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Home > Fantasy > Age of Adepts > Chapter 488

Chapter 488

Words:2483Update:22/06/26 07:37:10

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After sixty-seven years of training, Grimm was only one step away from reaching Rank 2.

However, this step felt like it was so close yet so far away.

If he could not overcome this obstacle, his mind would wither due to the backlash from the ritual. When the body's potential was exhausted, it would be very difficult to recover from such an injury.

In the Sorcerer World, there were as many Rank 1 Sorcerers as there were hairs on a cow. Even in the central continent, there were easily twenty to thirty thousand Rank 1 Sorcerers. The three major Sorcerer Organizations were even more powerful than the central continent. In the entire Sorcerer World, there were definitely more than a hundred thousand Sorcerers.

Among these hundred thousand Sorcerers, no more than two thousand could successfully advance to Rank 2. Among these two thousand Rank 2 Sorcerers, less than three hundred could advance to Rank 3. As for Rank 4 Sorcerers, they were ranked below fifty.

With such a harsh environment for advancement, how could the Sorcerer World still become the overlord of the Plane World? It relied on the accumulation of years and years.

As long as the Sorcerer Inheritance System was complete and there were sufficient Sorcerers, there would always be Rank 4 Sorcerers. Even great Sorcerers that surpassed Rank 4 would appear. As Sorcerers grew stronger, the lifespan of high-grade Sorcerers would also increase exponentially.

Due to different races, different spells, and different directions of evolution, the lifespan of Sorcerers was not fixed. However, for a long time, the Sorcerer System had a rough range based on human Sorcerers.

The basic lifespan of an ordinary human in the Sorcerer World was about 120 years, while the lifespan of a Rank 1 Sorcerer was between 200 to 300 years. The lifespan of a Rank 2 Sorcerer was between 300 to 500 years. The lifespan of a Rank 3 Sorcerer was between 700 to 800 years, and the lifespan of a Rank 4 Sorcerer was over a thousand years.

This was just a simple estimate. Due to the differences in races and the erosion of witchcraft energy, the lifespan of an individual would fluctuate quite a bit.

Take Mary for example. Although she was only a Rank 1 Sorcerer, she walked the Vampire branch of the Bloodline Sorcerers. The Vampires were known as the typical long-lived species, so it was not a problem for them to live for seven to eight hundred years.

Sabrina, the mechanical Sorcerer under Grimm, belonged to the Mechanical branch of the Bloodline Sorcerers. Since the corrosion of the Mechanical branch of the Bloodline Sorcerers had to be maintained by a large amount of mediators, their lifespan would be one third or one fourth of that of ordinary Sorcerers.

However, it was worth it to exchange it for a powerful attack!

As for a Wizard like Grim, if he didn't find a way to increase his elemental affinity after becoming a Wizard, he would inevitably erode his life energy system after using the magic elements for a long time. Therefore, the Elemental Incarnation was the only way for them to avoid the erosion of the elements.

However, most wizards only completed their elemental conversion after they became wizards, so their basic lifespan was obviously not as long as Grim, who completed his elemental conversion during his apprenticeship.

Advancing from Tier 1 to Tier 2 was more of a transformation from an Elemental Controller to a Law Controller.

Perhaps Tier 1 Sorcerers were still using their personal talents and sorcery abilities to attract the wandering elemental energy in the air to achieve the effect of amplifying the power of sorcery. Rank 2 Magi, on the other hand, relied more on the power of the laws of the plane to tilt the elemental energy in the target area.

However, the laws of the plane that a Tier 2 Magus could come into contact with were very shallow, and they could not be considered as true controllers of laws. Even those Tier 3 Wizards were only slightly better than Tier 2 Wizards. They had yet to reach the level of proficiency.

On the Sorcerer Continent, only Tier 4 Wizards could be considered as a group of people who could truly control the laws of the plane.

Tier 5 Wizards, on the other hand, had already jumped out of the shackles of the plane and had a deeper understanding of the world's laws. From Tier 5 Wizards onwards, they had the right to call themselves Law-Defying Wizards. Below Tier 5 Wizards, from Tier 1 to Tier 4 Wizards, could only call themselves Elemental Wizards.

However, with the gradual development of the Sorcerer World, the basic strength of the current Tier 4 Wizards was also steadily increasing. Many Wizards had already begun to categorize them as Law-Defying Wizards, whether intentionally or unintentionally.

It was precisely because of the huge difference in strength between each rank in the Sorcerer World that no Wizard had a 100% chance of success in their advancement ceremony. Failing to advance would only result in damage to the Wizard's spiritual origin, and the withering of their spiritual force. Although this could be recovered after a long period of recuperation, the psychological impact on the Wizard's mind was unprecedented.

