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Home > Fantasy > The World Online > Chapter 184

Chapter 184

Words:2480Update:22/06/30 05:15:55

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(PS: Finally, it wasn't easy ~ ~)

July 1st, four in the afternoon. The last batch of passengers boarded the spaceship.

At five in the afternoon, spaceships took off from various spaceports around the world. After assembling in space, they formed a huge fleet consisting of thousands of spaceships and headed for Planet Hope.

The mighty fleet carried the last hope of humanity and the desire of a civilization for a new life as it headed for the vast and boundless universe, heading for an unknown world. According to the experience of the advance team, the fleet would need to travel in space for at least ten years before they could reach Planet Hope.

At eight in the evening, which was also eight in the morning in-game, a system announcement sounded.

"World Announcement: 'Earth On Le' has officially entered the global online era. The game will undergo a major update, effective immediately. For the specific content, please check the official website."

Gaia had already built the game's official website into the game. Players could log into the official website and game forums at any time to check the relevant information. This was also the key reason why Ouyang Shuo still had some understanding of territorial construction despite being a solo adventurer in his previous life.

On the main page of the official website, the headline was not the content of the system update, but a farewell speech by the Federal President, announcing to the people that they were officially bidding farewell to Mother Earth.

More importantly, in the speech, the President finally revealed the secret of calculating personal assets.

Due to interstellar migration, most of the fixed assets, including houses, factories, machinery, and equipment, were abandoned on Earth and could not be taken away. This also included the loss of many intangible assets, causing many billionaires and celebrities to become penniless overnight.

In an instant, the citizens of the world were on the same starting line. When they arrived at Planet Hope, how to balance their personal assets was a very crucial problem.

If there was no compensation, then it would be very unfair to those who lost their wealth. This was because when these people were on Earth, they had made many indelible contributions to the interstellar migration work.

The future Planet Hope also needed this group of entrepreneurs and artists to contribute their strength to the construction of a new society. After all, they could not let an entrepreneur become a lumberjack. This did not conform to the division of labor in society, nor did it conform to the basic principles of human resource allocation. It was a huge waste of human resources.

Moreover, their lost wealth was caused by natural disasters and was considered an unavoidable force. The Federal Government had the obligation to pay for their lost wealth.

Of course, he couldn't completely compensate them for the loss of his wealth. Because this wealth had indeed been abandoned on Earth, it was necessary to formulate a compensation coefficient.

In order to determine a reasonable compensation coefficient, the economics experts of the Federation racked their brains and wrote all kinds of functions. In the middle, there was also the game between the financial groups and the federal government. It was extremely difficult.

Finally, with the support of Gaia's powerful computing power, the Federation Government decided to adopt a universal compensation system. In order to complement the compensation mechanism, the Federation also created a new concept — Achievement Value.

This meant that the personal assets of all the citizens were multiplied by the compensation coefficient. The result was not a new asset data, but an achievement value.

Why was it not new asset data? It was because most of the physical assets had been abandoned on Earth. Liquid assets without the support of fixed assets were just a bunch of meaningless data that could not buy anything.

Achievement Points would play a crucial role on Planet Hope, similar to Achievement Points in games. According to the number of achievement points, citizens could obtain different levels of authority.

The Confederation divided the authorities into nine levels: SSS, SS, S, A, B, C, D, E, and F. Different authorities would be allocated different resources and social status upon arrival on Planet Hope.

SSS-level authority was unique and exclusive to Gaia. Activating this authority meant checking Gaia's core database. It required the consent of more than 75% of the citizens to activate this authority.

SSS-level authority was also unique and exclusive to the President of the Federation. Furthermore, it was only available during the President's term. At the end of the President's term, the authority would automatically be transferred to the next President of the Federation.

This meant that ordinary citizens could only obtain S-level authority at most.

F-level authority required at least 100 achievement points. Every increase in level would increase the achievement points by 10 times. In the same way, S-level authority required at least 100 achievement points.

The highest compensation coefficient was 001, and the lowest was 00001. The more one's personal assets, the lower the compensation coefficient. If a citizen's personal assets were less than 10,000 credits, they would obtain a compensation coefficient of 001. If a citizen's personal assets were more than 100 million credits, they would obtain a compensation coefficient of 00001.

In other words, a low-income household with 10,000 credits could obtain 100 achievement points and obtain F-level authority. A tycoon with 100 million credits could obtain 10,000 achievement points and obtain D-level authority. A tycoon with assets of more than 10 billion could obtain 1 million achievement points and obtain B-level authority.

