Logically speaking, it was very difficult to advance from level 29 to level 30. Many players were stuck on this advancement mission due to their lack of strength. This was because the difficulty of this mission was very high regardless of the class, and it usually took one to six months to complete it.
Back then, in order to complete the Ranger advancement quest, Roddy had practically run all over the Silent Forest. He had also borrowed a lot of money and items from all over the place. Finally, he single-handedly killed the quest boss and successfully advanced.
The moment he leveled up, Roddy felt like he was shedding a layer of skin from exhaustion.
But now …
Roddy took out the Shadow Dragon Crystal that was hanging around his neck. Although Merlinsera wasn't an enemy, the Dragon Crystal was personally given to him by her. In a sense, it should be considered as a spoil of war after "defeating" him.
With that thought in mind, [Energy Absorption] showed a notification that the activation was successful.
Roddy was a little dazed himself. Obviously, he didn't need to do any preparations or run errands for this mission anymore. He just needed to wait for the energy absorption to be completed.
"That's it?"
He looked down and then understood. It wasn't that the mission had become easier, but that he was now too strong.
How many people could slay a dragon and kill a demigod when they advanced to level 10? How many people could become the cabinet minister and the lord of a city?
Only now did Roddy realize that the river that he had to swim across in the past was now crossed in one step. Sighing, Roddy suddenly felt a little funny. He put the skills in the appropriate places, put away the Dragon Crystal, and began to allocate the Talent Points.
Together with the Talent Points awarded, Roddy now had a total of 19 points to allocate. He had always focused on the "Enhancement" Talent Points, so he added them to the "Enhanced Arcane Explosive Shot", "Enhanced Guided Arrow", and "Enhanced Silent Shot" to the max. Then, he activated the active skill "Create: Energy Arrow" at 20 points in the Talent Tree.
[Create: Energy Arrow]
Consumption: 150 mana points
Cooldown: 3 seconds
Effect: Create a pure energy arrow with mana.
Duration: 30 minutes
Energy Arrow
Effect: Additional 15 damage
This skill allowed Roddy to fight in a variety of ways. Because the energy-based arrows only existed for a short period of time and their energy state was not particularly stable, their physical damage was not as good as the long arrows with metal tips. But correspondingly, the range of the energy arrows was extended, the interference was reduced, the consistency was high, and the accuracy was high. There would definitely be a use for it in the future.
Roddy skipped the Monster Controller Talent and added an active skill — Cling — to the Survival Talent, which was at ten points.
[Attach]
Consumption: 10 stamina per second
Effect: You can maintain a climbing position on a vertical object without falling.
Then, Roddy maxed out his Enhanced Shadow Spell and used up the last two Talent Points of his Witcher profession.
He switched to the Elemental Summoner page and looked at the new skills after leveling up to Level 17. Compared to the highly practical skills of the Witcher, most of the low-level skills of the magic profession were obviously outdated. 'Beginner's Ice Shield', 'Beginner's Earth Armour', 'Beginner's Flame Boundary' and other skills were basically useless. That was because the additional effect of Rody's current equipment was comparable to this kind of '15 second casting time, 3 minute duration' spell.
Only the skill Awaken, which was given at Level 10, was what Roddy valued.
[Awaken]
Release: Consumption: 100 mana points
Cooldown: 1 day
Effect: Recovers 5% mana points per second for a maximum of 12 seconds
This was an effective skill to quickly recover mana points in battle. Many of the key skills of the Witcher profession now consumed a lot of mana points. With this skill, Roddy could quickly recover mana points with means such as the Intermediate Magic Potion.
Then there was the skill Meditation, which was highly valued by the magic profession.
[Meditation]
Continuous casting
Effect: Increases intelligence by 1 point for every hour of meditation.
Effect: Recovers 150 mana points per hour during meditation.
This was why mages were usually "meditating". However, Roddy didn't have that much time to meditate now. He estimated that if he wanted to work hard, he would have to take some time every night. He clicked on the last three skills and confirmed that this was the real purpose of leveling up to Level 17:
[Summon: Water Elemental]
Consumption: 680 mana points
Casting Time: 12 seconds
Casting Material: Water Magic crystal x1
Duration: 1 hour
At the same time, there was also [Summon: Earth Elemental] and [Summon: Wind Elemental]. The content of the skills was similar, but the Magic crystal used was different. This was also the first skill that Rody had learned that could be linked to the name 'Elemental Summoner'. However, this was not a skill to open a portal and sign a contract with the creatures of the 'Elemental Plane'. Instead, it was a 'puppet' that was constructed from the energy of the magic crystal.
After all, this was only a Level 17 skill, and it wasn't at the level of crossing planes. However, Roddy carefully observed the attributes of these elemental creatures and found that they were indeed much stronger than the bones of the undead.
The Health of the Water Elemental started at 8500, and it came with "Frost Arrow" and "Frost Nova" skills. Although the level of the magic skills was not high, it was absolutely a massacre against ordinary soldiers. More importantly, it came with "Pure Water Halo", which could restore 10 mana points per second for allies within a radius of five meters.
For Roddy, who brought ten mages with him, a Water Elemental standing there was completely a mana supply station.
The Health of the Earth Elemental was the highest, reaching an astonishing 14,500 points, but its weakness was that it was slow. It was a melee type Elemental, and it had a passive skill "Earth Power". As long as its feet were on the ground, it could restore 150 HP per second. In other words, this guy was very suitable as a meat shield, or even a wall that he carried with him.
The Health of the Wind Elemental was very low, only a pitiful 1,500 points. However, it had a passive skill "Wind Shadow Formless", which had an 80% chance of dodging physical attacks and a 50% chance of dodging magic attacks. Its movement speed was the highest among the three types of Elemental, and its speed was even comparable to that of Roddy when he activated "Sprint". At the same time, what Roddy liked the most was that it had the "Wind Strike" halo, which increased the movement speed and attack speed of allies within a radius of five meters by 10%.
At a time, an Elemental Summoner could only control one type of elemental creature to fight. Roddy's current profession level was not considered high, so it was not the time for him to learn "Fire Elemental", "Thunder Elemental" and so on.
Roddy now felt that he had a tendency to become a "zoo". Imagining the scene of bringing along Nokia, Misha and the Water Elemental on the battlefield, Roddy really felt that if he faced an ordinary enemy, the battle would be over without even shooting an arrow.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.