At the same time, He An, who was deep in thought, also saw Tengda's official Weibo post.
"Strange, this Weibo post … what does it mean?
"The officials directly said that there is no clear theme and that it is just a mirror?
"Ha, how is that possible!
"This kind of excuse can deceive ordinary players or ordinary UP Masters, but it can't fool a professional like me.
"This Weibo post should have caused a lot of trouble to many UP Masters who want to interpret Struggle, right?
"It's no wonder because the interpretation of this game has completely exceeded their scope of knowledge. They need very professional game design knowledge to explain it clearly!
"And this Weibo post … seems to be making some kind of restriction, some kind of distinction.
"All interpretations of Struggle can be divided into two parts. One is the interpretation of the real problems reflected in Struggle; the other is the interpretation of the true meaning of the creator of Struggle.
"This Weibo post is for all players to participate in the interpretation of the first part. Only professionals like me can see the second part!"
He An would not understand this Weibo post literally.
The reason was very simple. He recognized a simple truth: any creator would smuggle personal goods in their works. A literary work, whether it was a game or a movie, could become a mirror, but there would always be the creator's own thoughts projected in it.
In other words, any material would have the creator's personal color after being processed and created in a certain form of art. It was just a matter of how much or how little.
Humans were subjective animals, and no one could be absolutely objective.
It was impossible not to smuggle personal goods because that meant that the creator did not have his own thoughts, and his work would not have a soul.
Struggle was obviously not a work without a soul!
This Weibo post emphasized on the surface, but it obviously contradicted the actual content of Struggle.
There must be something wrong with things that were abnormal.
Since it was inconsistent with common sense, it meant that there was something hidden.
Ordinary game enthusiasts and UP Masters would not be able to analyze this hidden secret.
Only a game designer like He An, who had been deep in the game field for many years and had reached the pinnacle of game creation theory, could analyze it!
As the saying went, the layman watched the show, while the expert knew the ropes.
In He An's opinion, everyone's understanding of Boss Pei's game had stopped at the level of 'watching the show'. That was because all the puzzles that Boss Pei had set up previously were actually in the game itself.
However, this time, Boss Pei had set up a puzzle in the deep structure of the game, in the integration of the game and reality, and even in the basic theory of the game.
If ordinary game enthusiasts didn't understand the basic theory of game production, how could they analyze it?
That was why he felt at a loss.
Previously, He An felt that the game gave him a special feeling. It clearly did not match the four basic theories, but it did not make him feel that it was a failed game.
Why?
After carefully studying the game's content and comparing it with the four basic theories, He An suddenly realized a problem.
Boss Pei had actually violated all four basic theories and faced death to complete a reversal with great wisdom!
It seemed to violate all four basic theories, but in fact, it met the requirements of the four basic theories at a higher level.
This was the stage from seeing a mountain as a mountain to not seeing a mountain as a mountain, to seeing a mountain as a mountain, to seeing a mountain as a mountain.
After He An analyzed it, he felt that the content was really suitable to teach Boss Ma.
That was because the four basic theories were the summary of the experience of ordinary game producers. However, Boss Pei was the one who broke the stereotypical experience, and he broke four of them at once!
With such exciting content, He An felt that it would be a waste if it was only used to teach Boss Ma.
It was worthy of becoming a teaching material for all game producers, so that all domestic game producers could improve together!
Come to think of it, Boss Pei should have such a deep meaning in creating this game.
Therefore, He An decided to explain the content of this course in detail and put it online to teach all game producers a lesson!
Of course, that might not be very good for Boss Ma since Boss Ma had spent his tuition after all.
However, it did not matter. At most, he would refund Boss Ma!
It did not matter that he could refund the money for a lesson and let Boss Ma learn at the same time.
He An's lectures were not just for the tuition fees.
At that thought, He An began to prepare an analysis article on Struggle.
Or more accurately, it was a subversive game design theory that Boss Pei expressed through Struggle.
This set of game design theory could be said to be a spiral beyond all the game design theories that He An had talked about before. It seemed to overturn all the previous basic theories at a higher level, but it coincided with these basic theories.
The title of the article was: Struggle Subverts and Surpasses All Traditional Game Design Theories!
He An did not introduce himself at the beginning of the article because he had his own Weibo and a large number of players and fans. Almost no producer in the domestic game industry did not know him.
Therefore, he did not need to introduce himself. He only needed to write down his content, and countless people would naturally spread it.
…
"I've been playing Struggle recently, and I've learned something. I'd like to share it with everyone.
"Struggle has completely subverted traditional game design theory and pushed it to a whole new level.
"Strictly speaking, it's not entirely a game for gamers. It's more like a teaching material, a teaching material for all game producers to learn."
