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Home > Xuanhuan > I Found A Planet > Chapter 221

Chapter 221

Words:1738Update:22/06/27 09:34:15

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Compared to the inefficient and procrastinating Galaxy rendering engine project, another software product that was launched at the same time had a much higher completion rate.

Game rendering engine!

It was also a core brought over from the Base of Operations.

The technical team also consisted of about 200 people.

But the person in charge of the project, Cao Gang, was outstanding. In less than a year, the game rendering engine had reached a completion rate of 87%.

Xing Hai Technologies' game rendering engine was rapidly pushed to the final testing stage after a group of experts from Team X participated in the project. It would soon be launched into the market.

As for the name of the game engine, it was named "Starry Sky." The Starry Sky Game Engine.

The speed of development of the game engine was not because the game engine was simple. In fact, the game engine had a wider range of applications and more functions. It was much more difficult to develop than the special effects engine.

There were two main reasons why the project could be completed so quickly. One was passion, and the other was ability. This was the reason why Chen Jin fired the person in charge of the special effects engine team. No boss would tolerate such a high salary for procrastinating and not even half as efficient as the others.

The boss came for an inspection.

Cao Gang introduced as he demonstrated.

"Mr. Chen, the most mainstream game engine on the market is the Unreal 4 developed by Epic Corporation. It occupies more than 70% of the game development market.

Many famous 3A games are made with the Unreal 4 game engine. Famous games like Heaven, Night of the Fortress, PlayerUnknown's Battleground, and The Lost Ark were all made with this game engine.

The Unreal 4 engine can even be used for special effects rendering. The 'Ghoul Army' in the HBO TV series' A Song of Ice and Fire 'was rendered with the Unreal 4 engine. The Unreal 4 engine is undoubtedly the best game engine in the world today.

But our Starry Sky game engine is no worse than the Unreal 4 engine!

It performs far better than the Unreal 4 in all aspects.

First of all, the Unreal 4 is unusually large and bloated. The full installation package is more than 10 gigabytes. But our Starry Sky engine is only 2.8 gigabytes, only a fraction of the Unreal 4 engine. It is easier to download and install. It is considered a lightweight game development software.

But this does not mean that the performance of the Starry Sky engine is weak.

On the contrary, the images rendered by the Starry Sky engine are more refined. The colors are more vibrant, the texture, the details, the shading, and so on are better. Mr. Chen, you can see the difference with the naked eye. "

Cao Gang took two screenshots. One was rendered with the Unreal 4, and the other was rendered with the Starry Sky Engine.

Chen Jin looked at the two pictures. Although the first picture was exquisite, his first impression was that it was "fake." He felt that it was pieced together by countless materials. But the sky, rocks, trees, and even the shadows between the gaps in the grass in the second picture were extremely realistic. His eyes were immediately drawn in.

Without a doubt, the more realistic images were rendered by the Starry Sky game engine.

Cao Gang continued his introduction.

"Mr. Chen, the difference between the two images I showed you is very obvious. However, in terms of rendering time, the Starry Sky engine takes less time. It only takes 15 seconds, while the Unreal 4 takes 25 seconds. The rendering effect is not as good as ours … I believe everyone knows which game engine is better."

"Also, the Unreal 4 engine has a fatal weakness. Games made with this engine will have a lot of bugs in the early stages, and the game experience will be very poor. As a result, the game needs to be optimized continuously, but the results are often not good. There are even rumors of 'negative optimization', and the problem can only be solved by upgrading the hardware."

"This weakness is inherent in the Unreal 4. It is the inevitable consequence of pursuing the most exquisite graphics and grand scenes. It is a predicament that traditional game developers will face."

"But our Starry Sky engine uses many intelligent algorithms and adopts a completely different rendering mode. While the graphics are equally beautiful, the server's burden is reduced, and the local hardware's pressure is reduced …"

"So, if we use the Starry Sky engine to make a game similar to" PlayerUnknown's Battleground, "the hardware configuration can be lowered to a lower level. Even an ordinary 1,000 dollar graphics card can run smoothly. The server's burden is reduced, and there are fewer bugs …"

"And more importantly, our Starry Sky game engine is embedded with a 'Work Assistant' that can greatly speed up the development efficiency of game developers. It is specifically used for game development. For game companies, this can greatly reduce the cost of game development."

"Mr. Chen, I dare to conclude that as long as our 'Starry Sky engine' is released, we should not encounter any competition, at least in the country. We should be able to occupy the entire game development software market!"

As for how much revenue it could bring to Xing Hai Technologies, it would mainly depend on the pricing strategy of this software.

But Chen Jin thought of something and frowned. "As far as I know, the Unreal 4 engine seems to be completely free. People like free things. I'm afraid that many companies will shrink back if we charge a fee."

Cao Gang shook his head. "The Unreal 4 engine has never been free. All game companies can use it for free. But for all games developed with this engine, EPIC will take 10% of the total revenue after the game is released to the market. This is a business strategy of 'planting the grass first, then trimming the wool.' This strategy allows EPIC to earn much more than just selling the game engine."

"Trick?"

Chen Jin subconsciously blurted out this word.

Cao Gang nodded. "That's right, it's a trick."

"Learn!"

"We have to learn this trick. We can use the Starry Sky engine for free, and Starry Sky will take 15% of the profits generated from the game!"

"But I feel that the big game companies would rather pay for it. The game industry is a profiteering industry. Not to mention the tens of billions of dollars in annual revenue, even a rubbish web-based game can earn more than a billion. Those profitable game companies probably won't agree to share their profits with us," another person said.

"If it's a buyout, we'll pay $500,000 per unit and another $10,000 per month for the use of the Work Assistant."

This price was actually much more expensive than the buyout price of the Unreal 4 engine. It could hardly be called "kind." But when he thought of the profiteering in the game industry, the countless gamers who spent money on it, and the game that earned tens of billions from elementary school students by selling skins … why not rip off those game companies?



April 22nd.

Xing Hai Technologies' first generation "Starry Sky Game Engine" was officially launched.

At the launch, the "Starry Sky Engine" completely outperformed the "Unreal Engine." Countless netizens exclaimed, "Awesome!" and "Awesome!"

But when they saw the price, the domestic game companies complained. This was too f * cking expensive. Didn't they say that the price would be as cheap as cabbages after the Z people broke the monopoly?

Not only was it not cheaper than overseas, but it was also much more expensive.

Even so.

In just three days after the launch of the Starry Sky Game Engine, domestic sales exceeded 10,000 units. There were nearly a thousand game companies (or studios) that applied for free use.

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