Although E-Sports was a new sport in Korea, it had spread throughout the country at an unimaginable speed.
Korea was like this in his previous life. Korea was probably the first country to support E-Sports as a national sport. This laid the foundation for Korea's strong E-Sports ability.
In this era, Korea's E-Sports industry came even earlier. Of course, it was thanks to Boss Jia.
Out of the eight events in the first WCG, the Koreans had unexpectedly won the championship of two events. This was something that Boss Jia had not expected, and it was something that no one in Korea had expected.
Since ancient times, there was a saying that the poorer a person was, the more they wanted to save face. Korea was probably like this.
Because their land was small and their country's sovereignty was not complete, they were beaten badly by their brothers. If it was not for their father, their country would have been gone.
Therefore, Koreans had a huge sense of inferiority in their hearts. It was because of this inferiority that Koreans wanted to save face in the international community. No matter what it was, they would use all kinds of shameless methods to fight for it.
In fact, Hua Xia also had this problem. Since the 1990s, with the reform and opening up, Hua Xia people saw more and more of the outside world. When they compared it to their own world, they immediately felt inferior.
Therefore, for more than ten years, the moon was round in foreign countries. What foreigners said was right. The quality of foreigners was high. Receiving a word of praise from foreigners or foreign media was as sweet as eating honey. It was as if a word of praise from a foreigner made you awesome.
On the other hand, if a foreigner raised an objection, even if it was the truth that 1 + 1 = 2, it could be wrong. 1 + 1 = 11.
However, later on, with the continuous development of Hua Xia's economic level, Hua Xia people gradually walked out of this humble mentality. Later on, in 2020, with the miraculous operation of a certain commander, Hua Xia people unknowingly saw through the nature of the United States people. They understood that foreigners were actually the same as them, maybe even stupider.
The reason why Hua Xia people could walk out so quickly was not only because of the economic development. Otherwise, Koreans would not be able to get rid of their inferiority even if their GDP was higher.
The main reason why Hua Xia people could walk out so quickly was that Hua Xia people had always been very awesome. It was just that they had been a bit unlucky in the past 100 years. In their bones, Hua Xia people actually felt that they were the best in the world with an 8,000 year old civilization.
However, Koreans were different. They had been the appendages of Hua Xia for their whole life. They had the mentality of a small country with few people in their bones.
In order to get rid of this inferiority and prove their self-esteem, Koreans especially valued all kinds of international glory, especially the glory of various international competitions.
Korea's actions during the World Cup in Japan years ago had opened many people's eyes.
Therefore, Koreans attached great importance to all kinds of world championships. Once a country won a world championship in a certain event, the country would immediately be flooded with publicity and praise. Even the WCG was no exception.
To be honest, although the first WCG was well-organized, in the eyes of many people, it was still a children's game. Let alone an international sports event like the Olympic Games, it was probably not even comparable to an ordinary international sports event.
However, the Korean media obviously did not think so. When the WCG was held, two or three Korean media ran over to report on the competition. Then, they saw two Koreans pick up the trophy with their own eyes. They were so excited that they broke down. The next day, a news report called "Hua Xia Picks Up World Glory, We Are World Champions" was released.
In this report, the WCG was the top international competition, comparable to the Olympic Games, and how the Korean players broke through all obstacles to win two gold medals and the championship, becoming the top of the gold medal leaderboard.
In the end, this report, which was originally published in a small magazine, became popular in Korea at an unimaginable speed. In just a week, everyone in Korea knew that the Korean people had won two world championships, and they were even comparable to the Olympic Games champions. Even more amazing was that they were the top of the gold medal leaderboard. Although there were three countries at the top of the gold medal leaderboard, and each of them had won two gold medals, the Korean media obviously ignored the other two countries at the top.
Most importantly, his good father, a person from the United States, did not win a single gold medal.
Don't look at how the Koreans all called the people from the United States father. Koreans still had self-esteem. For Koreans, defeating the people from the United States was second only to defeating the Fusangpeople.
If it wasn't for the fact that the Fusang also won two gold medals, the Korean media would have been even more hyped about how they defeated the Fusangpeople.
As a result, the Korean people were in a frenzy. The name eSports became popular in Korea at an unimaginable speed. Even the games behind the two gold medals, Diablo and Yu-Gi-Oh, became popular in Korea. Millions of games were sold in Korea within a month.
Moreover, there were many Korean companies that started to organize domestic competitions for Diablo and Yu-Gi-Oh, but they did not register with the International eSports Federation.
This was because the scale of these competitions were too small. They were mostly city level competitions. The International eSports Federation had just been established, so they didn't have the extra energy to manage these things. Therefore, they were free to do as they pleased.
But as a few months passed, these small competitions were no longer enough to satisfy the proud Koreans. Soon, the largest entertainment company in Korea, GJ, also had their eyes on the new eSports industry. Therefore, a national level eSports competition was born in Korea. They didn't even let go of Diablo, Yu-Gi-Oh, Pokemon, Red Alert, and the new StarCraft. They even created a league mode and named it the "OGN League".
Speaking of StarCraft, the game had only been released for two months, but it quickly became popular all over the world. Its momentum was even stronger than last year's Diablo.
As if it was fate, StarCraft was the biggest hit in Korea. Almost all Korean players fell in love with the game overnight. StarCraft also became the second country in the world after the United States to sell over a million copies.
Logically speaking, Daqian games should be coaxed into such a premium market. Even if they were using your game to create a competition, it was still promoting your game. You shouldn't fall out with them.
However, Boss Jia didn't care about that. He had already announced the official way to create a competition, but you ignored it. Aren't you being shameless?
Therefore, a lawyer's letter appeared on the desk of GJ's newly established entertainment department the next day.
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