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Home > Fantasy > Almighty Game Designer > Chapter 1032

Chapter 1032

Words:1581Update:22/06/20 05:23:39

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Although everyone knew that Bloodborne Curse was a Soul-based game, they still found it interesting when they saw the scenes.

In fact, the essence of Soul-based games was the combat system and level design, which determined whether or not a Soul-based game could be authentic.

That was why players didn't buy any Soul-based games that weren't made by Chen Mo. They always felt that the Soul-based games were lacking in terms of combat, level design, and story.

Dark Souls was a game with an obvious personal style. It was very difficult to learn, and often, one would end up like a dog instead of a tiger.

However, Bloodborne Curse reminded many players of the feeling they had when they first saw Dark Souls, which was suffocating, desperate, and dark. However, the soul of Soul-based combat was still rooted in every aspect of the game.

It meant that Bloodborne Curse had a completely different worldview and plot. The battle system and the level design, on the other hand, were based on the classic ideas of Dark Souls, except for some innovations in the details.

Chen Mo looked at the reporters and said, "Okay, you can ask your questions now. We'll play a combat video later, and you can watch the combat of Bloodborne Curse in detail."

As soon as Chen Mo finished his sentence, the reporters below the stage raised their hands in unison, asking the questions they had prepared beforehand.

A reporter stood up and asked, "Mr. Chen Mo, may I ask how difficult Bloodborne Curse is compared to Dark Souls? Is it higher or lower? "

The reporters couldn't help but smile, as the question hit the nail on the head.

Previously, people asked if Dark Souls was difficult. Chen Mo could evade the question and get away with it.

But now, they asked if Bloodborne Curse was difficult compared to Dark Souls. Then, they would have a reference, and it wouldn't be easy to get away with it.

Chen Mo smiled and said, "Their combat styles are slightly different. If you prefer the combat style of Dark Souls, you might find Bloodborne Curse more difficult, or vice versa. Of course, I know you won't be satisfied with my answer. I can say that for most people, Bloodborne Curse's setting is probably friendlier. "

The reporters all pricked up their ears.

The reporter who stood up to ask the question said, "Mr. Chen, you're digging a hole again. You only said 'setting it to be more friendly', but you didn't say that the game's difficulty would decrease if it was set to be friendly."

Chen Mo was shocked.

Hmm? The intelligence of the reporters this year had increased. They were not as easy to fool as before.

Chen Mo explained, "The setting is definitely friendlier. Let me give you two simple examples. First, when a player was attacked by a monster, they would enter a special state called Void Blood. At this time, as long as the player launched a counterattack and dealt damage to the monster, they would be able to recover the lost HP. Therefore, the benefits of a counterattack would be greatly increased. Secondly, players can carry a maximum of 20 Health Potions at all times, and they can be replenished by killing monsters. Therefore, the margin for error is higher. "

A reporter asked, "Is this design … the gospel of greed?"

Chen Mo laughed, "That's right. In fact, in Bloodborne Curse, we encourage players to be greedy. An appropriate amount of recklessness can speed up the pace of the game and increase the players' satisfaction. Maybe in Dark Souls, greed is an extremely high-risk and low-reward behavior. Sometimes, you'll lose a huge chunk of HP with just one greedy stab. It's not worth it. That's why new players feel that the pace of the game is very slow. "

"But Bloodborne Curse has been designed to encourage players to attack in many ways. The most prominent point is that players can recover their HP by counterattacking after they are injured. This makes greedy attacks a high-risk, high-reward activity. It will make the game less boring for players."

Immediately, a reporter raised his hand in excitement. "Mr. Chen Mo, please tell us more about the advantages of Bloodborne Curse over Dark Souls!"

Chen Mo coughed. "First of all, I have to criticize you. That's a very misleading question. You're saying that Bloodborne Curse is much better than Dark Souls. I've emphasized that there are differences between the two games, but I never said that Bloodborne Curse is better than Dark Souls. That's just a matter of opinion.

"But I can say that one of the advantages of Bloodborne Curse is that it's cool."

The reporters below the stage: "???"

Chen Mo was surprised. "What? You can't even see that? I played the trailer and the game map for nothing, didn't I? Take a closer look. "

He waved his hand, and a few cool Hunter costumes for Bloodborne Curse appeared on the big screen.

"Look, this time our clothing design is based on the Victorian Baroque style, and we've also incorporated some elements like Steampunk. A top hat, a cane, a hunter's coat, and a hood. There's also a lot of lace, muslin, ribbons, bows, standing collars, high waists, princess sleeves, and other elements. Coupled with the tall character model, it's very handsome. "

"Also, the costume design this time doesn't have heavy armor, and there won't be things like the Onion Knight Armor or the Havel Armor. All the clothes are slim fitting, and they're all very handsome. I think this should be an Epic-tier enhancement. "

The reporters below the stage were dumbfounded.

What the f * ck Epic Enhancement?! Who plays this game to see if their character looks cool?

Also, in a first-person VR game like the Matrix, it would be nerve-wracking to fight. Who would have the time to see if their clothes looked cool?

Alright, there might still be some, but it couldn't be considered an "Epic-level enhancement," right?

Suddenly, a reporter realized a problem. "Wait a minute, President Chen, you just said that there won't be heavy armor like the Onion Knight Armor, and that all of them will be this especially beautiful hunter attire … Does this mean that in the past, we could wear heavy armor, but now there's no such option at all?"

Chen Mo nodded. "That's right."

The reporter was dumbfounded. "Wait, in the past, you said it's a piece of paper without armor. You can fold the paper with armor, but now there's no chance to fold the paper?"

Chen Mo shrugged. "Aiya, you said it yourself. You can fold the paper with heavy armor, so it doesn't matter whether you wear it or not, right? That's why you canceled it and changed into beautiful costumes. The weight is lighter, and you're more agile in dodging and rolling. It's easier to dodge the monsters' attacks. Isn't that good? "

The reporter was shocked. "But wearing this and holding a big shield, isn't that too out of place?"

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