The first eight updates were mainly targeted at Overlord mode, while the next four were closely related to adventuring players.
[9] Introduction of equipment binding system.
Due to the high cost of adventuring players reincarnating, especially after their equipment was dropped, if no one picked it up, it would be a terrible loss for the players. It would begin to affect the game's balance.
Gaia had introduced an equipment binding system at the right time. Players only needed to spend a tenth of the equipment's value to have their equipment soulbound. It would not drop even if they died.
The equipment's value would be automatically determined by the system.
To high-end players, this was no doubt a blessing. It was equivalent to buying insurance.
[10] Introduction of special elixir system.
This update was also to compensate adventuring players. Gaia would put in some rare missions in the underground world. There was a chance of obtaining elixirs such as EXP Pills and Cultivation Pills.
Reincarnated players could use such elixirs to quickly raise their level and cultivation techniques, shortening their cultivation time.
The Book of Changes had a saying: "The Great Dao is fifty, and the heavens are forty-nine. Escape one."
Escape one was a chance of survival. Gaia clearly did not want to go to extremes. For adventuring players with talent, even if they were unfortunate to reincarnate, there was a chance for them to make a comeback with the help of elixirs.
Through the first two updates, Ouyang Shuo vaguely sensed that Gaia was perhaps paving the way for a large-scale national war. Only by reducing the losses of reincarnation could they maximize the enthusiasm of adventuring players for the national war.
[11] World Martial Tournament.
In the last round of system updates, in order to satisfy players' desire for PK, Gaia had introduced an arena system at the right time. This time, with the arena as a foundation, they would introduce an even more exciting World Martial Tournament.
To put it bluntly, it was a world tournament.
Starting from Gaia's fifth year, the tournament would be held every year. In the first half of the year, the top ten players in the arena would be determined with the capital cities (including territories) as the competition zones.
The top ten players would receive the title of 'Top Ten Experts of the Capital City' and related rewards. The title would augment one's attributes, and the rewards would be dark-gold ranked. There was a tiny chance of a purple-gold ranked item.
The person ranked first would definitely receive a purple-gold ranked item.
In autumn, the top ten experts of the Capital City would gather in a competition zone with the country as the competition zones. A new round of PK would be held to determine the top ten 'Top Ten Experts of the World'. At the same time, more generous rewards would be given.
The rewards for this round were based on Purple Gold rank items. There was a very small chance of obtaining a Low Grade Divine Artifact, and the person who ranked first had a 100% chance of obtaining a Low Grade Divine Artifact.
If a country only had one capital city and no territory or capital city, then this round would automatically merge with the previous round.
In winter, the top ten experts of all countries would gather in the City in the Sky to determine the top ten experts of the world through a knockout competition, and to obtain the highest honor of being the best in the world.
The top ten in the world would at least receive a low-grade divine artifact as a reward. The first place would definitely receive a middle-grade divine artifact. If one's [Fortune Source] was deep enough, they might even receive a high-grade divine artifact.
More importantly, the title of "Number One in the World" didn't just reward an individual, but also a country's Honor Points. This meant that adventuring players had the chance to "fight for the country" just like the lords.
The moment this update came out, whether it was the Guild Overlord, the Hermit of the Mountain, or the Wandering Swordsman, not a single one of them could resist such a temptation. Every single one of them rubbed their palms in anticipation.
As the saying goes, there is no first in literature and no second in martial arts.
The competition between adventuring players was intense to begin with. Now, with Gaia providing such a platform that could bring in both fame and fortune, it pushed the competition between martial artists to its peak.
Ouyang Shuo was more interested in the deeper meaning behind Gaia's actions.
Perhaps Gaia was already promoting Planet of Hope. In the atlas, Ouyang Shuo had seen the powerful individual creatures of Planet of Hope. Therefore, it needed a group of heroes to shed their blood and sacrifice themselves.
Advocating strength was definitely not outdated in times of war.
[12] Introducing Grandmaster Dao Verification System.
Gaia upheld fairness. The first three were mainly for combat professional players. Gaia naturally would not ignore the larger group of lifestyle players.
The so-called "Grandmaster Dao Verification" meant that once a lifestyle player broke through the bottleneck and advanced to a grandmaster, they would receive an exclusive title and generous rewards. There were no additional conditions.
The rewards were similar to the "top ten experts of the world". The rewards would be given whenever one advanced.
As for the highest level of "God Master", the rewards would be on par with the "top ten experts of the world". The first person to be promoted to God Master would also receive a special prize.
Gaia was still very clear-headed. Combat professional players might be famous, but the ones that could truly support the game's foundation were the unknown lifestyle players.
Even on Planet of Hope, with the ten years of tempering in the game, they would be able to showcase their strengths. Especially those grandmasters or even celestial geniuses. Even on Planet of Hope, they would be able to hold their own.
After reading the system update in one go, Ouyang Shuo felt mixed emotions. As he stood at a sufficiently high position, he could understand Gaia's intentions.
"So, they are already speeding up their preparations for Planet of Hope?" Ouyang Shuo muttered to himself. "What unknown danger is hidden on that mysterious planet? Why is Gaia so prepared for it?!"
