Meng Chang's mentality took a 180-degree turn.
He suddenly did not care about this month's commission at all.
That was because what he got from Boss Pei was priceless!
The complete 'Pei Consortium's publicity method' was not something that could be measured with tens of thousands of yuan.
At that thought, Meng Chang relaxed and continued watching the second half of Teacher Qiao's video.
…
"Secondly, let's go back to the game Eternal Fallen Samsara and talk about its different spiritual core from Repent and be Saved.
"Some people say that Eternal Fallen Samsara has lost the experience of struggling in the sea of bitterness of Repent and be Saved. What's more, this complicated combat system has polarized the experience of different players, causing it to lose that flavor.
"I think this phenomenon does exist to a certain extent."
"However, my point of view is a little different: I think this is precisely the designer's intention. That's because the content that Eternal Fallen Samsara wants to express is fundamentally different from Repent and be Saved!
"Let's start from the content of the game and simply compare the differences between Repent and be Saved and Eternal Fallen Samsara.
"The story of Repent and be Saved takes place in the future. It is a world that has already collapsed, and the protagonist is an ordinary person. He does not have any brilliant combat skills and only managed to enter the endless hell after going through a lot of hardships.
"The story of Eternal Fallen Samsara takes place in the future. It is a world that has yet to collapse, and the protagonist is a Martial God. His combat skills are at the peak, and he has defeated all kinds of powerful enemies along the way. It can be said that he has killed everyone in his way. He only realized that he had made a huge mistake in the end.
"The identities of these two protagonists are obviously different. How can we use the situation of Repent and be Saved to apply it mechanically?
"Think about it, if the Martial God is like the ordinary person in Repent and be Saved, struggling and sinking in the sea of bitterness, how can he be called a Martial God?
"In the game, there are strong and weak Martial Gods because of the different levels of players.
"However, when discussing this problem, we have to focus on the official image of the Martial God. In other words, those players who can kill the Black and White Impermanence without any injuries at the beginning and clear the game as if they were cutting melons and vegetables are the ones who show the true state of the Martial God.
"Similarly, Repent and be Saved and Eternal Fallen Samsara have two different combat systems that correspond to the protagonist's identity.
"Repent and be Saved's main character is an ordinary person. That's why he can only roll around clumsily to avoid his enemies' attacks. He would then find the right time to strike. After experiencing countless deaths and reincarnations, he finally breaks this fated cycle.
"And the main character of Eternal Fallen Samsara is the Martial God, so he can quickly dodge and dodge, avoiding fatal attacks by a hair's breadth, skillfully using a variety of weapons, controlling his own aura, parrying the opponent's attacks, finding a flaw and killing him in one hit"
"Many details in the game are constantly reminding the players."
"For example, the Battle God used the power of the Demon Sword to leave a mark at a suitable location. After he died, he used the power of the Demon Sword to revive there. The main character in Repent and be Saved used an incomplete Buddha statue.
"If players are observant, they will notice that the mark left by the Demon Sword is exactly where these broken Buddha statues are."
"Combined with some information in the game, it is not difficult for us to know that the mark left by the Martial God on the path is constantly emitting demonic aura, affecting the surrounding area. In order to eliminate this influence, a certain enlightened monk carved a Buddha statue to suppress the demonic aura. "
"After many reincarnations, when these Buddha statues became incomplete, they shouldered the task of guiding the main character in Repent and be Saved."
"There are many places where Eternal Fallen Samsara and Repent and be Saved intersect. This means that Eternal Fallen Samsara is not like the downloadable content of other games, which only adds an additional piece to the original game content. Instead, it goes directly to another timeline and forms a unified whole with Repent and be Saved, becoming two sides of the same coin!"
"Therefore, some people want to find the feeling of Repent and be Saved in Eternal Fallen Samsara. This is like trying to fish from a tree."
"Eternal Fallen Samsara has the same principle as Repent and be Saved in breaking the Dimensional Wall, but it targets different people!"
…
Meng Chang did not know much about games and would definitely not suffer in games like Repent and be Saved or Eternal Fallen Samsara. However, he still watched with relish.
He had long heard that Repent and be Saved had the effect of breaking the Dimensional Wall. Players died again and again in the game and could empathize with the ordinary people who were the main characters. They could get closer and understand that hopeless world.
However, what was going on with Eternal Fallen Samsara?
Meng Chang hurriedly continued reading.
…
"I said in the previous video that the more noob a person is, the more they would want to play Repent and be Saved. That's because they would be able to experience the despair and pain of the main character by dying over and over again. "
"If you give up, you would actually achieve the ending of 'Repent and be Saved'. You would give up on the game, and the main character in the game would sink in the sea of bitterness forever."
