After Hyotei and the other two left, Feng Bujue continued to visit the market. The items in the system shop were as he expected, mainly clothing and consumables.
Speaking of clothing, it was a good thing. Other than giving the player a personal appearance, it did not take up any equipment slot, and it came with additional attributes. However, due to Thriller Paradise's way of blurring out the data of the character's abilities, without any numerical basis, the description of the attributes would usually be things like 'slightly increase total Life Points', 'to a certain extent increase the hit rate of firearms', 'slightly increase the height of jumping', and so on.
The types of clothing were mainly split into tops, pants, suits, hats, shoes, and accessories. The game did not provide skirts, and the reason was self-explanatory. However, under the accessories category, one could find socks. There were also stockings. If female players had a strong desire to show their legs, they could buy a pair of shorts or a pair of underwear.
Every piece of equipment on a player's body could 'slightly' increase a certain attribute. Buying a full set of equipment would naturally be much better than not having a single piece of equipment. To prevent the players from having to compromise on the appearance when choosing the attributes that they wanted, all the attributes of the clothing were selectable. For example, if a player bought a beret, when he bought it, the clothing would not provide any attribute bonus, but when the item entered the player's inventory, it would randomly generate three attributes. After the player chose one of them, they could equip it.
Clothing was an item that could not be traded. If the player had to obtain a specific attribute, they would have to buy it again and again. Trading was not possible. Of course, that was rare because the attribute bonus was useful, and one could only choose one out of three.
In any case, Thriller Paradise was encouraging the players to choose their clothing based on the appearance that they liked.
This randomized selection was purposely made for that. With this premise, the chance of the players wearing the same outfit was not high. Even if they ran into players with similar tastes, the bonuses would be different.
Then there were the consumables. The most common ones were Life Points Recovery Potions, Stamina Points Recovery Potions, Bandages to stop bleeding, Antidotes to detoxify, and antidotes to numb, burn, illness, and other abnormal statuses. Other than that, there were various items like bullets, ropes, arrows, batteries, and explosives.
There were many types of consumables, and there were three types of supplements: large, medium, and small. The recovery percentage was different, and the price was also different. The other items had very precise prices based on the model and quantity, down to every inch of bandage and bullet.
Lastly, the system shop sold equipment as well, but since this was not the Thriller Box, the equipment sold were all normal equipment without special effects and were below Normal Level. Even for players who had just completed the beginner's tutorial, even if they were only Level 1 and had not unlocked any other specializations other than General Specialization F, it did not matter. Under such circumstances, players could still find usable equipment in the system store. Although it was bad, it was better than nothing.
Therefore, for players who could not find any equipment in the scenario, they would use money. No matter what your level was or what your mastery level was, you could always find a set of usable normal equipment in the system shop.
Feng Bujue quickly browsed through the contents of the system store, skimming through the consumables. After all, there was no need to pay too much attention to bullets, health potions, and the like. He just needed to pay attention to what he might need.
When it came to costumes, he considered buying them, but the price was not cheap. Furthermore, the price of these costumes appeared to be based on their appearance. For example, a 'Panda Costume' was sold for 300,000 Game Coins. The attributes of the costume that was sold for 300,000 Game Coins were randomized just like any other costume that was sold for 30,000 Game Coins. Furthermore, how inconvenient would it be to move around while wearing this costume? Wouldn't that be binding one's limbs? Could it be that the Dream Company thought that dressing up like a mascot would help to ease the scary atmosphere, so the price of these outlandish costumes was high?
Right, there was also the problem of money. When the open beta started, the Dream Company suddenly announced that the game did not have any 'point voucher'. Other than the two items in the Thriller Box (special equipment and Game Coins) that required Skill Points to purchase, everything else had to be purchased with Game Coins. The Dream Company provided an exchange service between RMB and Game Coins.
Initially, this was not a big deal, but the Dream Company had a very sharp policy — the exchange rate between Thriller Paradise's Game Coins and real life's currency was not fixed. The in-game currency exchange rate would change according to the market.
Therefore, this kind of in-game currency exchange rate that was supposed to be decided by a 'gold farming' company was now controlled by the company.
The exchange rate would be updated every Monday at 8 am, and then the Dream Company would provide the exchange rate for that week. For example, one RMB could buy 100 Game Coins last week, but this week, it might be 120 Game Coins or 85 Game Coins.
From the perspective of profit, the game company naturally hoped for the exchange rate to be as high as possible. It would be best if one hundred RMB could only buy one Game Coin, but that was impossible. Who would buy Game Coins then?
Therefore, this change was completely decided by the system. The system would calculate based on the number of players, the amount of Game Coins given out, the total amount of Game Coins redeemed at the system store, and so on. With that as the basis, it would adjust the exchange rate for the next week.
Even though this kind of constant change in the exchange rate might cause a phenomenon of 'speculation', that would have nothing to do with the Dream Company. After all, the exchange rate they provided was one-way. The game company only took RMB and sold the Game Coins according to the current exchange rate. As for what the players would do with the Game Coins, that was up to them. If they were so capable, they could buy Game Coins at 1: 10000 and wait until the exchange rate was 1: 100 to use the Game Coins.
Later on, reality proved that it was very difficult to speculate in the coin industry. This was because the exchange rate controlled by the system did not fluctuate that much over the course of a year. It was always within the range of 1: 2000 to 1: 3000. With the weekly update rate, the players with money were too lazy to negotiate with the speculators, but the players who were careful with their money would consider … whether to buy the Game Coins that were slightly cheaper than the official exchange rate or wait a few days to see if the exchange rate would be lower than the speculators' offer next week.
Of course, regarding the matter of using RMB to buy Game Coins, even if Feng Bujue wanted to, he could not afford to do so.
If he wanted to buy something, he would have to earn the reward himself. For a level thirteen player, Feng Bujue had quite a bit of wealth. He had 164,300 Game Coins and 843 Skill Points.
Then he was suddenly reminded of the bag of garlic that he had destroyed earlier. Perhaps he could sell it for some Game Coins. It looked like he had been too careless. But when he thought about it, those things that could be found anywhere in the scenario were not equipment, so they would not be worth that much. If those things could be sold for several thousand Game Coins, then he did not need to do anything else in the scenario. He might as well steal a battery in the virtual world. He could remove one, carry it in his inventory, and perhaps sell it for several thousand Game Coins.
"Hmm … I should go take a look at the Auction House first. The clothes are too expensive." Feng Bujue sighed. He turned and walked toward the information tower in the middle of the market.
When he got close, he realized that on the four fan-shaped objects around the tower, other than the screens that kept refreshing the Auction House items, there was a dedicated screen that showed the in-game ranking.
At the top of the four objects were the words "East, South, West, and North". Obviously, this was to help the players navigate the bowl-shaped space.
Feng Bujue walked to the eastern fan and lifted his head to look. The ranking there was the level ranking. Of the top twenty players, two of them had the word 'Anonymous'. The other eighteen players had their names displayed, and the system had added brackets behind their names. The brackets indicated the guild that they belonged to, which was the name of the gaming studio. It looked like the moment the Guild System was introduced, all the gaming studios had been set up.
Feng Bujue did not know about the benefits and conditions that came with the Guild System, so he decided to find out when he returned to the log-in lobby. At this time, he only needed to glance through ten lines of the Level Leaderboard at a glance to know the names of the players and the names of the Workshop.
Then, Feng Bujue walked to the southern fan. The title of the ranking there was' Combat Ability Ranking '. To his surprise, of the eighteen IDs on the ranking, only five were in the top twenty of the combat ability ranking.
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