"Only game producers who understand the basic theory of game design can understand this teaching material. Therefore, it is normal for ordinary players to not be able to understand it because ordinary players lack sufficient theoretical reserves.
"Next, I will analyze why this game can be regarded as a teaching material for all game producers to learn from the perspective of a game producer.
"First, let's start with this official Weibo post.
"The officials said that Struggle is a mirror and does not have clear thoughts. Many people think that Struggle really does not contain any personal thoughts, and any analysis of its internal thoughts is an over-interpretation.
"This is obviously wrong!
"That is because all literary and artistic works in this world are created by people. When people create literary and artistic works, they will always more or less project their own thoughts into it. Otherwise, this work would not be able to take shape.
"It is like writing a novel, and you are writing that the protagonist has to make a certain choice. What is your basis? Simple emotional instincts? Readers' demands? Or is it a whole concept?
"There is no doubt that you cannot create a work without a purpose. When you write a certain plot, you will always subconsciously project your own thoughts into it.
"Therefore, the officials said that Struggle is a mirror, which means that it will reflect the various states of life. Everyone can see different content from it. The officials do not want to force you to accept a certain set of values.
"However, since it is a literary and artistic work, Struggle must contain the subconscious of the creator. The only question is: what is it?
"And this is the key to Struggle's subversion of traditional game design theory.
"This game has subverted at least four basic game design theories.
"Its publicity method is out of line with the game's content.
"It has chosen a rare, unpopular, and thankless game genre.
"Its game content is beyond the tolerance of most players. It makes people instinctively feel uncomfortable.
"Its existence does not meet the needs of most players, and it fails to achieve the purpose of entertainment and relaxation.
"These contents involve some basic theories. Producers are welcome to explain in detail, and I will not repeat them here.
"If an ordinary game violates these four basic principles, then it will be a complete piece of trash, and no one will like it."
"However, many people, including me, do not think that 'Struggle' is a failed game.
"Considering that these are very basic theories, it is impossible for a successful game designer like Boss Pei not to know.
"Therefore, I have reason to think that Boss Pei did this on purpose. He is using this dazzling method to subvert all basic theories, and then achieve the integration and unification of all theories at a higher level!
"This is also why I said that Struggle can be seen as a textbook for all game designers. All game designers can learn from it.
"Then, how does Boss Pei achieve the integration and unification of all theories at a higher level?
"This technique has actually been used in Repent and be Saved. It is called 'breaking the fourth wall'!
"However, this technique was very obvious in Repent and be Saved. Players with stronger perception would be able to understand it after careful consideration.
"This time, this technique is completely integrated into the game and into the underlying concept of game design. Therefore, only people who understand the basic game design theory can understand it.
"This method of breaking the Dimension Wall is done layer by layer."
"First of all, the game's publicity technique is breaking the fourth wall. Do you still remember that Struggle was obviously misleading when it was promoted? "
"In fact, Boss Pei is hinting at a principle through this publicity case: sometimes, lies are not necessary to deceive people. Only telling part of the truth can also deceive people, and the effect is even better!
"Boss Pei told a part of the truth when he was promoting Struggle. On the surface, everything seemed to be true, but when put together, it was a completely different story.
"In the game, the rich version of the protagonist emphasized struggle, but in fact, he only told part of the truth. Even he did not clearly realize this. His success is indeed related to his own struggle, but if he did not have his father's education and rich resources, would he have achieved such success? Obviously not.
"Therefore, players think that Boss Pei is a liar, and the poor man who killed the rich in the game also thinks that the rich man is a liar.
"Understanding this, it is not difficult to understand why the poor man said 'liar' at the end. On the surface, it seems that the rich man talked about struggle, and everything he said was true. It was all his own experience, but it was precisely because this was part of the truth that it was more terrifying to mislead people. That was why the poor man who killed him was so angry.
"Secondly, the expression of the game also broke through the fourth wall.
"The game is completely based on the social reality of the United States. The details of the lives of the rich and poor are completely shown according to reality. In the process of playing the game, there will naturally be a very close connection with reality.
"We would think that the protagonists of the rich and the poor are like living people in reality. It is completely reasonable for such a story to happen."
"The large number of details added in the game allows everyone to see the shadow of reality from the game and see what happened to them. Thus, the content of the game is highly integrated with the content of reality.
"In the hearts of a thousand readers, a thousand Hamlets were created.
"Finally, the content that the game creator really wants to express is also hidden in the game. If you can find it, you will know that this also broke the fourth wall!
"How many people noticed the luxury logo throughout the game?
"How many people noticed that the opportunity for the poor to change their fate actually exists in reality, but in the game, it is completely taken away by the game itself?
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.