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Home > Fantasy > Almighty Game Designer > Chapter 1051

Chapter 1051

Words:1530Update:22/06/24 04:30:26

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Many people understood halfway through the game that the story of Bloodborne Curse was based on the Cthulhu Mythos.

As a game of the same genre as Dark Souls, Bloodborne Curse's innovations in the combat system and level design weren't the game's biggest highlight. If one had to point out a highlight, it would probably be that it encouraged players to attack, which made the game more "reckless" and created a more aggressive combat style than Dark Souls.

The biggest highlight of the Bloodborne Curse was its unique worldview structure, which was inspired by the Cthulhu Mythological System.

In fact, Bloodborne Curse was indeed regarded as one of the best Cthulhu Mythos games.

Then, what was Cthulhu Mythos?

To put it simply, Cthulhu Mythos represented an "indescribable fear of the unknown."

However, this fear wasn't static, but a complete and progressive experience with a cause, process, and result.

In other words, it was human nature to explore the unknown and realize the truth of the world beyond one's understanding, which led to a feeling of loneliness, despair, powerlessness, and loss.

Undoubtedly, Cthulhu Mythos was very successful, and it was widely used in movies, games, and novels.

In fact, Cthulhu Mythos shouldn't be limited to settings, and not all stories with similar themes had to use the names of ancient gods like Cthulhu and give them good scenes.

For example, Bloodborne Curse's entire worldview and ancient gods alluded to Cthulhu Mythos, but it was very original, which didn't affect it being one of the best Cthulhu Mythos games.

Cthulhu Mythos believed that human abilities were limited. People couldn't see the truth of the world, and their understanding of the world and the universe was very shallow.

Humans were like living on a nameless island in a dark ocean. The ocean was like the universe, and humans shouldn't travel too far or explore too deeply, or it would lead to a disaster.

The story of the Curse of the Bloodline was a standard Cthulhu Mythos.

In Yanan, there were humans and powerful ancient gods. Humans couldn't see the ancient gods, nor could they understand what they were, nor could they understand the level of thinking and vision of the ancient gods.

When the players' Spirit Vision wasn't strong enough, they couldn't see an ancient god like Amidala at all. All they could see was a vortex appearing out of thin air, and being caught meant death.

However, the Yanan people discovered the ancient tomb. Their curiosity drove them to explore deeper into the realm of the ancient gods. They wanted to see the truth of this world.

This was because humans and the Ancient Gods were creatures of different dimensions. Their way of thinking and way of living were completely different. Therefore, humans could not resist the Ancient Gods. Forcibly accepting knowledge that was beyond the scope of human knowledge would cause them to fall into madness.

William, Lawrence, and Mikrash were all using their own methods to explore the path of the ancient gods, but this brought about a devastating disaster to Yanan. Whether it was the cerebrospinal fluid experiment, the bestiality, or the Crimson Moon ritual, they were all disasters caused by forcefully obtaining abilities or knowledge that surpassed human limits.

And the ending of "Bloodborne Curse" was very meaningful.

The first ending meant that the player gave up on the search for the truth and chose to continue living as a human, no longer trying to seek the knowledge of the Ancient Gods.

The third ending meant that the player continued to move forward resolutely. Even after experiencing so many tragic things, they still wanted to understand the truth behind this world. They wanted to defeat the powerful Ancient Gods and evolve themselves to become superior beings, even at the cost of abandoning their human form.

This could be seen as Bloodborne Curse's unique thinking about the Cthulhu Mythos.

Some people might think that the Cthulhu Mythos was meaningless. Wasn't it just deliberately making up some disgusting creatures to worship as "Gods"? Wasn't it just deliberately belittling the abilities of humans and driving them crazy at the sight of the Ancient Gods? What was the point of making up and forcibly creating a "fear of the unknown"?

The point of the Cthulhu Mythos was to subvert and reflect.

It subverted the image of the Gods. The so-called Gods didn't look like humans, and Gods didn't necessarily love their creations. Gods could be existences completely beyond the scope of human understanding, such as countless eyeballs and disgusting tentacles.

It was meaningless to speculate about the image of the Gods with human aesthetics. Since it was a "God", it should be a higher dimensional life form that completely surpassed humans in terms of thought and existence. It wouldn't be strange for it to have any kind of life form.

It subverted the horror genre. It wasn't simply bloody, and it wasn't simply using monsters to scare people. It created a feeling of the unknown. The more one explored, the deeper the fear of the unknown. After endless exploration, one would even feel despair. This unique horror was also unprecedented.

It subverted the concept of good and evil and mainstream thinking. In the descriptions of many other themes, good was good and evil was evil. Angels were handsome men and women with wings, and demons were bad guys with goat horns.

But in the Cthulhu Mythos, the Ancient Gods didn't have much hostility towards humans. They looked at humans like how humans looked at ants.

The Ancient Gods slaughtered humans wantonly, just like humans stepping on many ants. Humans wouldn't feel guilty for stepping on ants, and the Ancient Gods wouldn't feel sad for killing humans.

In other words, in front of the Ancient Gods, the existing three views of humans were completely subverted. The Ancient Gods were a special existence that surpassed humans. Their logical thinking and emotional ethics were completely different from humans.

The various subversions made the Cthulhu Mythos a genre with an extremely distinct style, which was very different from the mainstream worldview.

The Cthulhu Mythos was also a kind of reflection. In the process of exploring the universe, humans became more aware of their insignificance. The more knowledge they knew, the more they could feel the limits of humans.

For example, this sentence: "The real mystery is not why the world exists, but the fact that the world exists."

Of course, the charm of the Cthulhu Mythos was indescribable. Its fear could only be experienced. It was like being in the darkness. The more you imagined it, the more terrifying it would be.

When the Cthulhu Mythos was combined with the suffering gameplay of Dark Souls, a brand-new product was born, which was Bloodborne Curse.

As a result, the worldbuilding of Bloodborne Curse was completely different from that of Dark Souls.

The extinguished first flame became a hunter trapped in an eternal nightmare.

The Lord of Cinder who passed the flame became an unknown powerful Ancient God.

The endless journey of passing the flame became killing and replacing the Ancient God.

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