August 18th, Wednesday …
Repent and be Saved's demo was released.
So-called demo referred to 'demonstration', 'demonstration', and 'sample footage'. In games, it could also be called the initial trial version.
For a game like Repent and be Saved, as long as the character models, movements, combat system, and other content were roughly completed, and a few scenes were added, it could be made into a preliminary version.
Normally, the tuning of the initial version and the research and development of the subsequent scenes were carried out simultaneously. While the art department drew new scenes and monsters, the character's movements, combat, and other details could be adjusted. That way, the development process could be sped up.
In Boss Pei's office …
Li Yada was debugging on Boss Pei's computer, making sure that some of the values were correct. Once she was done, she would hand the game to Boss Pei for testing.
Boss Pei stood by the side and watched her adjust the game's values.
The threshold for creating action-type games was very high.
Why were some domestically-produced action games lousy and uncomfortable to play, while some foreign AAA masterpieces felt hearty and refreshed during the fights?
At the end of the day, it was all about the details.
For example, when a character wielded a dagger, a sword, or a hammer, their movements would be different. Every frame of every action had to be carefully adjusted.
Of course, it would be better to use motion capture, but it also had to be adjusted.
If any of the frames were skewed, crooked, too fast, or too slow, the players would feel that it was not smooth.
Moreover, when using different weapons to attack the enemy, the enemy's reaction would be different as well. The surrounding environment would also have to have a corresponding sense of destruction.
For example, when using a dagger to attack the enemy or a hammer to attack the enemy, the impact and the enemy's subtle changes would be very different.
If the hammer hit the monster but the monster did not react, players would feel that the impact was' terrible 'and' unreal '.
Therefore, adjusting the sense of impact was a technical job, and also a physical one.
However, these problems could be solved with money.
Repent and be Saved had bought the best action templates and found the best 3D art on the resource website to make some adjustments. Thus, the movements were very smooth and were clearly different from ordinary domestically-produced games.
To put it bluntly, it was all about money.
Of course, it was up to the art department to make adjustments. Li Yada could not interfere. However, Li Yada had to adjust the values herself.
For example, if players used different weapons to attack the monster, how much would the monster lose? How many slashes would he be able to kill it? Different attack methods triggered different attack animations. Which one would lose more HP? How much more?
These were all numerical problems.
Even though 3A games with a strong sense of immersion would use health bars and other UIs to display health, there would also be a specific value. It was just that the value was hidden in the game.
Li Yada checked the values she had filled in one last time and was prepared to stand up and let Boss Pei experience the computer.
Pei Qian stopped her. "Wait a minute. Adjust the data again and increase the monster's attributes."
Li Yada was stunned. "You're still flirting? It's already very high. "
Pei Qian nodded. "Higher. Double, no, triple the attack power. "
Li Yada: "?"
Before this, Boss Pei had already said that Repent and be Saved had to be an extremely difficult game. Everyone in the project team had to rack their brains and think of all ways to make players fail.
The first task of the project team was to dissuade as many players as possible.
Lu Mingliang had to admit that Lu Mingliang was indeed very obedient. He followed Boss Pei's instructions strictly. Bao Xu had also given him many constructive suggestions in the process.
Yet, Boss Pei was still not satisfied?
Pei Qian did not explain further. He knew very well that even if Lu Mingliang followed his instructions strictly, they would not be imaginative enough.
Doubling the monster's attack power was definitely not wrong.
Li Yada adjusted her glasses and followed Pei Qian's instructions. She doubled the monster's attack power.
In this way, the already low margin for error instantly became even lower.
After making the changes, Li Yada stood up and handed the controller to Pei Qian. Then, she stood at the side.
She wanted to see how Boss Pei would play this game!
Boss Pei confidently asked me to increase the monster's attack power by three times. Did he think that this level of difficulty was not a challenge to him?
Or was Boss Pei a gaming god like Bao Xu who could only find joy in the game at a higher level of difficulty?
Li Yada pushed up her glasses and looked at the screen intently.
Pei Qian took the controller, sat in his boss's chair, and started the game.
The initial scene was in a small village. This was originally a peaceful and peaceful village. However, more and more people had lost their souls and turned into wandering spirits.
These people were dressed in tattered clothes and looked haggard. They were holding strange weapons in their hands. There were hatchets, hoes, sickles, pitchforks, and other farming tools. Some of them were even empty-handed while others were holding stones.
The monsters were scattered all over the village. They were behaving in a daze.
Some were using their axes to hack at wooden stakes. However, there was no firewood on the stakes. They raised their axes to hack at the stakes in vain, repeating the same action over and over again.
Some were squatting in the corner, facing the wall. They kept mumbling incomprehensible sentences.
Some were walking in the direction of the wall. They had completely lost their minds. However, they would still subconsciously walk towards the Yellow Springs Road. However, they did not realize that there was a wall in front of them.
Some of them wandered aimlessly in the village. Whenever they saw a sane person, they would rush over while yelling and screaming like madmen …
The main character was similar to them. He was also dressed in tattered clothes and held a crude weapon in his hand.
In the courtyard where players were born, they would be provided with basic weapons such as hatchets, axes, sticks, pitchforks, and so on. During the course of the game, players would continuously obtain other weapons. These weapons could be used at will, provided that their attributes were sufficient.
Pei Qian chose a hatchet that was more useful for newbies and rushed towards the first monster in front of him.
This monster was holding a pitchfork. It immediately sensed Pei Qian's approach. Before Pei Qian's hatchet could reach it, the long pitchfork had already pierced forward!
With a 'swish', Pei Qian saw that more than half of his HP had fallen from the top left corner.
Pei Qian clumsily pressed the dodge button. The monster holding the pitchfork attacked again after Pei Qian dodged. With another stab, Pei Qian's remaining HP was emptied.
"Hehehehehe …"
The monster holding the pitchfork let out a series of strange laughter. It turned around and left.
All that was left was a black screen.
Pei Qian, "…"
Li Yada, "…"
The situation became awkward.
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