No one could answer Ouyang Shuo.
At this moment, another system announcement sounded.
"World Announcement: On the fourth anniversary of 'Earth's ONLE's' launch, the game will be releasing the fourth expansion pack, 'Empire's Crusade'. Please log on to the official website for the details."
…
Ouyang Shuo took a deep breath. "The war between nations has really come!"
Previously, the attack on Morocco and Somalia was only an individual action of Great Xia. When the expansion pack was officially released, it meant that the era of all-out war led by Gaia had officially arrived.
Ouyang Shuo couldn't wait to check the relevant settings.
First, Gaia introduced the concept of "Month of War".
Ever since Gaia's fifth year, June every year was designated as the "Month of War" by Gaia, granting it many conveniences.
Firstly, only during the Month of War would one be able to enjoy the buff brought by the National Honor Points.
Great Xia had successively attacked Star Nation, Morocco, and Somalia, earning the China region 30 National Honor Points. This was equivalent to a 30% buff, which was very impressive.
Secondly, only during the Month of War would the geographical borders that couldn't be crossed become smooth.
Take the border between Great Xia and Annam as an example. It was an endless stretch of towering rocky mountains that couldn't be crossed at all. In June, the miraculous natural moat would become a passageway.
Just this alone was enough for Ouyang Shuo to resolve the issue of Annam completely before Gaia's fifth year and sixth month. This was to prevent Annam from causing trouble during the war and attacking Great Xia's hinterland.
Ouyang Shuo didn't have the intention to take advantage of the war to attack Annam.
As the saying went: Good steel should be used on the blade. In the first Month of War, with the willpower of the China region's players, there was no need to think about anything else. They would definitely target Japan, and Ouyang Shuo didn't want to complicate matters.
Thirdly, only during the Month of War would one be able to enjoy the Contribution Points bonus.
It was different from Great Xia's attack on Morocco. A true Nation War was a war where the entire population participated. Just like a large-scale military campaign, there would be a Nation War Contribution Point bonus.
Be it for capturing the flag or providing logistical reinforcements, the powerful Gaia would be able to evaluate every participant's Contribution Points after the end of the Nation War.
The Nation War Contribution Points were basically similar to the Military Campaign Contribution Points. Overlord players could exchange them for Contribution Points or use them to revive the troops that died in battle. Adventurer players could use them to offset the cost of reincarnation or exchange for items.
By then, the Nation War Market would be filled with a dazzling array of goods.
It could be said that a Nation War would be a feast for the victorious country.
During the Month of War, players would enjoy a bonus of 50 Nation War Contribution Points. Just based on this, no country would be foolish enough to start a Nation War at any other time.
Gaia's enticement was to turn the month of June into a purely chaotic Nation War. At other times, they would either prepare for the Nation War or lick their wounds. They wouldn't allow the Nation War to occupy the entire year.
Secondly, the setting of the Nation War Leader had officially surfaced.
Every country had to choose a Nation War Leader before the Month of War arrived. The Nation War Leader would represent the country in defining the Nation War's objectives, strategies, and buffs, as well as coordinating the entire Nation War.
On the official website, Gaia listed out the rights and duties of the Nation War Leader in detail.
After reading it, the first thought that came to the players' minds was that a good Nation War Leader was comparable to an army of thousands, but a bad Nation War Leader could drag them into the abyss.
How would the Nation War Leader be chosen? It was very simple.
Gaia would open up a voting channel in the various countries' forums. Each person would have one vote, and by the 1st of May, the person with the highest number of votes would be the Nation War Leader.
If this was two years ago, Ouyang Shuo might not have been able to defeat Di Chen with such a method. But now, Ouyang Shuo was basically in the bag.
Of course, if Ouyang Shuo insisted on provoking a 'civil war' with the [Yanhuang Alliance] during this period, allowing Di Chen to stand on the moral high ground, the outcome might be different.
Finally, there was the setting of the Nation Weapon.
Due to a deviation in history, the Nation Weapon settings in this world were different from the previous world. According to Gaia's newly announced Nation Weapon settings, every country had a basic Nation Weapon.
Every time the Country Honour Points exceeded 100 points, a new Nation Weapon would be born.
Apart from special circumstances, 100 Country Honour Points was equivalent to destroying ten countries. Even after the game ended, not many countries would be able to obtain a second Nation Weapon.
The China region's basic Nation Weapon was none other than the number one Sacred Sword, [Xuanyuan Sword]. This sword was no secret, and it was currently in the possession of the Yellow Emperor.
Ever since the Yanhuang Tribe sent envoys to congratulate the Great Xia Dynasty, the two tribes were no longer a secret.
Even so, no one dared to covet the Xuanyuan Sword and try to snatch it away.
What was interesting was that Gaia stipulated that if the Nation War Leader was able to bring the Nation Weapon into battle, they would automatically receive a boost from the Nation's luck, which was beneficial to the Nation War.
This was probably a test for the Nation War Leader, and even Ouyang Shuo did not have the confidence.
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