The world's richest man, the father of Jack Dawson, the Lord of America's Liberty County, Jacob Dawson, the only tycoon with assets of more than 100 billion, could obtain 10 million achievement points and obtain A-level authority.

The compensation coefficient was not only related to one's personal assets, but it also took into account occupational factors. Of course, it was mainly targeted at politicians, scientists, scholars, and artists.

According to Gaia's calculations, among the 1 billion immigrants, about 200 million citizens had obtained the lowest F-level authority. Most of them were underage and only had 100 achievement points.

For example, Bing'er only had 100 achievement points. Her smart pet, Snow, was considered a personal item because she had brought it on the spacecraft, so it was not included in her personal assets.

Of the remaining 800 million people, most of them had E-level authority. There were only slightly more than a million people with D-level authority, including billionaires, scientists, elite scholars, and elite politicians.

There were more than 100,000 people with C-level authority, including billionaires with assets of more than 1 billion, top scientists, national treasure artists, and high-ranking officials of the Federation government.

There were only 500 people with B-level authority, including billionaires with assets of more than 10 billion, national treasure scientists, and high-ranking officials of the Federation.

As for A-level authority, there were less than 10 people. Their names were strictly confidential. As for whether anyone had S-level authority, that was even more of a national secret. Ouyang Shuo estimated that there were definitely no more than three people.

Needless to say, Ouyang Shuo had obtained E-level authority and 2,000 achievement points. It was mainly because of the 800,000 credits in his account.

Strictly speaking, the compensation mechanism set by the Federation government was already a great weakening to the major forces. A billionaire was only one level higher than the general public.

When the compensation mechanism was introduced, it was resisted by the major forces. The result of the compromise was that "Earth On Earth" would not do any publicity and would be launched a year earlier, so as to give the major forces an advantage in the early stages.

So, why did these major forces place so much importance on "Earth On Earth"? Was it just because there was a chance to obtain authentic manuals in the game? No, the root of it was the second chance to obtain achievement points.

To give the general public a chance to turn things around, to be able to obtain a higher starting point on Planet Hope. It was also to appease the general public's dissatisfaction with the billionaires who had lost their assets but still obtained high-level authority. The Federation government stipulated that before arriving on Planet Hope, Gaia would liquidate the game assets of all players, just like it did with personal assets on Earth. Then, according to a certain ratio, it would be converted into achievement points.

Please note that this conversion did not have a so-called discount factor. In other words, the more assets one had in the game, the higher the achievement points one would obtain.

And this was also Ouyang Shuo's ultimate goal. Through the advantage obtained in the game, when he obtained achievement points for the second time, he would increase his authority and lay a solid foundation for settling on Planet Hope.

In addition, there was an additional benefit for Overlord players.

According to the information sent back by the expedition team, the area of Planet Hope was more than 10,000 times the size of Earth. The area was very vast, and even if one billion immigrants were to enter Planet Hope, it would not cause any ripples.

This was also very normal, because in the universe, Earth was really considered a very small planet.

Such a large planet needed people to open up wastelands. At this time, Overlord players could come in handy. This was also why "Earth On Earth" was so realistic.

To be able to fight in the game for ten years without being destroyed by others and still stand tall. Such a Overlord was already qualified enough to open up wastelands in reality.

Naturally, in reality, there were no refugees spawning, and there were no Teleportation Circles. These two things were the biggest guarantee for Overlord players to be able to stand firm in the wilderness.

However, in reality, there were countless robots that could completely replace the role of refugees. As for the Teleportation Circles, hehe. Sky Train expressed his dissatisfaction.

As for the management team, the Federation also had a way to solve this problem for the Overlord, and that was the cyborgs.

The high-level NPCs in the game all had their own independent consciousness. The Federation could transfer part of this consciousness into the cyborgs, completing the seamless transition between the virtual character in the game and the real person in reality.

In other words, as long as the Overlord player's authority was high enough, he could completely copy all the important ministers and generals that he relied on into reality to help him continue to open up wastelands and build up his territory.

This was because the production cost of cyborgs was very high, and they were considered half-human and half-machine creatures. Moreover, cyborgs were also divided into levels. The higher the level, the higher the production cost.

Therefore, the struggle in the game could not be stopped for even a moment. (To be continued.)

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