In terms of equipment, the one with the best reward was Canmeng, who had received a new Dragonspine Medal.
Thinking about the 180 guild points he had just lost, Lu Li had the urge to vomit blood. He had worked so hard to save up for so long, not daring to bid for any equipment at a high price. He had emptied all his guild points to get one, while Canmeng couldn't spend a single cent, and one fell from the sky and landed on their feet.
However, if he could choose, Lu Li would rather have a skill point.
Unfortunately, he wasn't the one who received the skill point. It was Fei Houzi who received the skill point. Not only did he not receive any equipment, but he also lost 40 guild points. His depression was swept away, and he began to show off again.
There were many other miscellaneous items, but Lu Li only received one piece of equipment.
Goron Suture Band!
Goron Suture Band (Legendary): Armour 200, Agility + 180, Strength + 80, Hit + 40, 1 Slot. Special Effect 1: Escape. Teleports to a specified location within 15 yards of the wearer. Cooldown: 2 minutes. Cooldown: Does not share the cooldown with other similar skills. Special Effect 2: Grow. Increases attack power by 15% every 30 seconds, enlarges body size by 10%. This effect can be stacked 3 times. Expires after leaving combat. Cooldown: 16 minutes. Equipment Requirement: Level 70.
Compared to 330 Haste, a Thief's hit rate at level 70 should be 260. Wearing a few pieces of equipment that increased hit rate was a must for any class.
Special Effect 1 was a skill that increased mobility. With level 60 equipment being phased out on a large scale, it was a pleasant surprise to have such a special effect. Special Effect 2 was a weakened version of Gruul's skill. The effect looked very powerful, but in fact, it wasn't very useful.
After use, it increased attack power by 15% every 30 seconds. There were a total of three stacks, and it could increase attack power by 45%. As long as one didn't leave combat, it could be maintained. Compared to most special effects that increased attack, this was indeed very powerful.
However, one had to consider that 30 seconds was one stack, and three stacks took 90 seconds, which was a minute and a half.
When a Thief PvP with others, the battle was basically over in 20 to 30 seconds. Exceeding this time meant that it was a bitter battle. Most Thieves who couldn't finish off the enemy within 30 seconds would end up being finished off by the enemy.
If he couldn't kill his opponent within 30 seconds, he would be killed.
There were some Paladins and Berserkers who would take this equipment, but the Strength bonus was too low, so it was of little use to them.
Lu Li didn't have a better belt at the moment, so he had to make up the numbers.
After it was over, everyone didn't leave immediately. If anyone needed a Gem or didn't want a piece of equipment, they would ask the others.
It could be considered as a small-scale, short-lived trade fair.
Lu Li looked at the other people's First Clear rewards and saw something that really caught his attention.
Special Effect 1: Damage 120-164, Strength + 220, Constitution + 150, Hit Rate + 65, 2 Slots. Special Effect 1: After a successful block, damage is reduced by 50%. Special Effect 2: When the wearer's HP is below 20%, the wearer's remaining HP will be converted into a shield that absorbs more than three times the wearer's HP for 10 seconds. After 10 seconds, the wearer's HP will return to zero. Level Requirement: 70. Durability: There was no doubt that this was a one-handed sword for Defensive Warriors.
The attributes it added were Strength and Constitution. Perhaps some people misunderstood that Defensive Warriors didn't need Strength. In fact, Defensive Warriors also needed Strength to increase their damage. Without damage, how could they attract aggro? It was just that Defensive Warriors didn't rely on damage to attract aggro.
Accuracy was also a classic attribute for Defensive Warriors. After all, they had to hit their target to attract aggro. If the skill missed, then they would be waiting for the team to be wiped.
The first special effect was damage reduction. Many pieces of equipment had this special effect, including some ordinary Gold equipment. However, those usually only reduced damage by 10 to 20. Anything above 30 was considered a decent defensive piece of equipment.
The second special effect was an extreme protective skill.
Lu Li was interested in this weapon. Of course, he could use it. Strength was also an important attribute for Thieves, and 150 Constitution could also bring a bonus of more than 1000 HP. With more HP, it was not easy to be killed.
Block generally referred to blocking with a shield. As long as one could hold a shield, they could do this.
Blocking between Thieves and Warriors was also a type of block. It would reduce the damage taken. The only difference was that the effect of using a weapon to block was far less than that of a shield.
If a successful block reduced the damage by 50%, then the benefits of a Thief or Warrior would naturally be much higher than a Defensive Warrior. After all, the damage taken by a Defensive Warrior after a successful block with a shield was already not much. Reducing 50% was not much.
If a monster's attack was 1000 damage, and a Defensive Warrior blocked 700 damage, then the final damage taken could be 300 damage. The value of the damage reduction would be 150.
The damage that a Thief blocked was at most 300 to 400, so the Defensive Warrior would receive 600 damage. The 50% reduction would be 300 damage, which was double the benefit of a Defensive Warrior.
Of course, this was only a very rough calculation.
Weilan Haifeng didn't say anything and gave the one-handed sword to Lu Li. He didn't even mention the money.
As a result, Lu Li exchanged the two level 70 Dark Gold daggers for two Legendary one-handed swords.
The Sword of Lord Gollon was equipped in the main hand. Its attack speed was relatively slow, but its skill damage was very high. The off-hand was equipped with the Grudge that he had obtained in Karazhan.
Grudge (Legendary): Damage 128-164, Agility 180, Strength 120, Critical Chance + 8%, Critical Damage + 33%, 2 slots. Special Effect 1: After a critical hit, there is a certain chance to attack the target once. Special Effect 2: When attacking, there is a certain chance to curse the target, causing the target to weaken. Can stack up to 3 times. Equipment Requirement: 60. Durability: One sword increased survivability, and one sword increased damage output.
At least at the stage where everyone had just reached level 70, these two Legendary weapons were already enough to make many people drool.
The two set items obtained from Karazhan were also made.
Special Effect 1: Reduces crowd-control time by 10%. Special Effect 2: Shadow of Darkness, Instant Cast, increases Stealth after use, making it difficult to be detected. Lasts for 10 seconds. Cooldown: 30 minutes. Equipment Requirement: 70. Durability: This T4 hat only had two special effects. If it was exquisite, there was a certain chance of a third special effect. If it was perfect, there would definitely be a third special effect.
You've already exceeded your reading limit for today. If you want to read more, please log in.
Login
Select text and click 'Report' to let us know about any bad translation.