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Chapter 575

Words:3130Update:22/06/18 02:22:00

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Qiao Liang sighed as he observed his surroundings. Boss Pei was indeed capable of coming up with new tricks.

The experience of entering Thriller Hostel was different from other places.

All the buildings were basically remodeled from the old industrial zone. That was why they had a sense of age. At the same time, the style of the entire area was very uniform. One building would not feel particularly out of place.

The entire park felt very open, just like a park. It was not closed at all.

Many amusement parks required tickets to enter in order to limit the flow of people. That was why the park was relatively closed. Tourists were more anxious after entering because time was limited. They wanted to queue up for the famous attractions and were not in the mood to wander.

It was different here. They could enter and exit at will. It felt more relaxed as if they were taking a walk in a nearby park.

Soon, everyone arrived at the central square. They saw the strange-looking Golden Maze and the healing fountain in front of it.

They could see the large factory where the three projects were located in the distance.

The road signs clearly indicated the direction. The names of the three projects were: Desperate Escape, Haunted House Nightmare, and Ultimate Horror.

There were flyers at the entrance of the nearby shops that could be picked up by themselves. There was a map of the entire Thriller Hostel and an introduction to the different projects.

Someone took a few flyers and distributed them to everyone.

"F * ck, there's such a huge price difference? Desperate Escape only costs ten yuan, but Ultimate Horror costs a hundred yuan? "

"After all, the name of Ultimate Horror tells you that it cost a lot of money to build."

"Ultimate Horror doesn't even have an introduction. There are only two words: Don't go? What a f * cking advertising genius. I want to go even more after reading it … "

"However, there's obviously a big problem with the pricing, right? From the introduction, Desperate Escape seems to be a replayable mode like Be Quiet.

Be Quiet also had a replayable mode. Since it was replayable, shouldn't the price be higher? It should be at least thirty yuan, right? "

"Ultimate Horror's price is a little high. It's just a large factory. Many people would be scared out of their wits in less than five minutes. I'm afraid people wouldn't dare to go at such a high price, right?"

"Who knows? Let's go in and take a look."

It was still 2011, and Jingzhou was a second-tier city. A hundred yuan ticket to a haunted house was considered relatively high. Of course, Desperate Escape only cost ten yuan. That was indeed a bargain.

Since the park had just opened on a Friday morning, the number of visitors hadn't reached the peak of the day. Although there were people lining up at the entrance of Desperate Escape, there weren't many.

Everyone hurried to the end of the line.

After all, judging from the current number of people, apart from the tourists who wandered around and went to the Golden Maze to shop, 70% of the tourists who wanted to experience the Golden Maze were gathered at the first Golden Maze, and 30% were at the second Golden Maze. There were a few tourists who went to ask about the third Golden Maze, but they were quickly told that they had to pass the second Golden Maze first.

Taking advantage of the fact that there weren't many people, it was obviously the most appropriate for him to try out the first event.

In the process of queuing, Qiao Liang observed the number of people who were allowed in each time and found that about 100 people were allowed in each time. After 15 minutes, a wave would be released.

Qiao Liang looked at the brochure in his hand again and understood that the interior of this huge factory was actually divided into ten parts. There were a total of five different decorative styles. Each part was more than 400 square meters and could be experienced by ten people.

Therefore, the line moved quite quickly. However, many tourists who came out from the exit ran to the end of the line. They seemed to be excited to play a second time.

Qiao Liang and the others were at the front. After waiting for 15 minutes, it was their turn.

While they were queuing, everyone had already seen the specific rules of this project on the notice board at the side. It gave Qiao Liang the feeling that it was a simplified version of Be Quiet.

The setting seemed similar as well. It was probably designed using the original art from the game.

That made him look forward to it even more.

Before entering the project, the staff gave everyone a special wristband to hand in after the game.

This wristband seemed to have a heart rate monitoring function. There was also a very bright and eye-catching light on it.

Before entering, everyone was free to choose the setting. They were the mental hospital, the lunatic village, the countryside hotel, the castle, and the school. These settings were obviously the same as the classic scenes in Be Quiet.

It was the same as the classic scene in Be Quiet, but it was a smaller version.

What's more, it was impossible to build an ancient castle in the factory. They were just trying to be as similar as possible in terms of style.

The map was shrunk, the gameplay was simplified, and the pace was sped up. Obviously, it was to reduce learning costs and only keep the most interesting gameplay. Most tourists would be able to understand the gameplay in the shortest time possible and find fun in it.

According to the rules, Desperate Escape was a special kind of escape from a secret room. All tourists played the role of ordinary people who were locked here. Everyone's common goal was to find the decryption spell in the scene, activate it, and find the exit to escape from here.

The decryption spell was set up in advance. It was spread all over the venue. There were dozens of them, but only a dozen of them would be activated in each game. This created randomness.

After tourists found the decryption spell that could be activated, they could accumulate progress by putting the wristband close to it. Once the progress was full, it would be permanently activated and one step closer to winning the game.

A staff member would act as a madman and wander around the venue. The portable sound system would play horrifying roars and background music to remind tourists that the horror was approaching.

On the surface, the staff were arresting tourists, but in fact, they would not really chase them. After all, chasing could cause falls and injuries. There were safety risks.

Therefore, the correct way to play was for tourists to search for the decryption spell while the staff slowly patrolled the entire venue. When tourists heard the staff coming, they would immediately find a place to hide and wait for him to go away.

