These two pieces of news instantly caused a huge discussion in the video game industry.
Not just the players, but even the major video game companies were surprised. Is Chen Mo crazy?
Chen Mo said he was paying ten thousand US dollars for each VR pod, but in reality, he was lowering the profit margin of the VR pod. The cost of the VR pod, including development and marketing, was around two hundred and fifty thousand US dollars per VR pod, while the actual price was three hundred thousand US dollars.
And now, the price of the VR pod had dropped by a hundred thousand US dollars. A VR pod that was originally around three hundred thousand US dollars could now be bought for a little over two hundred thousand US dollars!
Although the players who couldn't afford it couldn't afford it, it was a great discount for the players who were still hesitating. This was because the price was close to the price of a high-end VR pod.
Every player knew that no matter how good a high-end VR pod was, it couldn't compare to the next-gen VR pods of the Matrix!
They didn't hear about any new technology, nor did they hear about the price of the VR pods dropping. This meant that Chen Mo was probably selling the VR pods at a loss to promote them.
For traditional VR gaming pod manufacturers, this was undoubtedly a bolt from the blue. The only advantage that a traditional VR gaming pod had over a matrix gaming pod was that it was slightly cheaper. But now, even that advantage was gone.
However, Chen Mo also released another piece of good news for the video game developers. He didn't protect the VR pod as a cash cow to death. On the contrary, Chen Mo's decision to open source the VR pod editor and AI meant that he was welcoming the video game developers from all over the world to enter Thunderbolt Gaming Platform, and even more so, to share in the next-gen VR market.
Of course, these video game developers would of course give Chen Mo a large cut of the profits from the Matrix VR pod. It was a win-win situation. But to be able to open source something like this still impressed everyone with Chen Mo's generosity.
Although these two decisions seemed cool, Chen Mo was under a lot of pressure.
He had to make a few trips to the Game Committee to explain the benefits of lowering the price of the VR pod, as well as the importance of opening up the development tools and enriching the next-gen VR game library.
It was inevitable that he would use a few IQ lowering auras.
However, the reason why Chen Mo released the next-generation VR tools was to allow more manufacturers to participate in the development of next-generation VR games, allowing the Matrix to be promoted more quickly. Chen Mo definitely wouldn't let go of the special areas of next-generation VR.
For example, the food and beverage industry in the virtual world.
Anything like this that was related to the future of the virtual world would not be open to the public. In other words, the games made by other video game companies were just games. For Chen Mo, Oasis was his trump card.
…
…
With Jarvis's help, the efficiency of the game production had greatly increased.
Although the cost of using J.A.R.V.I.S. might be more expensive than half of the R&D team, it still had a big advantage, and that was speed.
Time was money when it came to game production.
It was just like how some real estate companies adhered to the concept of "fast" and required the design institute to produce the design drawings overnight. All the projects were carried out as if they were on steroids, all because they were in a hurry.
Of course, this wasn't a healthy concept, and it was a form of oppression for the employees, but it had to be said that it was very effective.
It was the same in the video game industry. The reason why the good R&D companies adhered to the concept of "slow work yields fine work" and "N years of sharpening a sword" was mainly because it was impossible to have both "speed" and "quality" at the same time. In order to ensure quality, they had no choice but to sacrifice speed.
But for the players, under the premise of ensuring quality, the faster the better.
Thinking about the torture of waiting for a sequel, thinking about the fear of endless bounces, thinking about the disappointment of waiting for a game to be completed in a few hours after waiting for a year or two …
For Chen Mo, the speed of development brought by J.A.R.V.I.S. was something he couldn't ask for more, because the most extravagant thing was time.
When it came to game development, there was no such thing as too fast.
He still had a huge hole to fill before the actual next-generation VR game, Oasis, was released.
Before he started filling the hole, he had a surprise for the players.
A very, very big surprise.
…
On the 14th of July, Chen Mo released another promotional video on his Weibo without any warning.
Why did he say "again"?
Because it has only been less than a month since the release of the promotional video of the previous game "Iron Man".
A new game every month, and it was a top quality product at that. The players' biggest thought was, "Oh no, I can't afford to play games anymore!"
They had to fork out more than a thousand RMB every month to buy games? How were they going to live like this?
But luckily for the players with the VR pods, they didn't care too much about the money spent on the games. Instead, most of them just thought that there were too few games.
"The promotional video for the new game is out! Isn't this way too fast?! "
"They can release a game every month? That's the same speed as some web novel gods! "
"I just saved money to buy Iron Man last month and I still don't have time to play it, and now a new game is coming?"
"Why would a tycoon with the VR pods need to save money to buy games? Hehe, I don't believe it at all! "
"Let's see what the theme of the new game is."
"Oh my god …"
"This, this!"
"Goodbye! Goodbye! "
The players couldn't stay calm after seeing the beginning of the promotional video and left one after another.
A few of the players were emotional, saying, "I'm a dog if I buy this game!"
Others said, "F * ck off! Take Dark Souls with you and f * ck off! "
The fans of the streamers were celebrating and spreading the news. They were happier than Chinese New Year.
Many of the streamers on Fish-Catching Live-Stream were already thinking about the best excuse to take time off during the release of the game.
Chen Mo's promotional video wasn't long, less than five minutes long. Most of the footage was from the game itself.
However, it was the game itself that allowed the players to instantly understand the game.
That's right, the game's name was:
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