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Home > Fantasy > Almighty Game Designer > Chapter 1017

Chapter 1017

Words:1564Update:22/06/20 13:09:08

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To Chen Mo, Consciousness Implantation was a very important technology.

Not only could this technology allow players to completely eliminate the negative effects of violence, fear, and other negative emotions after exiting the game, allowing players to enjoy the fun of different games. At the same time, it could also completely change the way the game guided players.

Since this technology was strictly restricted to the gaming field, its greatest use was to guide the players' actions.

In previous games, the guidance for players was usually done through the interface UI and cutscenes.

There were many differences in how people thought, and many times players couldn't accurately understand the intentions of the designers. For example, in some games, the designer would design a route to unlock a special mechanism at the bottom of the water. Then, the player would open a hidden door to enter the next area. However, most of the time, the player would not notice this mechanism at all. They would often wander around the area like headless flies, confused.

At this time, there was a need to use a certain method to guide the player's actions, so that they could continue playing the game.

The traditional way was done through the UI. When the player was stuck at a certain place, a small arrow would appear on the UI, or it would highlight the area, or the player would talk to himself, or there would be other NPC language prompts … In short, it was a way to tell the player what he should do.

Another method was through cutscenes. For example, in the story, the main character would meet an NPC, and both sides would have a dialogue related to the story, and would have to do some actions. At this time, the player wouldn't be able to speak or do anything for the main character, so the game would have to use cutscenes to show the story.

After all, the player wouldn't know what the main character was going to say.

However, with Consciousness Implantation, all of this would change.

When a player was stuck in a puzzle, the game cabin could directly implant a signal into the player's consciousness, causing the player to suddenly become curious about a stone tablet not far away, wanting to see what was hidden in that stone tablet. When the player got there, they would realize that it was a key point in the story.

Even the cutscenes could be skipped, allowing the player to experience the story from a first-person perspective. For example, if the protagonist wanted to strike up a conversation with a beautiful woman, many otakus who had only dated 2D wives would definitely not know what to say, and the plot would be stuck. They could only use interludes to complete the conversation automatically. However, with the consciousness implantation technology, the players would automatically have the words they wanted to say in their minds, completing this more complicated communication.

Of course, this kind of consciousness implantation technology wasn't mandatory. It was just a dispensable thought in the player's mind. The player could also speak and do things according to their own thoughts. The only difference was that the outcome would be different.

Consciousness implantation technology coupled with Intermediate Artificial Intelligence technology was enough to create a small, realistic world. Players could enter the world as the protagonist and experience the entire story as they pleased.



Chen Mo put his hands behind his head, leaned back in his chair, and put his feet on the desk, deep in thought.

The amount of technological information unlocked this time was quite large, and he needed some time to digest it.

The new artificial intelligence technology allowed him to create a more open and freer world, where all the NPCs would automatically play specific roles and interact with the players. However, this also meant that the direction and development of the story would be completely out of his control, as every player and every player's choices would be different.

What was more serious was that when the players discovered that this was a world with a high degree of freedom, they would inevitably begin to diligently seek death, desperately trying out the consequences of different actions, such as … arrogantly challenging a certain powerful chicken.

If it was a large scale sandbox game that was driven by gameplay rather than story, this would be fine. However, games like this often had weak story lines, and didn't have a good representation of high intelligence NPCs.

This meant that the new artificial intelligence technology would be a waste.

Therefore, this became a paradox. Chen Mo had to be very careful when using artificial intelligence technology for the first time. He had to ensure that the AI NPCs had high intelligence, and that the story had a great story line, and that the players would follow the plot to the end of the story.

"It feels like a very difficult task, but the key lies in the story."

Chen Mo stood up and opened a can of coca-cola from the fridge.

Chen Mo initially wanted to make The Dark Paladin into a game, but he decided to make it into a VR movie. The key was that there were too many uncontrollable factors in the story of The Dark Paladin. Even if it was made into a game, the players would only be able to experience a few battles, and most of the time would be spent watching cutscenes.

The players wouldn't be able to complete the dialogue for Batman, and the game wouldn't be able to display the Joker's story.

"I wanted to make a game where the players continue to suffer, but it looks like I'll push it back a bit and make the next one.

"Let's make … a game that the players can enjoy."

Chen Mo turned on his computer and started thinking about the content of the new game.

"I need to make use of the consciousness implantation technology and artificial intelligence technology to give the players a new experience.

"I don't have to stick to games. Novels, movies, or TV series are all fine, but the key is the script.

"All the NPCs in the game will be played by artificial intelligence. They will follow a certain script, be able to communicate with the players, and react differently to the player's actions.

"The story has to be rich enough, with a lot of twists and turns, but it can't be too long or too complicated. The players will be able to make some choices, but the entire story has to be controllable. Let's say there are multiple chapters in the story. I can't say that the players screwed up in the first chapter, and the rest of the story will be affected.

Chen Mo rubbed his chin, "It feels … a bit like a Hollywood popcorn movie. The story doesn't have to be too complicated, it has to be relatively linear, so that the players won't deviate from the main plot. At the same time, there should be some interaction with the NPCs to allow the players to experience the new artificial intelligence technology. Most importantly, it has to be fun and special enough … "

Chen Mo scratched his head, stood up, and walked around the office.

He then saw the Matrix Eye on the side.

Chen Mo smiled as he held the Matrix Eye in his hand.

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