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Home > Fantasy > Almighty Game Designer > Chapter 1018

Chapter 1018

Words:1498Update:22/06/20 13:09:08

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In Chen Mo's previous life, although Iron Man was very popular, there weren't many good games, not even a single AAA title.

There were many reasons for this. It could be that many big companies weren't willing to spend so much money on the rights, or that Marvel wasn't in a rush to enter the video game industry. But there was another key point. Spending a lot of money to buy the rights from Marvel to make a AAA title wouldn't necessarily be better than other AAA titles.

What was the coolest thing about Iron Man to the audience?

It was the armor.

The audience loved to see this high-tech armor fly onto Tony's body in a cool way, allowing him to fly freely, use all kinds of weapons, and control the AI system through Jarvis. Of course, the billionaire Tony's private life was also something that people talked about.

But in AAA games, the gameplay was what allowed the game to grow in the long run.

For example, Dark Souls' combat system, GTA and The Legend of Zelda's open world, Uncharted Waters and Tomb Raider's climbing, gunplay, and puzzle solving.

Compared with the above games, Iron Man doesn't have any obvious advantages. In addition to the IP bonus, how to maximize the adrenaline stimulation of the iron shell on the players is the ultimate problem to be solved.

But with the advent of next-generation VR technology, Chen Mo finally found a great way to make Iron Man work.

That was to let the player experience Tony Stark's life as a soul.

Imagine the player entering the VR world with neural and brain connection technology. The Iron Man armor would cover the player's body, and the player would ask, "Jarvis, are you there?"

Jarvis would reply, "On standby, sir."

Then, the player would be able to fly out of his mansion in California and fly around the city. He could even cross the ocean to have an exciting battle with terrorists, or have an intimate encounter with an F22 Raptor. He could return to his mansion and drive his sports car to attend a party, flirting with the girls at the party who had fully activated their AI. The consciousness implantation technology would automatically provide the best choice for the player, allowing the player to chat with the celebrities and reporters without any worries.

With next-generation VR technology, every detail of Iron Man would be magnified in the player's brain. The player would be able to clearly feel every piece of armor on their body, feel the texture of the Iron Man suit, and be able to move freely with the help of machinery. It was a unique feeling.

Among superheroes, and even in many movies and games, Iron Man was unique. To the player, they were experiencing an ordinary person gaining great power through the Iron Man shell, not becoming a superman through mutation.

In other words, the players would have a strong sense of immersion in the story. Just like in many novels, writing the protagonist to be too powerful and omnipotent would often cause the players to feel alienated from the character. On the other hand, writing the protagonist to be an ordinary person would make the players feel like they could do it if they were the protagonist. This was actually a better choice.

Therefore, the game wouldn't make an open world, but would only make each part into a box. Within the box, the player would be able to explore freely and let the story develop according to their own wishes. This would ensure that the player would have a certain degree of freedom, and also ensure that the plot wouldn't deviate too much. It was a good compromise.

However, since it was a game that was magically modified from a movie, the key point was how to place the plot that was shown in the movie from God's perspective into the player's first-person perspective. He had to ensure that the player would always be immersed in the character of Iron Man. Fortunately, it wasn't difficult for Chen Mo to achieve these things.



"Jarvis?" Chen Mo was wearing Matrix Glasses. In front of him was a huge holographic projection connected to a custom-made computer.

"On standby." Jarvis's voice came from the Matrix Glasses.

Chen Mo came in front of the holographic projection and said, "Start a new mission module, the project name is … Mark 2. Help me complete all the preparatory work, including modeling materials, physical attribute settings, and fine-tune the project according to my will.

"First, automatically generate a basic structure of Mark 2 according to the blueprint in my hand. Refine the internal structure according to the abilities it needs to achieve, and automatically generate a disassembly plan."

Jarvis replied, "Reading Mark 2 external structure … Generating 3D model … Optimizing the structure according to the best option … Adding additional functions to Mark 2 …"

A virtual model of the Mark 2 armor appeared on the huge holographic projection device in front of Chen Mo's field of vision. It was still being optimized, and various weapon components were being activated.

Of course, Jarvis wasn't really 'designing' the armor. He was just modeling and adding functions according to the blueprint given by Chen Mo, just like many game designers did.

After Chen Mo obtained the new AI technology, his personal Jarvis was the first AI to be updated.

The intermediate AI technology was a huge improvement to Jarvis. The previous AI could do some design work, but it was inefficient, and the final product wasn't as good as some experienced designers. But after the AI technology was updated, Jarvis could completely do the work of an assistant, and was even more efficient than some experienced designers.

Of course, not every AI could do what Jarvis did.

Chen Mo used a custom-made computer and spent a lot of resources to give Jarvis the ability to design as well as the analysis, learning, and high precision of an AI. He turned his Jarvis into a dedicated game design assistant, able to automatically complete some basic design work according to Chen Mo's intentions, and was slightly more efficient than a human designer's team.

But at the moment, it was only limited to being an assistant. The intermediate AI could only ensure that it could communicate with humans without any barriers, but it couldn't do work like designing games, writing novels, or filming movies. In other words, the intermediate AI was like an illiterate person, or the kind of illiterate person with excellent memory and computing abilities.

It couldn't replace the designer in designing, but it could be an assistant to efficiently complete some basic work — if you were willing to invest a lot of resources.

Although the system restricted the AI to only exist in the game, Chen Mo found a loophole and saved the country in a roundabout way. First create a game project, then create a J.A.R.V.I.S. who can help him design games in the game project, and then create the "Iron Man" game in this game …

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