"As for those true experts, they would easily pass because they have died very few times. They would not be able to experience the feeling of struggling to survive."
"This time, Boss Pei created Eternal Fallen Samsara to make up for this regret for these expert players. He wanted them to feel the feeling of breaking the Dimensional Wall!"
"Compared to ordinary players who died again and again, the experience of expert players in the game is more in line with the original story of the Martial God. Thus, the mentality of the two is more compatible."
"I think many players who could kill the Black and White Impermanence in the prologue should be like me. They have a strong sense of pride and pride. They feel that they are omnipotent and invincible. What Yama Kings of the Ten Halls? What Judge of Life and Death? Aren't they all dead souls under my sword?"
"With this mentality, we killed our way through the Road to the Netherworld, crossed the Bridge of Helplessness, walked through the main hall of Yama like we were taking a leisurely stroll through the Six Realms of Reincarnation …"
"Relying on our powerful martial skills, we killed one enemy after another who dared to stand in our way. Even though they kept warning us, we still turned a deaf ear to them."
"The old monk once told us that even a superb martial skill could not sever life and death. We would enter the Demonic Dao and advised us to repent."
"The Black and White Impermanence angrily rebuked us. We resisted the ghost servants and would be sent to hell, never to be reincarnated."
"Apart from that, Meng Po, Judge of Life, Yama Kings of the Ten Halls … these bosses all said some lines when they fought and died. They either threatened or admonished us, but we did not care. We just waved the weapons in our hands and killed them one by one."
"It was only when we broke through the Six Realms of Reincarnation and returned to the human world and saw the tragedy that we realized we had made a huge mistake."
"Thus, we entered the Infinite Hell and sacrificed ourselves to become the first Prison Warden."
"During this entire process, our emotions were exactly the same as the War God's. We possessed great power, but we became inflated because of this power. We thought that we were doing the right thing, but in reality, we made a huge mistake."
"Those who were willing to give up and entrust everything to the Demonic Sword could also be seen as Martial Gods who did not shoulder their responsibilities. Their situation was even more tragic. They could only be controlled by the Demonic Sword and fall into reincarnation forever."
"And this is obviously another way to break the Dimension Wall!"
"Eternal Fallen Samsara and Repent and be Saved's method of breaking the Dimension Wall are essentially the same. They both link players' actions with the protagonist's actions in the game and create emotional resonance. Unknowingly, players are driven to act according to the protagonist's style. Only then can they have a deeper understanding of the plot."
"That's why I said that Eternal Fallen Samsara is not an ordinary downloadable content. It and Repent and be Saved form a whole. They are two sides of the same coin, covering the feeling of breaking the Dimension Wall to all players!"
"Impartiality."
"Once you understand this, you will understand why Eternal Fallen Samsara was placed before Repent and be Saved as a downloadable content."
"That's because for a player who has never come into contact with Repent and be Saved, playing Eternal Fallen Samsara first might not be better, but it would be more reasonable!"
Qiao Liang's meaning was not difficult to understand.
Eternal Fallen Samsara's combat system was more complicated, so it might be more difficult to play. Of course, there might be exceptions. This was just a more general situation.
Therefore, playing Eternal Fallen Samsara first might not be better. That was because if one could not adapt to this combat system, they might die worse than Repent and be Saved.
However, this arrangement was more reasonable.
That was because the story of Eternal Fallen Samsara came first, and Repent and be Saved's story came later. This arrangement would allow players to understand the development of the entire story and the ins and outs. The difference between a Martial God and an ordinary person could strengthen the suffering of ordinary people. It would have a catalytic effect on players to deeply understand the story of Repent and be Saved.
Finally, Qiao Liang made a concise ending.
"In my opinion, as a downloadable content, Eternal Fallen Samsara did not just achieve 100 points, but 120 points!
"It did not simply take out a portion of the content and forcefully graft it onto the main body of Repent and be Saved. Instead, it used a more brilliant method to redo the combat system, redesign the timeline, and reuse the scenes and resources to show us another possibility of two sides of the same coin!
"At first, I felt that it was a pity. I thought that such a novel combat system could be used to make a new game or Repent and be Saved 2. That would definitely make more money.
"However, Boss Pei's thinking is indeed different. He used the original materials and scraps of Repent and be Saved, polished them, and perfectly combined these two different games and different combat systems!
"This made us exclaim. So downloadable content can be done like this?
"Perhaps the content of Eternal Fallen Samsara is not enough to produce a 'Products of the Gods', but I think it has shown us the perfect answer that a downloadable content should have. It achieved 120 points out of 100 points. That is the correct way to open a downloadable content!
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.