Before leveling up, Roddy's Witcher's skills were as follows:
Stealth, Focus Shooting, Leap, Backstab, Sprint, Tame, Rapid Shooting, Lynx's Agility, Intimidate, Arcane Shot, Rage, Pacify, Quick Reflexes, Vigor, Hunter's Vision, Life Domination, Demon Mastery, Enslave Demon, Magic Trap: Freeze.
After leveling up to Level 29, Roddy acquired new skills: Magic Trap: Explosion, Magic Trap: Poison Sting, Silent Arrow, Arcane Explosive Shot, Heart of the Beast, Enchanted Skin, Guided Arrow, Enchantment, Bombardment, Afterimage, Energy Absorption.
[Magic Trap: Explosion]
Materials Required: Fire Magic crystal, Runic Stone Slab
Range: 5 meters in diameter
Effect: Detonate Magic crystal, causing AoE damage. Damage depends on the Magic crystal's energy.
[Magic Trap: Poison Sting]
Materials Required: Poison Sac, Beast Sting x5
Effect: Poison target, effect depends on the type of poison sac
Duration: 1 minute (after triggering)
These two traps were naturally supplementary skills of the Survival series. Roddy rarely fought solo now, so he probably wouldn't need to use them. So, he put the icons in the corner and continued to look at the skills.
[Silent Arrow]
Consumption: 80 MP
Cooldown: 6 seconds
Effect: Causes a "Silence" effect after being hit, lasts for 1 second.
[Arcane Explosive Shot]
Consumption: 150 MP
Cooldown: 4 seconds
Effect: Causes an additional 450 Arcane Damage and has a splash effect.
[Guided Arrow]
Consumption: 50 MP
Cooldown: 3 seconds
Casting Time: 2 seconds
Effect: Causes the arrow to slightly change its trajectory.
These three skills could be regarded as the core skills of long-range professions. The previous "Arcane Shot" was used to deal single target damage, while "Arcane Explosive Shot" was the first AOE (Area of Effect) skill that Roddy could come into contact with. "Guided Arrow" and "Silencing Arrow" were not unfamiliar to Roddy. They were skills that even a Ranger once had, so he couldn't be more familiar with using them. Because he was familiar with them, he knew the importance of these skills. So, he didn't hesitate to use the six "Skill Enhancement" opportunities rewarded by the mission series on them.
After the enhancement, the cooldown time of [Guided Arrow] was reduced to 3 seconds, and the silence effect was extended to 2 seconds; the cooldown time of [Arcane Explosion Shot] was reduced to 2 seconds, and the damage was increased to 650 points, and the splash range was increased by 15%; [Guided Arrow]'s energy consumption was reduced to 35, and the cooldown time was reduced to 2 seconds.
Moreover, this was only the strengthening of the basic data. If the subsequent talents and runes were in place, these three core skills would have almost no cooldown time!
If there was no "Skill Strengthening", then these three skills would forever be stuck on cooldown. If there was no cooldown, then the lethality would rise to another level …
The last two skills were related to Beast Taming.
[Heart of the Beast]
Consumption: 500 mana
Cooldown: 30 minutes
Duration: 10 seconds
Effect: Greatly increases Spirit Spell Resistance, immunity to dizziness and confusion effects.
Requirement: The familiar is within 30 meters.
[Enchanted Skin]
Consumption: 450 mana
Cooldown: 2 minutes
Duration: 30 seconds
Effect: Increases your armor value, the value is 15% of the magic pet's armor value.
For Roddy, who was relatively useless, these two skills seemed to have a mediocre effect. He already had the "Dragon Slayer's Mark," which was almost equivalent to having the effect of "Heart of the Beast" at any time, and the armor value of "Enchanted Skin" was too low. Although it could be enhanced through enhancement skills, runes, and talents, Roddy did not intend to go the tank route. Even if he wanted defense, Nokia's "Turtle Shield" was enough.
Profession skills contained various talent directions. If the magic pet was strong, these two skills were obviously more suitable than the previous three "enhancement" skills. Roddy was already mentally prepared for this. He turned to look and fortunately found that the last three skills were very practical for him:
[Cannon Blast]
Consumption: All energy
Guided Arrow
Cooldown: 1 minute
Effect: Quickly shoot ten arrows and hit the target from the air. Your maximum range is extended by 50 meters, but your hit rate is reduced by 20%.
This was the 'High Throw' skill. Rody was now very confident that he could hit targets within a hundred meters. His maximum shooting range might be three hundred meters, but there was no need to talk about accuracy at that level. This was because at that distance, the Wolf Riders were just a small black dot. The "Cannon Blast" skill should be for long-range coverage. If it was combined with "Arcane Explosion Shot" without cooldown, it was basically equivalent to a small-scale grenade bombing.
This made Roddy feel very good. At close range, his shooting speed could maintain the firepower of a submachine gun, and at a distance, he could throw grenades … It sounded like he was a walking cannon in human form!
[Afterimage]
Consumption: 280 mana
Cooldown: Can only be used in the state of "Sprint." Creates an afterimage of the main body with mana for 2 seconds.
This skill made Roddy overjoyed. Because of the increase in level, the "Sprint" skill could now last for 10 seconds. That was to say, with talent and rune strengthening, Roddy could run 4-5 afterimages in the process of "Sprint"!
In a situation where the terrain was complex, this was not only a magic escape skill, but also allowed Roddy to regain the initiative and even turn defeat into victory.
He tried it on the spot with some joy and found that the "afterimage" looked very realistic, and it could definitely confuse most opponents in high-speed movement.
However, when Roddy looked at the skill "Demonification" that he obtained at level 28, he suddenly frowned.
[Demonification]
Consumption: Demonic Blood Potion
Effect: Demonify your body through demonic blood. The effect depends on the quality of the potion.
Note: Potions usually have side effects, please use it with caution.
"Demonic Blood Potion" Recipe – Requires Intermediate Pharmacist
Roddy did not expect the profession of "Witcher" to be so complicated that there was even a special skill for "taking potions." The first thing that came to his mind was the scene of Teflin's transformation. However, he quickly realized that the so-called "Demonification" was not just an increase in strength and size. Skills such as Nora's invisibility and transformation should also be included in the scope of "Demonification."
It could strengthen a specific direction in a short period of time, and the direction of application was very flexible. Roddy felt that the "side effects" were not a problem. The only problem was that there was currently no "Intermediate Pharmacist" in Elson.
"The talents that I asked them to find should be here soon … I wonder if Pharmacist Lisbon will come."
Roddy muttered and turned his eyes to the last skill, which was currently the highest level skill that could only be unlocked at level 29: Energy Absorption.
[Energy Absorption]
Consumption: 10 mana per second
Effect: Absorb the energy in the Magic crystal until you have the real Heart of the Witcher.
This skill was very strange, but Roddy quickly realized something. He opened the [Quest Bar] and, not surprisingly, saw the profession quest [Have the Heart of the Witcher!]
Quest Description:
After many hardships, you finally reached this step, but you found that the power of demons is always beyond your imagination.
They are overwhelming, and they wreak havoc in groups.
But you can only rely on yourself.
As a witcher, you must learn to condense your own "Heart of the Witcher." Use powerful enemies to strengthen yourself!
Only when you have enough energy can you truly have the strength to fight against high-level demons!
Quest Objective: Use the skill [Energy Absorption] to absorb the energy in the Magic crystal and condense it in your body.
Note: The target Magic crystal must be defeated by the caster, otherwise the skill cannot be cast.
The higher the purity of the Magic crystal, the higher the quest completion rate.
Quest Reward: "Witcher" level increased to level 30
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