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Chapter 48

Words:2634Update:22/06/30 10:43:40

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Every main class had a different class tree. The Mechanic class had the Mechanical Knowledge Tree, the Pugilist class had the Air Manipulation Skill Tree, the Esper class had the Genetic Tree, the Mage class had the Magical Knowledge Tree, and the Psychic class had the Mental Training Tree.

Pugilists focused on energy and combat as their core, and they cultivated profound qi circulation techniques. [Shockwave Blast] gave Pugilists the ability to attack from a distance, making energy waves no longer a dream. [Flash Ki] gave Pugilists the ability to instantly explode and dodge. In addition to granting new skills, the Royal Air Technique also had passive effects such as increasing physical strength, increasing the power of Qi, speed, explosive power, and so on.

There were tens of thousands of different Martial Arts schools in the universe. Sword Arts, Blade Arts, Martial Arts, and so on. For Martial Arts, the Qi Manipulation Skill Tree was the foundation. These schools were the second creation of Martial Artists. Each school had different skills, which were divided into various paths such as Agility, Strength, Defense, and so on.

Espers relied on their Esper Abilities to fight. Everyone's Esper Abilities were unique and strange. The Genetic Chain was the foundation that determined the power of an Esper Ability. By upgrading the Genetic Tree, one could increase the power of an Esper Ability, control ability, endurance … and add new uses. Quality was more important than quantity. For example, Magneto could only control coins at first. Later on, he could control the entire stadium. After upgrading it again, he could even control the magnetic field of a planet. If he continued to develop it, he might be able to directly control the magnetic field of a human body and kill a large number of living beings with precision.

Esper abilities had different development potentials. For example, the same Electricity-Controlling Esper Ability could be used to attack out of the body and summon the wind and rain, while the other could only be attached to the surface of the body and become a human-shaped battery. Naturally, there was a difference in potential, and it was also evaluated using the EDCBA rating system.

These professional common sense flashed through his mind. Han Xiao's attention was attracted by the last project.

Mechanic Class Advancement: Advanced Material Synthesis

Advanced knowledge of the Armed Forces Branch!

Stardragon only had one Mechanic class advancement knowledge, but that was enough!

After obtaining the advanced knowledge, it was much easier to deal with the Stardragon. It was up to him whether he stayed or left.

Han Xiao clicked on 'Advanced Material Synthesis', and countless profound mechanical theories and drawings appeared before his eyes. Ordinary Mechanics would not even be able to understand them.

Mechanic class knowledge detected: [Advanced Material Synthesis]. Use 2 Potential Points to learn it?

"Learn!"

Han Xiao's head suddenly swelled as countless pieces of knowledge were poured into it.

[Learning … Please do not stop … 1% … 12% … 34% …]

Seconds felt like years to Han Xiao. All of a sudden, his mind cleared up as new knowledge was branded in his mind.

[Successfully learned! You have mastered [Advanced Material Synthesis]! [Advanced Weapon Branch activated!]

Level 20 Promotion Mission completed! [Mechanic Novice] Class Advancement requirements have been completed. Please choose one of the following three paths: Cannon Master, Mechanic, or Mechanical Pugilist.

There were three paths for a Mechanic, and once one was chosen, it could not be changed. The Cannon Master preferred long-range heavy firearms and carried countless compressed heavy cannons with them. The Advanced Class [Battle Fortress] had terrifying firepower and preferred long-range firepower. In his previous life, there was a saying in the PK arena: Distance determined the strength of a Cannon Master.

If you encounter a Launcher within a hundred meters, don't hesitate to punch him.

If you encounter a Launcher within one kilometer, please proceed with caution.

When encountering a Launcher within three thousand meters, victory or defeat was only a thin line away.

If you encounter a Launcher within three thousand meters, friend, I will wait for you at the respawn point.

Mechanical Pugilist was a combination of martial arts and machinery. With special close-range mechanical weapons as the core (not cold weapons), training in martial arts that matched them, and through mechanical means, the attributes of one's body could be artificially enhanced. For example, nanotechnology, implant technology, neuro-controlled mechanical suits, and so on, there was a chance to unlock the alternative class [Mechanical Suit Operator], allowing one to pilot a special mechanical suit and travel through space. In galactic wars where battleships and giant cannons were the main focus, mechanical suit warriors would be the elite assault team (or cannon fodder), participating in the mission of landing on the enemy's ship and beheading the enemy.

However, these two paths gave up on the essence of the Mechanic class — manufacturing. The Mechanic path was the prerequisite for eighty percent of the blueprints. Choosing the Cannon Master or Mechanical Pugilist path would result in losing many powerful blueprints. Although it would increase one's combat strength in the short term, it was actually like picking up sesame seeds and throwing away watermelons. Those powerful machines, mechanical suits, battleships, spaceships, and heavy cannons were all built by Mechanics. The equipment of the Cannon Master and Mechanical Pugilist all came from Mechanics.

These two paths were to supplement the combat strength of the Mechanic class. After all, not all players liked the boring manufacturing work of a Mechanic. Most people pursued the thrill of playing the game, so there were very few expert Mechanics in the wild. In Han Xiao's previous life, the first time the players saw the strength of a Mechanic was in the third season, Version 3.0.

Han Xiao's previous main character was a Mechanic, and he had tried the other two paths before. He knew the pros and cons, so he could make the choice without even thinking.

Class Advancement successful! You have received a new class [Mechanic Apprentice Lv.1]. + 30 Energy, + 1 DEX, + 1 END, + 3 INT. You have received 3 Free Attribute Points. You have received 1 Potential Point.