The wristband that was given at the beginning represented the Be Quiet game.

The wristband would detect the tourist's heart rate.

When the tourist was frightened, the heart rate would suddenly rise or stay high. The wristband would record it and gradually change the color of the light on the wristband.

Green represented health, yellow represented danger, and red represented loss of control.

The staff also hid a small remote control in his hand. If a tourist appeared in his field of vision, then the staff could directly change the heart rate calculation of the tourist's wristband and make the wristband turn red faster.

Once it turned red, the tourist could no longer activate the spell through the wristband. On the contrary, when the tourist's red wristband appeared within a certain distance of other tourists, there would be a phenomenon of "infection." The other tourists' wristbands would also turn from green to yellow and then red.

However, correspondingly, there was also a "safe house" design in the game. Some specific areas could only be entered by normal tourists. Tourists and staff with red wristbands could not enter. In this area, the wristband was not affected by the outside world.

Therefore, it was very stupid for a tourist with a red wristband to "infect" a tourist by staring at him. The best way was to wander around and scare people, so as to spread the infection.

If the player escaped within the time limit, then all the "healthy" tourists won. If they failed to escape within the time limit, then the "out of control" tourists won.



Fifteen minutes later, Qiao Liang and the others left from the exit, looking like they had not had enough.

"It was really interesting. I even felt a little intoxicated. I want to do it again!"

"I didn't enjoy it, but the sense of immersion was quite strong. It was a little like playing a real person's Be Quiet!"

"That staff seemed to understand me very well.

When I heard that he was coming, I quickly hid in the cabinet next to me. In the end, he knew that I was in the cabinet, so he deliberately wandered around and even looked through the gap in the cabinet. I was so scared that my heart beat faster. At that time, the wristband turned yellow! "

"Old Qiao, you are simply a sh * t stick! You ran out to chase us even though you were scared red. Are you even human? "

"That's right. I was about to clear the game, but you came out and messed things up. My wristband was originally yellow, but it turned red because you scared it. I could only join you."

Qiao Liang said plausibly. "That's the rules of the game. The truth is that I won. How about it?"

Everyone expressed that they had never seen such a shameless person!

Although he was despised by everyone, Qiao Liang was having a good time.

Now, he could understand why many tourists would immediately return to the queue after playing the game once. It was because this game was really addictive!

As a game UP Master, Qiao Liang could see many mature game design concepts from the design of this project.

The basic gameplay of this project was actually very primitive. It was hide-and-seek.

At the same time, it used the packaging of Be Quiet.

However, compared to many hidden room escape projects and haunted house projects, its biggest advantage was two points: it could be replayed and the horror was moderate.

Most hidden room escape and haunted house projects were the same due to the limitations of the venue. After experiencing it once, one would not want to experience it a second time. However, Desperate Escape was a multiplayer game. What's more, the random refresh of the incantation ensured that the experience would be different every time one entered.

The staff played the role of a madman and would play the game according to the different reactions of different tourists. The trajectory of each action was random and unpredictable.

Every player's heart rate was different. The time they 'lost control' was different. Their behavior after 'losing control' was also different. The impact on the overall situation was also different. Therefore, the strategy that players needed to adopt would change every time they played.

The horror of this project was moderate. It was a little scary, but not so scary that people would not dare to participate.

In the game, through environmental hints, staff dressed as madmen, and the horror background music played by the staff, the horror atmosphere was well set off. Tourists had to be careful and observe when looking for the decryption incantation. When they heard the background music approaching, they had to quickly find a place to hide.

At the same time, the staff moved very slowly. They would not really catch people. The visibility in the scene was also good, and they would not be overly frightened.

Therefore, even a very timid person like Qiao Liang could persist in this project and have fun.

Qiao Liang himself was a loyal player of Be Quiet.

He was a loyal player of Be Quiet. In his opinion, this project simplified the complicated gameplay of the game and was more suitable for offline games.

In short, such a fun project only cost ten yuan per time. It would be a loss if he did not play it three or four times!

Qiao Liang looked at the end of the queue. There seemed to be hundreds of people in the queue. He estimated that the queue time had probably reached an hour.

A fan was shocked. "There are so many people already? Will the queue for this project start from three hours in the future? "

Qiao Liang shook his head. "Not necessarily. It's normal to have a lot of people recently. After all, Thriller Hostel's advertising is so good that many Jingzhou locals have come to experience it. The key is whether we can maintain such popularity after the first wave of people has passed. This is the key to whether we can make profits in the future. "

Everyone thought about it and it seemed to be the case.

Many haunted houses and amusement parks that closed must have been very popular when they first opened. Whether they could operate for a long time depended on the future.

"What should we do now?" Someone asked.

They would have to queue for at least an hour to experience 'Desperate Escape'. Although this queue time was not long in other amusement parks … there were two projects with fewer people next to it.

"Why don't we try Haunted House Nightmare? We can only play Ultimate Horror after passing Haunted House Nightmare, "a fan suggested.

"Yes, we're here." Someone agreed.

Qiao Liang quickly shook his head. "I don't want to go! There must be a reason why there are so few people! I'll definitely be scared to tears! "

The fans looked at each other and directly held Qiao Liang. "All the more reason to go! We agreed to advance and retreat together. No one can escape! "

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