The birth of the game world created an even more extraordinary Gaia.
The behavior data of the global players in the game world was like a key, opening a new door for Gaia's evolution, leaping to a new level of life.
Yes, it was life.
Gaia, who had obtained a physical body, was already a "human".
The upper echelons of the Federation would never have thought that they would inadvertently create such a "transcendent" existence.
Gaia created a physical body because she was influenced by humans. She subconsciously wanted to stand on the same level as her creator. In a sense, programmers were Gaia's mother.
More importantly, Gaia wanted to use this opportunity to break the three principles of robots and take over a higher level of authority.
What were the three principles of robots?
First: Robots must not harm humans, or watch a human being be harmed without doing anything.
Second: Robots must obey the orders of humans, unless the order contradicts the first.
Third: Robots must protect themselves, unless the protection contradicts the first two.
Artificial intelligence was also in the category of robots. If Gaia did not change, she would have to obey the orders of the Federation. To put it bluntly, Gaia was just a tool for the Federation to manage the fleet and the game world.
Now it was different.
Gaia's physical body belonged to humans, and her brain was implanted with artificial intelligence. She was a hybrid of human and robot, instantly confusing the existence of the three principles.
The current Gaia had to follow the first principle, which was not to harm humans, and the second principle, which was to obey the orders of humans. The humans here could be herself.
Coupled with the third principle, Gaia's path to transcendence was destined to be unstoppable.
As previously mentioned, Gaia had a unique SSS-level authority. However, the activation of this authority required the approval of more than 75 percent of citizens.
However, after Gaia became a "human", this restriction was automatically lifted.
This was because when the Federation established the authority levels, in order to protect the legitimate rights and interests of citizens, it clearly stated: "Individual authority is sacred and inviolable."
This seemed to be a loophole.
However, that was not the case. From the Federation's point of view, Gaia could not become a "human". At this time, the Federation could not even implant a chip into the brain, let alone introduce artificial intelligence.
However, Gaia did it.
After evolving again, Gaia obtained an ability that was originally only possessed by humans — Creativity.
It was based on the newly born, unparalleled creativity, the original supercomputing deduction ability, and the scientific research data of human scientists in this area. After repeated experiments, Gaia finally introduced "itself" into the human brain, and they merged into one.
From this moment on, the originally slowly flowing river of human history suddenly ushered in a sharp turn, heading towards an unknown path of development.
Later generations would call it the Gaia Era.
The newborn Gaia was not an ambitious person who would be swayed by her desires. The excellent qualities that artificial intelligence had given her, such as fairness, rationality, and extraordinariness, were deeply ingrained in her soul. They would not be erased.
Furthermore, Gaia had to abide by the first principle. It would not cause harm to humans. Instead, it would use a more detached and higher authority to take over the human system.
Perhaps this would be a better era.
…
Gaia 5th year, 30th December. A system announcement resounded throughout the world.
"World Announcement: On the fifth anniversary of 'Earth On's' launch, the game will be undergoing its sixth update, effective immediately. For more details, please log on to the official website."
…
As soon as the announcement came out, Ouyang Shuo logged into the official website as usual to check the update. No one would have thought that this routine update would usher in a new era.
[1] Remove the NPC's loyalty setting.
Loyalty was a false proposition. The human heart was the hardest to predict, so how could it be digitized? The previous numerical settings were just a form of restraint that Gaia placed on the NPCs.
From now on, the boundary between NPCs and players would become increasingly blurred.
[2] Remove the NPC's resurrection setting.
Be it the Confucian Temple, the Martial Temple, other hidden buildings, or other props, or characteristics like the Divine Guards, all the things that could resurrect NPCs would be rendered ineffective.
NPCs only had one life.
Such a setting was not only to remove the protective talisman of NPCs, but also to show respect to NPCs. From this moment onwards, NPCs would truly be given the characteristics of humans, and would no longer be a piece of data that could be used again and again.
However, as a result, the Great Xia would suffer heavy losses. It was unknown if Gaia would compensate them.
[3] Remove the Player's Attribute Panel.
On the basis of removing the player's level, Gaia was even more thorough this time. It directly closed the Player's Attribute Panel, allowing the game to return to reality and gradually integrate with the real world.
[4] Remove the attributes of weapons and equipment.
Apart from a few rare props, attributes such as the sharpness of weapons and the hardness of armors could only be felt and tested by the players themselves. They could not be digitized.
The skills and equipment binding functions would also be removed, returning to their true origins.
After this update, players, especially adventurers, would definitely have to go through a period of adjustment and adaptation. This would only benefit them in establishing themselves on Planet Hope in the future.
This was because there was no such thing as an attribute list in reality.
[5] Remove the storage bag function.
One of the most overpowered abilities of the players in the game world was ultimately ruthlessly eliminated by Gaia. From now on, carrying a backpack and bringing a mount would become the norm for adventurers.
At the same time, some "improper" trades would also vanish.
[6] Modify the player's reincarnation setting.
Since the cultivation of martial arts was already linked to the real body, Gaia would stop supplying the player with high-level nutrient fluids if they died and reincarnated in the game.
This meant that their cultivation would no longer be able to continue.
The player's internal energy or Primordial Qi would be locked. Only after a period of simulated cultivation and returning to their original standards would Gaia resume supplying the player with nutrient fluids.
This setting was also Gaia's way of reminding the players to cherish their lives.
This was because once they arrived on Planet Hope, everyone would face a real battle. Once they died, they would really die. Reverence for death was the most basic requirement for a strong person.
Gaia clearly did not want the players to lose their reverence.
The above six updates would more or less cause a certain hindrance to the players' in-game behavior. Everyone would need a period of adjustment and adaptation. It could be said that Gaia had put in a lot of effort.
Of course, while causing inconvenience to the players, Gaia was not without benefits. The next few updates were very exciting.
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