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Home > Fantasy > The World Online > Chapter 563

Chapter 563

Words:1832Update:22/06/30 05:17:23

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The Rise of the Aristocratic Families happened under this historical background.

According to Gaia's settings, after the release of the expansion pack, three types of aristocratic families would appear in the wilderness.

First, dynasty aristocratic families.

The aristocratic families of the Eastern Han Dynasty would appear in Luoyang. The aristocratic families of the Wei, Jin, and Northern and Southern Dynasties would appear in Quanzhou. The aristocratic families of the Sui and Tang Dynasties would appear in Chang'an.

The other Royal Cities would more or less have aristocratic families appear.

Of course, the historical figures of the aristocratic families would not appear for the time being. They had to wait until the corresponding dynasties joined the wilderness process before they would appear one by one.

Without a doubt, the appearance of the aristocratic families would bring different changes to the Royal City.

The somewhat illusory imperial court in the eyes of the players, as well as the aristocratic families in the city, would gradually materialize and appear in front of the players in a more realistic manner.

The adventurous players in the Royal City would have the opportunity to trigger more missions.

The interaction between the two would be more frequent.

In addition, due to this update, the outer barrier of the Royal City would be removed. Therefore, it could not be ruled out that the aristocratic families of the Royal City would exert their influence in the wilderness.

The players' territories would have a greater opportunity to recruit outstanding talents.

Second, the aristocratic families of the wilderness.

Such aristocratic families would directly appear in the wilderness and compete head-on with the overlord players.

In fact, although Xiang Yu's West Chu was the family of the late Qin Dynasty, it was also classified as an aristocratic family. This also meant that Gaia's second year was just a warm-up year for West Chu. They would have to wait until Gaia's third year to truly show their might.

As for Gaia's second year, the four major rebel armies would be the main characters of the wilderness.

Unlike the rebel armies, the aristocratic families of the wilderness would not all appear at once. Instead, they would only appear when the corresponding dynasty's battle ended or when a certain mission was triggered.

Therefore, they were more uncertain.

Third, the aristocratic families of the territory.

Once the historical talents recruited by the territory belonged to a certain aristocratic family, their clansmen would appear one by one. Of course, whether they could become officials or not was another matter.

In addition, the various counties of the territory would also give rise to local aristocratic families.

For the territory, there were advantages and disadvantages.

Needless to say, although the aristocratic families would impede the imperial power, there were indeed many talents among their clansmen. It would have an immediate effect on solving the shortage of talents in the territory.

The downside was equally obvious, which was that it would create a powerful faction within the territory. In a sense, it would be a hindrance to the authority of the Overlord and the passing of government orders.

All in all, [Rise of the Noble Families] was not as simple and violent as [Rise of Rebellion]. It would be more secretive, and its tentacles would go deep into the territory.

For the Lord of the Wilderness, this was an even greater test.

Not long after the expansion pack was released, another system announcement shook the entire world.

"World Announcement: On the second anniversary of 'Earth on Le's' launch, a limited time redemption event for Achievement Points will be launched. For the details, please check the official website."

For players all over the world, Achievement Points were a sensitive topic.

This was because the number of Achievement Points determined the level of authority they could obtain on Hope Planet. The players, including Ouyang Shuo, worked hard in the game to obtain Achievement Points and increase their citizen rights.

Now, Gaia claimed that Achievement Points could be exchanged in-game.

The impact on the players could be imagined.

Even Ouyang Shuo was dumbfounded.

This was because in his memory, there was no such limited-time redemption event in his previous life.

Obviously, he, as a reincarnator, had once again changed the course of the world.

According to the information disclosed on Gaia's official website, the so-called exchange only occurred between in-game gold coins and real-life Achievement Points.

Players could exchange the initial Achievement Points obtained on Earth for in-game gold coins, and they could also exchange the in-game gold coins obtained for real-life Achievement Points.

The exchange ratio between the two was 1: 200, which meant that 1 Achievement Point could be exchanged for 200 gold coins.

This was because when they migrated, the personal assets of the citizens had been greatly reduced by the discount coefficient. Especially for the rich with assets of more than a hundred million, the discount coefficient reached a terrifying 00001.

A rich man with a hundred million credits would only obtain 10,000 Achievement Points in the end.

In addition, the game had been running for two years, and the production of gold coins had greatly increased. The exchange rate between gold coins and credits had greatly depreciated.

Therefore, the exchange ratio of 1: 200 was considered reasonable.

Take a billionaire as an example. If he exchanged all 10,000 Achievement Points in the real world for gold coins, he could obtain two million gold coins in one go.

The actual exchange ratio between credits and gold coins was 50: 1.

In addition, if a large number of gold coins were to be exchanged into the game, it would definitely cause the gold coins to depreciate again. The actual exchange ratio that could be used would be even lower.

Therefore, exchanging Achievement Points for gold coins was a gamble with no way out.

For ordinary players, because their asset discount coefficient was low, if they exchanged Achievement Points for gold coins, it would be very worthwhile.

A normal adult's Achievement Points were around 1,000 points. If all of them were exchanged for gold coins, it would be 200,000 gold coins. This was a huge amount of wealth for ordinary players.

Of course, to prevent players from having gambler's mentality, Gaia limited the amount of Achievement Points a player could exchange for to not exceed a third of their current Achievement Points.

In other words, a player with 1,000 Achievement Points could only exchange for 333 points at most, which would be 66,600 gold coins.

And for the various major factions, this was also a gamble with no way out.

Take Chunshen Jun as an example. He was currently showing signs of decline in the game. Without external help, it would be difficult for him to return to his peak. And once he exchanged for his massive amount of Achievement Points, he could be revived in the game.

In that case, Chunshen Jun would really have no way out in the game.

Because he could no longer afford to lose!

As for exchanging gold coins for Achievement Points …

At present, there were probably not many players in the world who had such a strong capital.

Even the world's number one Overlord, Ouyang Shuo, had pitifully little liquid capital. 200,000 gold coins could only be exchanged for 1,000 Achievement Points. No one would exchange for that.

Once they were exchanged, it would undoubtedly be like drinking poison to quench thirst. It would destroy the foundation of the game in advance.

After all, even Ouyang Shuo did not know how Gaia would evaluate the players' assets in the game after the end of the ten years.

Therefore, exchanging ahead of time was not a wise move.

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