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Home > Fantasy > The Great Thief > Chapter 456

Chapter 456

Words:1920Update:22/06/25 06:25:43

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Genius One Second Remember If You Want To Go? To provide you with exciting novels to read.

Halloween only lasted for one day. However, some events, such as the Headless Horseman, lasted for seven days. Every day, players would have a chance to grind the Boss. This gave small guilds and mercenary groups that couldn't defeat the Boss in a short time a chance to survive.

Otherwise, only the big guilds would be able to kill the Headless Horseman, and the players would be in a bad mood.

Ruling Sword had more than 10,000 players, so they could form a dozen or so teams. In reality, the number of players that could actually participate in the Headless Horseman battle wasn't as high as it seemed.

Most players didn't have the level and quality to do so.

Even so, there were still four or five teams that could kill the Headless Horseman every day.

The drop rate of the Headless Horseman's Reins on the second day was much lower than the first. According to incomplete statistics, there were no less than 130 Headless Horsemen in Dawnlight on Halloween.

This wasn't a lot. Compared to the large number of players, it was pitifully small.

After that, there wouldn't be that many mounts in the remaining six days. The number of people who could obtain mounts was even lower. Sometimes, a 100-man team might not even have a single Headless Horseman Warhorse.

What was interesting was that not everyone who obtained a mount had a Basic Riding Skill Book. This meant that most of the players who obtained a mount could only watch it rot in their backpacks.

All of a sudden, the Basic Riding Skill Book and the Headless Horseman Warhorse became the most popular items at the moment.

After Halloween, there was an even more explosive event.

Some people called the two hours of maintenance on the morning of November 1st the fourth System Update.

In addition to fixing some minor issues, the System Update also made changes to the Instance Dungeon settings. Instance Dungeons that were level 30 and below still used the old settings, but Instance Dungeons that were level 30 and above no longer had a level restriction.

In terms of EXP, dying in the wild would generally lose 10% EXP. If there was a skill like Revive, it would only lose 5%.

Most players were now level 20-30, so the EXP needed to level up had greatly increased. The 20% EXP loss was too much for the players to bear. The game company made some concessions.

The arena was opened to the public, and the audience seats were added.

Players paid to rent arena rooms, which were divided into different price ranges depending on the number of people in the audience seats.

For example, a room for five hundred people would cost one gold coin to rent. Two dueling players could set the ticket price at 1 Silver Coin. As long as their skill wasn't too bad, there should be at least half of the spectators. This would be two and a half Gold Coins, split between the two of them. This meant that he had earned nearly a gold coin in just a few minutes.

For ordinary players, this was a decent income.

Many players who didn't have the money to repair their equipment but were quite skilled could go to the Arena and earn some money very quickly.

A new Battlefield Instance Dungeon has appeared.

The other game elements were just improvements, but the Battlefield Instance Dungeon was probably the most important thing for players other than the main city. This was especially true for PvP players. It was said that they could already see their spring.

The Warsong Canyon was a small battlefield located between the Gray Valley of the Dark Night Territory and the Orc Lumberyard of the Horde.

During the Third Orc War, Grom Hellscream and his troops had cut down a large area of trees near the Warsong Gorge in the southern part of Ashenvale Forest. 【Love ↑ Go △ Small ↓ Say △ Net

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There were still some orcs there, continuing to cut down the forest in Gray Valley. To provide resources for the expansion of the tribe. They called themselves the Warsong Vanguard.

The Night Elves decided to launch a large-scale counterattack to protect Gray Valley Forest. Therefore, the Silver-Winged Sentinels responded to the call and swore to take back Gray Valley and completely expel the Orcs of the Warsong Clan.

Dawnlight shrunk and improved the Warsong Canyon on this basis, and launched it as a Capture the Flag match between the Horde and the Alliance.

Players who liked first-person shooter (FPS) games would definitely be familiar with the words "capture the flag". The Warsong Canyon was based on this FPS.

It was a commonly used battle mode in the game.

Only twenty players would participate in each battle in the Warsong Canyon (ten people on each side).

Everyone would choose to participate in the battlefield game at the designated battlefield NPC. When the number of players from both sides reached a fixed number of ten, the system would send these twenty people into the battlefield instance dungeon.

After a player had captured the enemy's flag, he would run all the way back to his base. If there were no other players escorting this flag seizer, then the enemy could easily take back their flag. Similarly. A single player fighting against an entire attacking team was like a mantis trying to stop a chariot. Therefore, the players had to work together to attack and defend.

The winning side would receive a large amount of EXP, and some lucky players might even receive skill points as a reward. Even if they failed, they would still receive some EXP.

Since then, PVP players had a way to level up other than in dungeons.

The Warsong Canyon was Dawnlight's first battlefield, and it was also the most classic one.

Players could enter the queue at level 10, 10-14, 15-19, 20-24, 25-29 … and so on. Every five levels, there would be a queue. For example, Lu Li, who was level 33, could only enter the queue at level 30-34.

In fact, this was very necessary. A few points of free attribute was not a big deal, but if there was a difference in equipment level, then it would be a big problem.

A player with level 30 equipment fighting a player with level 25 equipment might not be easy, but it would be against the spirit of fairness in the game.

After the fourth system update, some teleportation was closed, and in its place were flying mounts, ferries, airships, and other more rich game modes.

The last and most important thing was the opening of the eight main cities.

For the Horde, to commemorate the legendary hero Orgrim Doomhammer, Thrall led the Orcs to build this city named Orgrimmar. The Trolls did not have a main city, so they shared one with the Orcs.

Deep under the original Lordaeron Kingdom, the royal tombs had been transformed into Queen Sylvanas' palace. The Queen named this new city "Undercity".

The Taurens, who once lived a nomadic life, built Thunder Cliff on the green grassland in the Mulgore area. The legendary Tauren Chief Cairn Bloodhoof sat on Thunder Cliff, overlooking the land.

In the third war, Prince Arthas of Lordaeron led the Undead army to destroy the entire Quel 'Thalas Kingdom, tarnishing the Well of the Sun and reviving the Lich Kel' Thuzad. The surviving High Elves lost the protection of the Well of the Sun and became irritable. They lost their vitality and changed their name to Blood Elves. When they returned to the Alliance, they were ostracized and treated unfairly. In the end, they defected to the Horde.

Now, Silvermoon City was rebuilt on the eastern side of the Plague Scars, and became the new home of the Blood Elves.

For the Alliance, although Stormwind City was a main city for humans, it also provided a place for the Dwarves and Elves to live. It allowed all members of the Alliance to carry out restricted trade activities here.

Ironforge was located on the snow-covered peak of Dun Moro, which was the center of the mountain range. It was an expensive underground city where the ancient Dwarves and their cousins, the Gnomes, lived. Countless craftsmen, adventurers, miners, and warriors gathered here.

Exodar was actually the Naaru ship that brought the Draenei to Azeroth. It was located in the westernmost mountain range of Blue Mystic Island. (To be continued.)

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