You have completed the first Mechanic Class Advancement. Your END bonus has increased. 1 END = 15 Health, 1 END = 18 Stamina.

A new power was born from nothingness. Han Xiao felt an earth-shattering change inside his body. The energy that was originally quietly stored in his cells rippled and expanded like a tide.

Han Xiao felt like he was a balloon that was going to explode at any moment.

However, in the eyes of Gu Hui, there was no abnormality. All the changes were quietly being completed inside Han Xiao's body.

At the same time, a large number of notifications appeared on the interface.

Your Energy Attribute has changed. Current Attribute: Magnetic

You have received the talent [Geometric Thinking].

You have learned the skill [Energy Training Technique]!

You have learned the skill [Intermediate Machinery Affinity]!

You have learned the skill [Slide Shot]!

You have learned the blueprint [Platinum Alloy]!

Han Xiao suddenly felt like he had been reborn. All the things that he had not noticed before flooded into his senses.

He could see the fine lines on his palm, the fine dust hidden in the gaps of the keyboard, the electrical current of the switchboard behind the explosion-proof glass, and the sizzling sound of the air passing through his windpipe.

It's done!

Han Xiao felt refreshed and checked his attributes.

— —

Name: Han Xiao

Race: Carbon Human (Yellow)

Model: NPC (Countdown to Open Beta: 138 Days, 3 Hours, 51 Minutes)

Level: 21

EXP: 181000

Subclass: Civilian Lv.1, Agent Lv.9

Main Class: Novice Mechanic Lv.10/Apprentice Mechanic Lv.1 (0/50000)

Health Points: 670/670

Stamina: 854/854

Attributes: 31 STR, 18 DEX, 38 END, 32 INT, 1 MYS, 5 CHA, 1 LUK

Free Attribute Points: 3

Energy: 160/160 (Lv.3)

(new!) Energy Attribute: [Magnetic] — Increases Machinery Affinity

Lv.1 (10) — + 1 STR, + 1 DEX, + 1 END, + 1 INT, + 20 Stamina Limit, + 1% Machinery Power, + 1% Crafting Speed

Lv.2 (50) — + 3 STR, + 2 DEX, + 3 END, + 1 INT, + 50 Stamina Limit, + 2% Machinery Power, + 2% Crafting Speed

Lv.3 (100) — + 3 STR, + 3 DEX, + 5 END, + 2 INT, + 100 Stamina Limit, + 3% Machinery Power, + 3% Crafting Speed

(Energy Attribute bonus has a chance to change according to Class Advancement)

Energy Rank: 98 ~ 104

Grade: Grade E Super

You have already left the category of an ordinary person, but there is still a long way to go before you become a true extraordinary life form.

Talents: High Focus, Basic Mental Resilience, Well-Trained

(new!) Geometric Thinking: + 5 INT

Skills:

Mechanic Class: Basic Machinery Affinity Lv.5 (Basic Repair Lv.10) (Basic Enhancement Lv.10) (Basic Refinement Lv.1) (Overload Lv.1) (Blueprint: Gliding Wings Lv.1) (Blueprint: Bionic Prosthetics Lv.1) (Blueprint: Lightweight Mechanical Arm Lv.1) (Blueprint: Ranger Robot Lv.1) (Blueprint: High Explosive Ammunition Lv.3) (Blueprint: Retractable Blade Lv.2)

(new!) Intermediate Machinery Affinity Lv.1 — + 2% Machinery Quality, + 2% Crafting Speed

(new!) Sliding Step Continuous Shooting lvl 1: When equipped with a firearm, the user can instantly perform a sliding step movement within 3 meters, and the firing speed is increased by 15% for 2 seconds. It is not limited by the capacity of the magazine, and the default is the next bullet in the magazine (Even if there is only one bullet left, it can still trigger the continuous shooting, but if the magazine is empty, the skill cannot be activated). Consumes 3 energy, 15 stamina.

(new!) Blueprint: Platinum Alloy Lv.1 (New Advanced Material) Grade: Green (Good), High ductility, Extremely tough, Suitable for making armor and skeletons. Crafting Requirements: Basic Refinement Lv.5

— General Usage: Basic Combat Lv.10 — + 10% Unarmed Attack, + 2 STR, + 1 END

Basic Shooting Lv.8 — + 8% Accuracy

Grappling Lv.5 — + 7% Counter Parry Rate, + 10% Unarmed Attack

Precision Shooting Lv.1 — + 3% Accuracy, + 2% Ranged Critical Rate

Special Combat Lv.1 — + 6% Melee Critical Rate, + 4% Unarmed Attack

Pickpocketing Lv.1 (Please ignore it)

(new!) Energy: Energy Refinement Technique — Basic Energy Training Technique learned by Supers. Total Effect: + 10 Energy. Current Number of Training: 0/80. Each Training Consumes 800 EXP and 500 Stamina

Potential Points: 16

Class Knowledge Tree:

Armament: Basic Assembly Lv.2 (0/1), Basic Mechanical Engineering Lv.2 (0/1), Basic Bionics Lv.2 (0/1), Basic Weaponry Lv.1 (0/1), Basic Material Encyclopedia Lv.1 (0/1)

(new!) Advanced Material Synthesis Lv.1 (0/2)

14 Unlearned Skills

— — Energy: 20 unlearned items

Control: 20 Unlearned Skills

Influence: Germinal Organization: Hatred (-1000), [Defector]

Stardragon Strategic Defense Division (Division 13): Neutral (300/500), [Level 1 Officer]

Legend: 0

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