< img height="1" width="1" style="display:none" src="https://www.facebook.com/tr?id=433806094867034&ev=PageView&noscript=1" />

Text:

Comment:

Chapter 1427

Words:1567Update:22/12/02 18:56:23

Report

The conclusion of the Battle of Guandu branch storyline meant that Yang Rui would have the opportunity to participate in the upcoming Players' Game Month event.

Within two hours after the conclusion of the Battle of Guandu branch storyline, the storyline conclusion was released. At this point, Yang Rui was already at the top of the storyline leaderboard.

After the Battle of Guandu branch storyline, Yang Rui had unknowingly accumulated more than 90 million storyline points. It was more than ten times the number of the person in second place, almost reaching nine digits.

With the conclusion of the storyline, Yang Rui could start preparing to participate in the Players' Game Month event with less than one game day left.

"System Announcement: The New Year Players Game Month event will officially begin in ten hours. Players can choose to participate in the Otherworld Adventure or Battle Royale in an area that is not their own civilization. The rules of the event have been announced in the game's built-in forum. Players can check and prepare for the event."

Not long after the conclusion of the Battle of Guandu branch storyline, another announcement was made. It was repeated three times in a row. The rules of the Players' Game Month event had been announced.

Yang Rui immediately opened the game forum and browsed through the rules of the Otherworld Adventure. After seeing the way to participate, Yang Rui skimmed through it and did not pay much attention to it.

It turned out that there were two ways to participate in the Otherworld Adventure. One was to enter the Otherworld in Independent Mode. All the scenes that one encountered were the actual scenes of the outermost world. It was basically the same as the previous Otherworld Championship. What one could obtain depended on one's own strength and luck.

The other mode was the Challenge Mode in the Otherworld. Every stage was also the actual scene of the outermost world. However, the system arranged the stages according to the difficulty. It was purposeful and graded to test the players. At the same time, the players would be given corresponding rewards.

In comparison, the second mode was more reliable. The players did not have to think too much about the route or strategy. They only had to use their own strength to obtain the rewards.

However, Yang Rui wasn't too interested in either of the two Otherworldly Adventure modes. Participating in the Otherworldly Adventure mode might give him a certain amount of soul-type items, but for Yang Rui, who already had a fixed channel to the outermost layer of space, it wasn't too attractive.

Next, Yang Rui focused more of his energy on another activity — the Battle Royale in an area that was not part of his civilization.

"New Year's Game Month Event — Battle Royale in an Unfriendly Area — Rules:

1. When players participate in the Great Battle Royale in an area that is not their own civilization, they need to choose the relevant civilization area in advance. They need to make the relevant choice 15 minutes before entering the Great Battle Royale.

2. The player can choose three relevant civilizations during the entire game month. The player has three chances to enter the area of another civilization that is not their own. The player can also stay in the same civilization area.

3. Once a player enters a non-local civilization area, the Battle Royale will officially begin. The player's serial number or temporary nickname, number of kills, and coordinates will be announced by the system. Everyone in the relevant civilization area will have the right to kill the player and obtain the relevant rewards.

4. The player's identity, coordinates, and number of kills will be continuously announced. The announcement interval will be 15 minutes. Everyone in the civilization area will be able to receive the announcement immediately.

5. Players can obtain event points by killing characters in the relevant civilization areas. Killing ordinary NPCs will give you 1 point. Killing soldiers of different ranks will give you 2 points. Killing generals of different ranks will give you 2 points. Killing historical/legendary characters will give you points based on the strength of the character. Killing historical/legendary characters will give you points based on the character's strength.

6. Players who kill more than 100 characters in the relevant civilization area or obtain more than 1,000 event points can obtain one game day of concealment as a reward. During the concealment period, the system will not broadcast the player's serial number, temporary nickname, number of kills, coordinates, and other relevant information.

7. During the concealment period, players can take the initiative to continue the Battle Royale and give up the concealment effect. Once a character in the relevant civilization area is killed, the system will continue to broadcast the player's serial number, temporary nickname, number of kills, coordinates, and other information.

8. Players who kill characters in the relevant civilization area can enjoy the normal drop rate on the basis of obtaining event points. They have the right to obtain the normal drop items.

9. When players kill characters, there will be a chance to obtain skill experience coupons in the relevant civilization area. The experience coupons themselves are one-time items. There will be a time limit for the use of the experience coupons.

10. Players who kill 1,000 people in the relevant civilization area can choose to withdraw from the event and exchange event points for generous items. The more target characters are killed, the more event points will be obtained, and the possibility of upgrading the exchange reward will be increased.

11. If a player is killed before quitting, the event points obtained will not be lost, and the drop rate will be 10 times that of a normal death. Half of the event points obtained from killing a participating player can be obtained, which can also be used to exchange for the event points.

12. Players have three chances to choose the same civilization area to participate in the event. Regardless of whether they complete the character or not, they will automatically withdraw from the event after the three chances are used up.

13. The rewards obtained by participating players will be provided by the civilization area that they challenge. The selected items will all be items from the civilization area.

14. Players who participate in the Battle Royale in the non-own civilization area can choose either random or arena mode. The selected mode will be followed to the end until the participant wins or is killed.

15. At the end of the event, each civilization area will be ranked according to the performance of its own civilization players and the performance of killing intruders from other civilizations, and the relevant rewards will be issued.

16. Players can only participate in the event by themselves. They can bring pets, items, and so on that meet the conditions …

… "

The rules of the Battle Royale in the non-own civilization area were very detailed. Yang Rui spent some time to understand all the rules.

Such a series of rules could be said to be exciting and cruel. In short, it was to challenge the entire civilization area with individual strength. It was better to choose the random mode, but it was even more cruel to choose the arena mode.

Perhaps the system considered that very few people would choose the arena mode, so it only mentioned this mode slightly behind the rules.

Even if the random mode was chosen, as the event progressed, the character coordinates were always reported by the system. One could imagine the challenges that players faced.

You've already exceeded your reading limit for today. If you want to read more, please log in.


Login
Select text and click 'Report' to let us know about any bad translation.