusan because they were usually solo players, and would be furious when they were entrapped by the national team. However, this wasn't a fair and equal battle, and it didn't reflect the true playstyle of Okusan.
Therefore, the tactic of "trapping and killing" was actually a very good tactic, including the concept of "reinforcements". It highlighted the design thinking of "destroying the enemy's effective strength".
One of the decisive factors in a war was the resources of both sides. These resources included strategic resources, equipment, soldiers, supply lines, and so on. Some people said that "fighting is burning money." This was the reason. Moreover, in major battlefields like Oksan and Isle of Conquest, resources on both sides needed to be limited. Otherwise, endless battles would occur.
In real life, the outcome of a battle would be decided when one side ran out of resources. Due to the uniqueness of the game, players would revive after death. Therefore, in a situation like the bridge defense battle, it meant that both sides had unlimited resources. The attacker with a certain advantage would not be able to end the battle. This was an abnormal and unhealthy way of playing the game.
For example, in a MOBA game, if the attacker had already broken through all three lanes of defense, the two sides were still in a stalemate, and the battle might even last for a few hours. This was obviously a failure of the game design.
The concept of "reinforcements" on the battlefield was equivalent to the resources of both sides. The resources (reinforcements) of both the Alliance and the Horde were limited. Whoever ran out of resources first would lose. Therefore, destroying the enemy's strength became one of their tactics.
If the Alliance and the Horde were evenly matched, then the battle at Oksan wouldn't be limited to "entrapment". If the Alliance wanted to use entrapment, it wouldn't be as simple as going to the Horde's graveyard. The commanders of the Alliance would have to make a series of preparations beforehand, and these preparations were the essence of the "entrapment" tactic.
As for the "trap and kill" itself, it was just the result of this series of preparatory work.
The commanders would have to consider: Where should I fight the main force of the Horde? What kind of formation should I use to fight head-on? Should I split up and harass them? Should I make a detour? Which graveyard should I choose? Should I take down the Horde's tower? Should I organize a team to attack the Horde's captain?
Obviously, this series of operations required very strict conditions. The reason why Chen Mo was able to lead the Alliance to complete the entrapment was because of the huge difference in commanding ability between the two sides.
The two mines provided a steady stream of reinforcements for the Alliance, and the Horde's main force in the Thunder Spear Graveyard was constantly being entrapment. The gap between the reinforcements of both sides was closing. Many Horde were surprised to find that the number of reinforcements from the Alliance was still slowly increasing.
But the Horde leader soon realized the danger they were in. After being entrapment a few times, he decisively ordered, "Everyone, change your graveyard and revive! Change it to the Frost Graveyard! "
No tactic was perfect. It was actually very simple to avoid being entrapment. They just had to change their graveyard.
At this time, the Alliance had already opened the Stone Furnace Graveyard. The Horde chose to revive in the Frost Graveyard, but the gap between the two sides was still very big. Most importantly, none of the Horde's towers had fallen, while the Alliance had already lost two towers.
Seeing that the number of Horde reviving in the Thunder Spear Graveyard was decreasing, Chen Mo said in the battlefield channel, "Alright, everyone, get on your horses and get ready to go."
The Alliance Bandits in the Horde were still trying to harass and occupy the towers. After going back and forth several times, the Horde players finally managed to defend the towers near the Frost Graveyard. However, they had to divide their forces to occupy the towers, especially the high-level and well-equipped Hunters and Mages who were forced to defend their homes.
Because of the convenient voice chat, the Alliance's stealth teams tried to communicate through voice chat as much as possible. Coupled with the fact that Druids had some healing abilities, the Horde couldn't fight without enough players.
Although the first tower, the second tower, and the Frost Graveyard had all been taken back by the Horde, the east and west towers hadn't been taken back yet. The countdown to destroy the east and west towers was still ticking away.
The Horde's battlefield channel was in chaos. A few Horde Hunters were typing non-stop, "Help from home! There's at least one team of stealth players here! It seems like there are two teams here. We can't take them down with just a few of us! "
At this time, a portion of the Horde's main force was gathering near the Frost Graveyard. A small portion was still getting ready to revive in the Frost Graveyard. There was also a large group of Horde players gathered near the Frost Graveyard and the high ground, afraid that the Alliance would try to steal the flag again.
However, the Alliance's stealth team had already snuck into the Horde's Frostwolf Fortress. Two teams huddled together and were determined to take the Frost Wolf Sentry Tower.
The Bandits' ability to attack first and single target was not to be underestimated, especially in a narrow space like the tower. There was basically no possibility of being kited. If a few Bandits each used Backstab, even a Plate Armor class wouldn't be able to last long.
Moreover, even if the Hunters had Flares that could light up the Stealthed Bandits, the Bandits could just charge forward and attack as a group.
In this situation, the only way was to fight as a group. The Horde also found a full team to charge forward, but for the Horde leader, how many people to send back had become a problem.
At this time, someone pointed at the Battle Plains and said, "The Alliance is here!"
Everyone looked and found that the Alliance's main force had indeed gathered at the Battle Plains. After the Horde players who had been killed by the Horde players changed their graveyard, the Alliance players no longer foolishly stood guard. They directly opened up the graveyard and rushed to the Battle Plains.
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