Moreover, a Wizard's lifespan was limited. Even if everything went smoothly, it would not give them enough time to repeatedly break through to the next rank. This was why the main reason why the Wizard Families favored the 'young' Wizards so much was because they had the capital to start all over again.

Therefore, even though he had reached the threshold of advancing to Tier 2, Grimm was still very calm and collected the necessary resources and knowledge, striving to increase the success rate of his advancement. Right now, his biggest advantage was that after such a long period of sorting and summarizing, he had successfully analyzed the 28 strange runes he brought back from the Knight Plane.

Among them, the most useful to him were the three runes related to the fire element.

Variant Fire Rune, Explosion!

Rare Fire Rune, Cold Flame!

Rare Fire Rune, Poison Flame!

The Explosion Rune, just like its name, could really explode. As long as it was an area rich in fire elements, Grimm's spiritual force would sweep through it and it would explode like an elemental fireball.

The Cold Flame Rune, on the other hand, was a type of ingenious use of fire energy. When the caster tried to extract the heat from the elemental flame, the internal temperature of the flame would drop to negative 200 degrees Celsius.

Under such circumstances, although it was still a flame, it could create a strange freezing effect.

Grimm's tests also showed that the Cold Flame Rune had a higher penetrating power and magic penetration than the high-temperature flames. It was more suitable for breaking elemental defences and energy shields.

The Poison Flame Rune, on the other hand, mixed a trace of strange energy into the elemental flames, creating a flame effect similar to poison. This poison was different from ordinary biological, plant, mineral or other poisons. It was a type of energy poison.

As long as the target could not stop the flow of energy in their body, they would not be able to stop the spread of the energy poison. For those who lacked the means to deal with it, the energy poison was almost unsolvable!

These runes had already been etched into Grimm's Core of Consciousness. Even though Grimm's understanding of them was still very primitive and ignorant, it did not stop him from using them as he pleased. The reason for this situation was entirely due to the A.I. Chip.

To be honest, the 'person' who had completely understood these runes was not Grimm, but the A.I. Chip. Grimm was just a capitalist who had stolen the fruits of the A.I. Chip's labour.

Grimm could only recite the information that the A.I. Chip had sent to his brain to read out the runic knowledge represented by each stroke of the runes. However, the true meaning behind these runes and the insights he had gained from the analysis were abstract and illusory. It was difficult to describe them with simple words.

The fusion of the three fire runes allowed Grimm to see three different fire lineages: Explosion, Cold Flame and Poison Flame. The appearance of each lineage greatly enriched Grimm's fire spells and the effects of his attacks.

After advancing to rank 2, Grimm would even take some time to create a complete list of spells for each lineage. This way, Grimm had created three different fire wizard profession systems at the same time, and the feedback he would receive from the plane would be very impressive.

Apart from the fire runes, Grimm also had 25 other runes from other lineages, all of which were precious knowledge of the same grade. In view of their great support for Magi, Grimm had chosen to give some of them to the Magi of his faction.

Alice, who was in the Tower of Destiny in the north, had obtained the 'dream' rune, which gave her the strange ability to control other people's dreams.

The Poison Centipede, Endor, had obtained the 'poison' rune. This way, when her poison spells were dispelled or healed, she would be able to instantly release all the damage she had accumulated. This kind of rune effect was the best to deal with those who did not know what was going on.

The Blood Queen Mary was even more amazing. She had obtained the 'phantom' and 'shadow strike' runes.

The phantom rune allowed Mary to create 2 phantoms when she moved at high speed. Each phantom lasted for 3 seconds and had 35% of Mary's attack power. The cooldown time of the skill was 7 seconds.

The shadow strike rune allowed Mary to add a shadow attack when she attacked an enemy.

This way, Mary's attacks would have a blood and shadow attack. If she added a physical attack, it would be a triple attribute attack.

Although the attack power was not that much higher, it was still very difficult to deal with.

After all, shadow attacks could ignore defense most of the time!

Meryl was a typical academic wizard. She was not good at fighting, so he could not find a suitable rune for her. Grimm could only give her the 'wisdom' rune.

This way, she would have a photographic memory and the ability to obtain clues at any time.

In fact, this ability was very effective in appraising strange items!

No matter what item fell into her hands, as long as she stared at it for more than 5 seconds, she would be able to get a vague hint of information from the plane's law. She was basically an appraiser with a cheat code!

Grimm's specialty was herbology, and he was good at concocting potions. This was why he gave him the 'decomposition' rune. This rune could decompose any spell material into smaller and purer energy crystals.

However, this process required the help of an alchemy lab and a rune circle, so it could not be used in battle!

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